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| 1 // Copyright (C) 2013 Google Inc. All rights reserved. | 1 // Copyright (C) 2013 Google Inc. All rights reserved. |
| 2 // | 2 // |
| 3 // Redistribution and use in source and binary forms, with or without | 3 // Redistribution and use in source and binary forms, with or without |
| 4 // modification, are permitted provided that the following conditions are | 4 // modification, are permitted provided that the following conditions are |
| 5 // met: | 5 // met: |
| 6 // | 6 // |
| 7 // * Redistributions of source code must retain the above copyright | 7 // * Redistributions of source code must retain the above copyright |
| 8 // notice, this list of conditions and the following disclaimer. | 8 // notice, this list of conditions and the following disclaimer. |
| 9 // * Redistributions in binary form must reproduce the above | 9 // * Redistributions in binary form must reproduce the above |
| 10 // copyright notice, this list of conditions and the following disclaimer | 10 // copyright notice, this list of conditions and the following disclaimer |
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| 29 #ifndef GraphicsContextState_h | 29 #ifndef GraphicsContextState_h |
| 30 #define GraphicsContextState_h | 30 #define GraphicsContextState_h |
| 31 | 31 |
| 32 #include "platform/graphics/DrawLooperBuilder.h" | 32 #include "platform/graphics/DrawLooperBuilder.h" |
| 33 #include "platform/graphics/Gradient.h" | 33 #include "platform/graphics/Gradient.h" |
| 34 #include "platform/graphics/GraphicsTypes.h" | 34 #include "platform/graphics/GraphicsTypes.h" |
| 35 #include "platform/graphics/Path.h" | 35 #include "platform/graphics/Path.h" |
| 36 #include "platform/graphics/Pattern.h" | 36 #include "platform/graphics/Pattern.h" |
| 37 #include "platform/graphics/StrokeData.h" | 37 #include "platform/graphics/StrokeData.h" |
| 38 #include "third_party/skia/include/core/SkColorFilter.h" | 38 #include "third_party/skia/include/core/SkColorFilter.h" |
| 39 #include "third_party/skia/include/core/SkImageFilter.h" | |
| 39 #include "third_party/skia/include/core/SkPaint.h" | 40 #include "third_party/skia/include/core/SkPaint.h" |
| 40 #include "wtf/PassOwnPtr.h" | 41 #include "wtf/PassOwnPtr.h" |
| 41 #include "wtf/RefPtr.h" | 42 #include "wtf/RefPtr.h" |
| 42 | 43 |
| 43 namespace blink { | 44 namespace blink { |
| 44 | 45 |
| 45 // Encapsulates the state information we store for each pushed graphics state. | 46 // Encapsulates the state information we store for each pushed graphics state. |
| 46 // Only GraphicsContext can use this class. | 47 // Only GraphicsContext can use this class. |
| 47 class PLATFORM_EXPORT GraphicsContextState final { | 48 class PLATFORM_EXPORT GraphicsContextState final { |
| 48 public: | 49 public: |
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| 103 | 104 |
| 104 // Path fill rule | 105 // Path fill rule |
| 105 WindRule fillRule() const { return m_fillRule; } | 106 WindRule fillRule() const { return m_fillRule; } |
| 106 void setFillRule(WindRule rule) { m_fillRule = rule; } | 107 void setFillRule(WindRule rule) { m_fillRule = rule; } |
| 107 | 108 |
| 108 // Shadow. (This will need tweaking if we use draw loopers for other things. ) | 109 // Shadow. (This will need tweaking if we use draw loopers for other things. ) |
| 109 SkDrawLooper* drawLooper() const { return m_looper.get(); } | 110 SkDrawLooper* drawLooper() const { return m_looper.get(); } |
| 110 void setDrawLooper(PassRefPtr<SkDrawLooper>); | 111 void setDrawLooper(PassRefPtr<SkDrawLooper>); |
| 111 void clearDrawLooper(); | 112 void clearDrawLooper(); |
| 112 | 113 |
| 114 // Shadow. (This will need tweaking if we use image filters for other things .) | |
|
Stephen White
2014/10/23 01:45:47
This comment doesn't really convey much. I'd remov
sugoi1
2014/10/23 17:43:17
Done.
| |
| 115 SkImageFilter* imageFilter() const { return m_imageFilter.get(); } | |
| 116 void setImageFilter(PassRefPtr<SkImageFilter>); | |
| 117 void clearImageFilter(); | |
| 118 | |
| 113 // Text. (See TextModeFill & friends.) | 119 // Text. (See TextModeFill & friends.) |
| 114 TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; } | 120 TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; } |
| 115 void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mod e; } | 121 void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mod e; } |
| 116 | 122 |
| 117 // Common shader state. | 123 // Common shader state. |
| 118 int alpha() const { return m_alpha; } | 124 int alpha() const { return m_alpha; } |
| 119 void setAlphaAsFloat(float); | 125 void setAlphaAsFloat(float); |
| 120 | 126 |
| 121 SkColorFilter* colorFilter() const { return m_colorFilter.get(); } | 127 SkColorFilter* colorFilter() const { return m_colorFilter.get(); } |
| 122 void setColorFilter(PassRefPtr<SkColorFilter>); | 128 void setColorFilter(PassRefPtr<SkColorFilter>); |
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| 158 Color m_strokeColor; | 164 Color m_strokeColor; |
| 159 RefPtr<Gradient> m_strokeGradient; | 165 RefPtr<Gradient> m_strokeGradient; |
| 160 RefPtr<Pattern> m_strokePattern; | 166 RefPtr<Pattern> m_strokePattern; |
| 161 | 167 |
| 162 Color m_fillColor; | 168 Color m_fillColor; |
| 163 WindRule m_fillRule; | 169 WindRule m_fillRule; |
| 164 RefPtr<Gradient> m_fillGradient; | 170 RefPtr<Gradient> m_fillGradient; |
| 165 RefPtr<Pattern> m_fillPattern; | 171 RefPtr<Pattern> m_fillPattern; |
| 166 | 172 |
| 167 RefPtr<SkDrawLooper> m_looper; | 173 RefPtr<SkDrawLooper> m_looper; |
| 174 RefPtr<SkImageFilter> m_imageFilter; | |
| 168 | 175 |
| 169 TextDrawingModeFlags m_textDrawingMode; | 176 TextDrawingModeFlags m_textDrawingMode; |
| 170 | 177 |
| 171 int m_alpha; | 178 int m_alpha; |
| 172 RefPtr<SkColorFilter> m_colorFilter; | 179 RefPtr<SkColorFilter> m_colorFilter; |
| 173 | 180 |
| 174 CompositeOperator m_compositeOperator; | 181 CompositeOperator m_compositeOperator; |
| 175 WebBlendMode m_blendMode; | 182 WebBlendMode m_blendMode; |
| 176 | 183 |
| 177 InterpolationQuality m_interpolationQuality; | 184 InterpolationQuality m_interpolationQuality; |
| 178 | 185 |
| 179 uint16_t m_saveCount; | 186 uint16_t m_saveCount; |
| 180 | 187 |
| 181 bool m_shouldAntialias : 1; | 188 bool m_shouldAntialias : 1; |
| 182 bool m_shouldClampToSourceRect : 1; | 189 bool m_shouldClampToSourceRect : 1; |
| 183 }; | 190 }; |
| 184 | 191 |
| 185 } // namespace blink | 192 } // namespace blink |
| 186 | 193 |
| 187 #endif // GraphicsContextState_h | 194 #endif // GraphicsContextState_h |
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