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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "athena/wm/window_manager_impl.h" | 5 #include "athena/wm/window_manager_impl.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "athena/screen/public/screen_manager.h" | 9 #include "athena/screen/public/screen_manager.h" |
| 10 #include "athena/util/container_priorities.h" | 10 #include "athena/util/container_priorities.h" |
| 11 #include "athena/wm/bezel_controller.h" | 11 #include "athena/wm/bezel_controller.h" |
| 12 #include "athena/wm/public/window_manager_observer.h" | 12 #include "athena/wm/public/window_manager_observer.h" |
| 13 #include "athena/wm/split_view_controller.h" | 13 #include "athena/wm/split_view_controller.h" |
| 14 #include "athena/wm/title_drag_controller.h" | 14 #include "athena/wm/title_drag_controller.h" |
| 15 #include "athena/wm/window_list_provider_impl.h" | 15 #include "athena/wm/window_list_provider_impl.h" |
| 16 #include "athena/wm/window_overview_mode.h" | 16 #include "athena/wm/window_overview_mode.h" |
| 17 #include "base/bind.h" | 17 #include "base/bind.h" |
| 18 #include "base/logging.h" | 18 #include "base/logging.h" |
| 19 #include "ui/aura/client/aura_constants.h" | |
| 19 #include "ui/aura/layout_manager.h" | 20 #include "ui/aura/layout_manager.h" |
| 20 #include "ui/aura/window.h" | 21 #include "ui/aura/window.h" |
| 22 #include "ui/aura/window_delegate.h" | |
| 21 #include "ui/compositor/closure_animation_observer.h" | 23 #include "ui/compositor/closure_animation_observer.h" |
| 22 #include "ui/compositor/scoped_layer_animation_settings.h" | 24 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 23 #include "ui/gfx/display.h" | 25 #include "ui/gfx/display.h" |
| 24 #include "ui/gfx/screen.h" | 26 #include "ui/gfx/screen.h" |
| 25 #include "ui/wm/core/shadow_controller.h" | 27 #include "ui/wm/core/shadow_controller.h" |
| 26 #include "ui/wm/core/transient_window_manager.h" | 28 #include "ui/wm/core/transient_window_manager.h" |
| 27 #include "ui/wm/core/window_util.h" | 29 #include "ui/wm/core/window_util.h" |
| 28 #include "ui/wm/core/wm_state.h" | 30 #include "ui/wm/core/wm_state.h" |
| 29 #include "ui/wm/public/activation_client.h" | 31 #include "ui/wm/public/activation_client.h" |
| 30 #include "ui/wm/public/window_types.h" | 32 #include "ui/wm/public/window_types.h" |
| 31 | 33 |
| 32 namespace athena { | 34 namespace athena { |
| 33 namespace { | 35 namespace { |
| 34 class WindowManagerImpl* instance = NULL; | 36 class WindowManagerImpl* instance = NULL; |
| 35 | 37 |
| 36 void SetWindowState(aura::Window* window, | 38 void SetWindowState(aura::Window* window, |
| 37 const gfx::Rect& bounds, | 39 const gfx::Rect& bounds, |
| 38 const gfx::Transform& transform) { | 40 const gfx::Transform& transform) { |
| 39 window->SetBounds(bounds); | 41 window->SetBounds(bounds); |
| 40 window->SetTransform(transform); | 42 window->SetTransform(transform); |
| 41 } | 43 } |
| 42 | 44 |
| 45 // Tests whether the given window can be maximized | |
| 46 bool CanWindowMaximize(aura::Window* window) { | |
| 47 bool can_maximize = window->GetProperty(aura::client::kCanMaximizeKey); | |
| 48 aura::WindowDelegate* delegate = window->delegate(); | |
| 49 bool has_no_maximum_bound = | |
| 50 delegate ? delegate->GetMaximumSize().IsEmpty() : true; | |
|
oshima
2014/10/23 01:05:46
nit: how about
bool no_max_size = !delegate || de
afakhry
2014/10/24 02:09:45
Acknowledged.
| |
| 51 | |
| 52 return (can_maximize && has_no_maximum_bound); | |
| 53 } | |
| 54 | |
| 43 } // namespace | 55 } // namespace |
| 44 | 56 |
| 45 class AthenaContainerLayoutManager : public aura::LayoutManager { | 57 class AthenaContainerLayoutManager : public aura::LayoutManager { |
| 46 public: | 58 public: |
| 47 AthenaContainerLayoutManager(); | 59 AthenaContainerLayoutManager(); |
| 48 virtual ~AthenaContainerLayoutManager(); | 60 virtual ~AthenaContainerLayoutManager(); |
| 49 | 61 |
| 50 private: | 62 private: |
| 51 // aura::LayoutManager: | 63 // aura::LayoutManager: |
| 52 virtual void OnWindowResized() override; | 64 virtual void OnWindowResized() override; |
| (...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 131 aura::Window* child) { | 143 aura::Window* child) { |
| 132 } | 144 } |
| 133 | 145 |
| 134 void AthenaContainerLayoutManager::OnWindowRemovedFromLayout( | 146 void AthenaContainerLayoutManager::OnWindowRemovedFromLayout( |
| 135 aura::Window* child) { | 147 aura::Window* child) { |
| 136 } | 148 } |
| 137 | 149 |
| 138 void AthenaContainerLayoutManager::OnChildWindowVisibilityChanged( | 150 void AthenaContainerLayoutManager::OnChildWindowVisibilityChanged( |
| 139 aura::Window* child, | 151 aura::Window* child, |
| 140 bool visible) { | 152 bool visible) { |
| 153 if(visible && CanWindowMaximize(child)) | |
|
oshima
2014/10/23 01:05:46
nit: you need {} in this case
afakhry
2014/10/24 02:09:45
Acknowledged.
| |
| 154 child->SetBounds(gfx::Screen::GetNativeScreen()-> | |
| 155 GetPrimaryDisplay().work_area()); | |
| 141 } | 156 } |
| 142 | 157 |
| 143 void AthenaContainerLayoutManager::SetChildBounds( | 158 void AthenaContainerLayoutManager::SetChildBounds( |
| 144 aura::Window* child, | 159 aura::Window* child, |
| 145 const gfx::Rect& requested_bounds) { | 160 const gfx::Rect& requested_bounds) { |
| 146 if (!requested_bounds.IsEmpty()) | 161 if (!requested_bounds.IsEmpty()) |
| 147 SetChildBoundsDirect(child, requested_bounds); | 162 SetChildBoundsDirect(child, requested_bounds); |
| 148 } | 163 } |
| 149 | 164 |
| 150 WindowManagerImpl::WindowManagerImpl() { | 165 WindowManagerImpl::WindowManagerImpl() { |
| (...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 297 wm::ActivateWindow(window); | 312 wm::ActivateWindow(window); |
| 298 | 313 |
| 299 if (split_view_controller_->IsSplitViewModeActive()) { | 314 if (split_view_controller_->IsSplitViewModeActive()) { |
| 300 split_view_controller_->DeactivateSplitMode(); | 315 split_view_controller_->DeactivateSplitMode(); |
| 301 FOR_EACH_OBSERVER(WindowManagerObserver, observers_, OnSplitViewModeExit()); | 316 FOR_EACH_OBSERVER(WindowManagerObserver, observers_, OnSplitViewModeExit()); |
| 302 } | 317 } |
| 303 // If |window| does not have the size of the work-area, then make sure it is | 318 // If |window| does not have the size of the work-area, then make sure it is |
| 304 // resized. | 319 // resized. |
| 305 const gfx::Size work_area = | 320 const gfx::Size work_area = |
| 306 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area().size(); | 321 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area().size(); |
| 307 if (window->GetTargetBounds().size() != work_area) { | 322 |
| 323 // Resize to the screen bounds only if the window is maximize-able, and | |
| 324 // is not already maximized | |
| 325 if (window->GetTargetBounds().size() != work_area && | |
| 326 CanWindowMaximize(window)) { | |
| 308 const gfx::Rect& window_bounds = window->bounds(); | 327 const gfx::Rect& window_bounds = window->bounds(); |
| 309 const gfx::Rect desired_bounds(work_area); | 328 const gfx::Rect desired_bounds(work_area); |
| 310 gfx::Transform transform; | 329 gfx::Transform transform; |
| 311 transform.Translate(desired_bounds.x() - window_bounds.x(), | 330 transform.Translate(desired_bounds.x() - window_bounds.x(), |
| 312 desired_bounds.y() - window_bounds.y()); | 331 desired_bounds.y() - window_bounds.y()); |
| 313 transform.Scale(desired_bounds.width() / window_bounds.width(), | 332 transform.Scale(desired_bounds.width() / window_bounds.width(), |
| 314 desired_bounds.height() / window_bounds.height()); | 333 desired_bounds.height() / window_bounds.height()); |
| 315 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 334 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| 316 settings.SetPreemptionStrategy( | 335 settings.SetPreemptionStrategy( |
| 317 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 336 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| (...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 453 DCHECK(!instance); | 472 DCHECK(!instance); |
| 454 } | 473 } |
| 455 | 474 |
| 456 // static | 475 // static |
| 457 WindowManager* WindowManager::Get() { | 476 WindowManager* WindowManager::Get() { |
| 458 DCHECK(instance); | 477 DCHECK(instance); |
| 459 return instance; | 478 return instance; |
| 460 } | 479 } |
| 461 | 480 |
| 462 } // namespace athena | 481 } // namespace athena |
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