OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "views/controls/button/menu_button.h" | 5 #include "views/controls/button/menu_button.h" |
6 | 6 |
7 #include "base/utf_string_conversions.h" | 7 #include "base/utf_string_conversions.h" |
8 #include "grit/app_strings.h" | 8 #include "grit/app_strings.h" |
9 #include "grit/app_resources.h" | 9 #include "grit/app_resources.h" |
10 #include "ui/base/accessibility/accessible_view_state.h" | 10 #include "ui/base/accessibility/accessible_view_state.h" |
(...skipping 180 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
191 TimeDelta delta = Time::Now() - menu_closed_time_; | 191 TimeDelta delta = Time::Now() - menu_closed_time_; |
192 int64 delta_in_milliseconds = delta.InMilliseconds(); | 192 int64 delta_in_milliseconds = delta.InMilliseconds(); |
193 if (delta_in_milliseconds > kMinimumTimeBetweenButtonClicks) { | 193 if (delta_in_milliseconds > kMinimumTimeBetweenButtonClicks) { |
194 return Activate(); | 194 return Activate(); |
195 } | 195 } |
196 } | 196 } |
197 } | 197 } |
198 return true; | 198 return true; |
199 } | 199 } |
200 | 200 |
201 void MenuButton::OnMouseReleased(const MouseEvent& event, bool canceled) { | 201 void MenuButton::OnMouseReleased(const MouseEvent& event) { |
202 // Explicitly test for left mouse button to show the menu. If we tested for | 202 // Explicitly test for left mouse button to show the menu. If we tested for |
203 // !IsTriggerableEvent it could lead to a situation where we end up showing | 203 // !IsTriggerableEvent it could lead to a situation where we end up showing |
204 // the menu and context menu (this would happen if the right button is not | 204 // the menu and context menu (this would happen if the right button is not |
205 // triggerable and there's a context menu). | 205 // triggerable and there's a context menu). |
206 if (GetDragOperations(event.location()) != ui::DragDropTypes::DRAG_NONE && | 206 if (GetDragOperations(event.location()) != ui::DragDropTypes::DRAG_NONE && |
207 state() != BS_DISABLED && !canceled && !InDrag() && | 207 state() != BS_DISABLED && !InDrag() && event.IsOnlyLeftMouseButton() && |
208 event.IsOnlyLeftMouseButton() && HitTest(event.location())) { | 208 HitTest(event.location())) { |
209 Activate(); | 209 Activate(); |
210 } else { | 210 } else { |
211 TextButton::OnMouseReleased(event, canceled); | 211 TextButton::OnMouseReleased(event); |
212 } | 212 } |
213 } | 213 } |
214 | 214 |
215 // The reason we override View::OnMouseExited is because we get this event when | 215 // The reason we override View::OnMouseExited is because we get this event when |
216 // we display the menu. If we don't override this method then | 216 // we display the menu. If we don't override this method then |
217 // BaseButton::OnMouseExited will get the event and will set the button's state | 217 // BaseButton::OnMouseExited will get the event and will set the button's state |
218 // to BS_NORMAL instead of keeping the state BM_PUSHED. This, in turn, will | 218 // to BS_NORMAL instead of keeping the state BM_PUSHED. This, in turn, will |
219 // cause the button to appear depressed while the menu is displayed. | 219 // cause the button to appear depressed while the menu is displayed. |
220 void MenuButton::OnMouseExited(const MouseEvent& event) { | 220 void MenuButton::OnMouseExited(const MouseEvent& event) { |
221 if ((state_ != BS_DISABLED) && (!menu_visible_) && (!InDrag())) { | 221 if ((state_ != BS_DISABLED) && (!menu_visible_) && (!InDrag())) { |
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
259 NOTREACHED(); | 259 NOTREACHED(); |
260 return 0; | 260 return 0; |
261 } | 261 } |
262 | 262 |
263 gfx::Rect monitor_bounds = | 263 gfx::Rect monitor_bounds = |
264 Screen::GetMonitorWorkAreaNearestWindow(GetWidget()->GetNativeView()); | 264 Screen::GetMonitorWorkAreaNearestWindow(GetWidget()->GetNativeView()); |
265 return monitor_bounds.right() - 1; | 265 return monitor_bounds.right() - 1; |
266 } | 266 } |
267 | 267 |
268 } // namespace views | 268 } // namespace views |
OLD | NEW |