| Index: mojo/services/public/cpp/network/udp_socket_wrapper.h
|
| diff --git a/mojo/services/public/cpp/network/udp_socket_wrapper.h b/mojo/services/public/cpp/network/udp_socket_wrapper.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..b2eda8d7e290f59f09578f933aa2815daaf3096c
|
| --- /dev/null
|
| +++ b/mojo/services/public/cpp/network/udp_socket_wrapper.h
|
| @@ -0,0 +1,145 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef MOJO_SERVICES_PUBLIC_CPP_NETWORK_UDP_SOCKET_WRAPPER_H_
|
| +#define MOJO_SERVICES_PUBLIC_CPP_NETWORK_UDP_SOCKET_WRAPPER_H_
|
| +
|
| +#include <queue>
|
| +
|
| +#include "mojo/services/public/interfaces/network/udp_socket.mojom.h"
|
| +
|
| +namespace mojo {
|
| +
|
| +// This class is a wrapper around the UDPSocket interface. It provides local
|
| +// cache for received datagrams as well as for (excessive) send requests:
|
| +// - You call ReceiveFrom() to retrieve one datagram. If there is already cached
|
| +// data, the operation completes synchronously.
|
| +// - You don't need to worry about the max-pending-send-requests restriction
|
| +// imposed by the service side. If you make many SendTo() calls in a short
|
| +// period of time, it caches excessive requests and sends them later.
|
| +class UDPSocketWrapper : public UDPSocketClient {
|
| + public:
|
| + typedef Callback<void(NetworkErrorPtr, NetAddressPtr, Array<uint8_t>)>
|
| + ReceiveCallback;
|
| + typedef Callback<void(NetworkErrorPtr)> ErrorCallback;
|
| +
|
| + explicit UDPSocketWrapper(UDPSocketPtr socket);
|
| +
|
| + // |receive_queue_slots| determines the size (in datagrams) of the local
|
| + // receive queue, which caches incoming datagrams.
|
| + // |requested_max_pending_sends| is used to call
|
| + // NegotiateMaxPendingSendRequests() on |socket|.
|
| + // The two numbers should be greater than 0. If you would like to use default
|
| + // values, please use the other constructor.
|
| + UDPSocketWrapper(UDPSocketPtr socket,
|
| + uint32_t receive_queue_slots,
|
| + uint32_t requested_max_pending_sends);
|
| +
|
| + ~UDPSocketWrapper() override;
|
| +
|
| + void AllowAddressReuse(const ErrorCallback& callback);
|
| +
|
| + void Bind(NetAddressPtr addr,
|
| + const Callback<void(NetworkErrorPtr, NetAddressPtr)>& callback);
|
| +
|
| + void SetSendBufferSize(uint32_t size, const ErrorCallback& callback);
|
| +
|
| + void SetReceiveBufferSize(uint32_t size, const ErrorCallback& callback);
|
| +
|
| + // If there are already incoming datagrams cached locally, this method runs
|
| + // |callback| before it returns, and the return value is set to true.
|
| + // Otherwise, the return value is set to false and the callback will be run
|
| + // asynchronously.
|
| + bool ReceiveFrom(const ReceiveCallback& callback);
|
| +
|
| + // This method is aware of the max pending send requests allowed by the
|
| + // service, and caches send requests locally if necessary.
|
| + void SendTo(NetAddressPtr dest_addr,
|
| + Array<uint8_t> data,
|
| + const ErrorCallback& callback);
|
| +
|
| + private:
|
| + class NegotiateCallbackHandler : public Callback<void(uint32_t)>::Runnable {
|
| + public:
|
| + explicit NegotiateCallbackHandler(UDPSocketWrapper* delegate);
|
| + ~NegotiateCallbackHandler() override;
|
| +
|
| + // Callback<void(uint32_t)>::Runnable implementation:
|
| + void Run(uint32_t actual_size) const override;
|
| +
|
| + private:
|
| + // Because this callback is passed to a method of |socket_|, and |socket_|
|
| + // is owned by |delegate_|, it should be safe to assume that |delegate_| is
|
| + // valid if/when Run() is called.
|
| + UDPSocketWrapper* delegate_;
|
| + };
|
| +
|
| + class SendCallbackHandler : public ErrorCallback::Runnable {
|
| + public:
|
| + explicit SendCallbackHandler(UDPSocketWrapper* delegate,
|
| + const ErrorCallback& forward_callback);
|
| + ~SendCallbackHandler() override;
|
| +
|
| + // ErrorCallback::Runnable implementation:
|
| + void Run(NetworkErrorPtr result) const override;
|
| +
|
| + private:
|
| + // Because this callback is passed to a method of |socket_|, and |socket_|
|
| + // is owned by |delegate_|, it should be safe to assume that |delegate_| is
|
| + // valid if/when Run() is called.
|
| + UDPSocketWrapper* delegate_;
|
| + ErrorCallback forward_callback_;
|
| + };
|
| +
|
| + struct ReceivedData {
|
| + ReceivedData();
|
| + ~ReceivedData();
|
| +
|
| + NetworkErrorPtr result;
|
| + NetAddressPtr src_addr;
|
| + Array<uint8_t> data;
|
| + };
|
| +
|
| + struct SendRequest {
|
| + SendRequest();
|
| + ~SendRequest();
|
| +
|
| + NetAddressPtr dest_addr;
|
| + Array<uint8_t> data;
|
| + ErrorCallback callback;
|
| + };
|
| +
|
| + // UDPSocketClient implementation:
|
| + void OnReceived(NetworkErrorPtr result,
|
| + NetAddressPtr src_addr,
|
| + Array<uint8_t> data) override;
|
| +
|
| + void Initialize(uint32_t requested_max_pending_sends);
|
| + void OnNegotiateMaxPendingSendRequestsCompleted(uint32_t actual_size);
|
| +
|
| + void OnSendToCompleted(NetworkErrorPtr result,
|
| + const ErrorCallback& forward_callback);
|
| +
|
| + // Returns true if a send request in |send_requests_| has been processed.
|
| + bool ProcessNextSendRequest();
|
| +
|
| + UDPSocketPtr socket_;
|
| +
|
| + uint32_t max_receive_queue_size_;
|
| +
|
| + // Owns all the objects that its elements point to.
|
| + std::queue<ReceivedData*> receive_queue_;
|
| +
|
| + std::queue<ReceiveCallback> receive_requests_;
|
| +
|
| + uint32_t max_pending_sends_;
|
| + uint32_t current_pending_sends_;
|
| +
|
| + // Owns all the objects that its elements point to.
|
| + std::queue<SendRequest*> send_requests_;
|
| +};
|
| +
|
| +} // namespace mojo
|
| +
|
| +#endif // MOJO_SERVICES_PUBLIC_CPP_NETWORK_UDP_SOCKET_WRAPPER_H_
|
|
|