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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "athena/wm/window_manager_impl.h" | 5 #include "athena/wm/window_manager_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "athena/screen/public/screen_manager.h" | 9 #include "athena/screen/public/screen_manager.h" |
10 #include "athena/util/container_priorities.h" | 10 #include "athena/util/container_priorities.h" |
11 #include "athena/wm/bezel_controller.h" | 11 #include "athena/wm/bezel_controller.h" |
12 #include "athena/wm/public/window_manager_observer.h" | 12 #include "athena/wm/public/window_manager_observer.h" |
13 #include "athena/wm/split_view_controller.h" | 13 #include "athena/wm/split_view_controller.h" |
14 #include "athena/wm/title_drag_controller.h" | 14 #include "athena/wm/title_drag_controller.h" |
15 #include "athena/wm/window_list_provider_impl.h" | 15 #include "athena/wm/window_list_provider_impl.h" |
16 #include "athena/wm/window_overview_mode.h" | 16 #include "athena/wm/window_overview_mode.h" |
17 #include "base/bind.h" | 17 #include "base/bind.h" |
18 #include "base/logging.h" | 18 #include "base/logging.h" |
19 #include "ui/aura/client/aura_constants.h" | |
19 #include "ui/aura/layout_manager.h" | 20 #include "ui/aura/layout_manager.h" |
20 #include "ui/aura/window.h" | 21 #include "ui/aura/window.h" |
21 #include "ui/compositor/closure_animation_observer.h" | 22 #include "ui/compositor/closure_animation_observer.h" |
22 #include "ui/compositor/scoped_layer_animation_settings.h" | 23 #include "ui/compositor/scoped_layer_animation_settings.h" |
23 #include "ui/gfx/display.h" | 24 #include "ui/gfx/display.h" |
24 #include "ui/gfx/screen.h" | 25 #include "ui/gfx/screen.h" |
25 #include "ui/wm/core/shadow_controller.h" | 26 #include "ui/wm/core/shadow_controller.h" |
26 #include "ui/wm/core/transient_window_manager.h" | 27 #include "ui/wm/core/transient_window_manager.h" |
27 #include "ui/wm/core/window_util.h" | 28 #include "ui/wm/core/window_util.h" |
28 #include "ui/wm/core/wm_state.h" | 29 #include "ui/wm/core/wm_state.h" |
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297 wm::ActivateWindow(window); | 298 wm::ActivateWindow(window); |
298 | 299 |
299 if (split_view_controller_->IsSplitViewModeActive()) { | 300 if (split_view_controller_->IsSplitViewModeActive()) { |
300 split_view_controller_->DeactivateSplitMode(); | 301 split_view_controller_->DeactivateSplitMode(); |
301 FOR_EACH_OBSERVER(WindowManagerObserver, observers_, OnSplitViewModeExit()); | 302 FOR_EACH_OBSERVER(WindowManagerObserver, observers_, OnSplitViewModeExit()); |
302 } | 303 } |
303 // If |window| does not have the size of the work-area, then make sure it is | 304 // If |window| does not have the size of the work-area, then make sure it is |
304 // resized. | 305 // resized. |
305 const gfx::Size work_area = | 306 const gfx::Size work_area = |
306 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area().size(); | 307 gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area().size(); |
307 if (window->GetTargetBounds().size() != work_area) { | 308 |
309 // Make sure that the window can be maximized before resizing. | |
310 bool can_maximize = window->GetProperty(aura::client::kCanMaximizeKey); | |
oshima
2014/10/22 20:03:21
it should check both
can maximize and if it has ma
| |
311 | |
312 if (window->GetTargetBounds().size() != work_area && can_maximize) { | |
308 const gfx::Rect& window_bounds = window->bounds(); | 313 const gfx::Rect& window_bounds = window->bounds(); |
309 const gfx::Rect desired_bounds(work_area); | 314 const gfx::Rect desired_bounds(work_area); |
310 gfx::Transform transform; | 315 gfx::Transform transform; |
311 transform.Translate(desired_bounds.x() - window_bounds.x(), | 316 transform.Translate(desired_bounds.x() - window_bounds.x(), |
312 desired_bounds.y() - window_bounds.y()); | 317 desired_bounds.y() - window_bounds.y()); |
313 transform.Scale(desired_bounds.width() / window_bounds.width(), | 318 transform.Scale(desired_bounds.width() / window_bounds.width(), |
314 desired_bounds.height() / window_bounds.height()); | 319 desired_bounds.height() / window_bounds.height()); |
315 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 320 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
316 settings.SetPreemptionStrategy( | 321 settings.SetPreemptionStrategy( |
317 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 322 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
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453 DCHECK(!instance); | 458 DCHECK(!instance); |
454 } | 459 } |
455 | 460 |
456 // static | 461 // static |
457 WindowManager* WindowManager::Get() { | 462 WindowManager* WindowManager::Get() { |
458 DCHECK(instance); | 463 DCHECK(instance); |
459 return instance; | 464 return instance; |
460 } | 465 } |
461 | 466 |
462 } // namespace athena | 467 } // namespace athena |
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