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Unified Diff: src/core/SkPictureShader.cpp

Issue 668223002: SkResourceCache::Key namespace support. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: unused SkPictureShader headers Created 6 years, 2 months ago
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Index: src/core/SkPictureShader.cpp
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
index a4928d4fa99fea07729ee8b1779801eed6c1b5d4..1f32a7ecdfd5c8a99b0e39046c10756b600213b0 100644
--- a/src/core/SkPictureShader.cpp
+++ b/src/core/SkPictureShader.cpp
@@ -10,17 +10,18 @@
#include "SkBitmap.h"
#include "SkBitmapProcShader.h"
#include "SkCanvas.h"
-#include "SkDiscardableMemory.h"
#include "SkMatrixUtils.h"
#include "SkPicture.h"
#include "SkReadBuffer.h"
#include "SkResourceCache.h"
-#include "SkThread.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#endif
+namespace {
+static unsigned gBitmapSkaderKeyNamespaceLabel;
+
struct BitmapShaderKey : public SkResourceCache::Key {
public:
BitmapShaderKey(uint32_t pictureID,
@@ -43,7 +44,7 @@ public:
sizeof(fLocalMatrix);
// This better be packed.
SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fPictureID) == keySize);
- this->init(keySize);
+ this->init(&gBitmapSkaderKeyNamespaceLabel, keySize);
}
private:
@@ -80,60 +81,16 @@ struct BitmapShaderRec : public SkResourceCache::Rec {
}
};
-// FIXME: there's considerable boilerplate/duplication here vs. the global resource cache.
-SK_DECLARE_STATIC_MUTEX(gBitmapShaderCacheMutex);
-static SkResourceCache* gBitmapShaderCache = NULL;
-
-#ifndef SK_DEFAULT_TILE_CACHE_LIMIT
- #define SK_DEFAULT_TILE_CACHE_LIMIT (2 * 1024 * 1024)
-#endif
-
-static void cleanup_cache() {
- // We'll clean this up in our own tests, but disable for clients.
- // Chrome seems to have funky multi-process things going on in unit tests that
- // makes this unsafe to delete when the main process atexit()s.
- // SkLazyPtr does the same sort of thing.
-#if SK_DEVELOPER
- SkDELETE(gBitmapShaderCache);
-#endif
-}
-
-/** Must hold gBitmapShaderCacheMutex when calling. */
-static SkResourceCache* cache() {
- // gTileCacheMutex is always held when this is called, so we don't need to be fancy in here.
- gBitmapShaderCacheMutex.assertHeld();
- if (NULL == gBitmapShaderCache) {
-#ifdef SK_USE_DISCARDABLE_SCALEDIMAGECACHE
- gBitmapShaderCache = SkNEW_ARGS(SkResourceCache, (SkDiscardableMemory::Create));
-#else
- gBitmapShaderCache = SkNEW_ARGS(SkResourceCache, (SK_DEFAULT_TILE_CACHE_LIMIT));
-#endif
- atexit(cleanup_cache);
- }
- return gBitmapShaderCache;
-}
-
-static bool cache_find(const BitmapShaderKey& key, SkAutoTUnref<SkShader>* result) {
- SkAutoMutexAcquire am(gBitmapShaderCacheMutex);
- return cache()->find(key, BitmapShaderRec::Visitor, result);
-}
-
-static void cache_add(BitmapShaderRec* rec) {
- SkAutoMutexAcquire am(gBitmapShaderCacheMutex);
- cache()->add(rec);
-}
-
static bool cache_try_alloc_pixels(SkBitmap* bitmap) {
- SkAutoMutexAcquire am(gBitmapShaderCacheMutex);
- SkBitmap::Allocator* allocator = cache()->allocator();
+ SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator();
- if (NULL != allocator) {
- return allocator->allocPixelRef(bitmap, NULL);
- } else {
- return bitmap->tryAllocPixels();
- }
+ return NULL != allocator
+ ? allocator->allocPixelRef(bitmap, NULL)
+ : bitmap->tryAllocPixels();
}
+} // namespace
+
SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy,
const SkMatrix* localMatrix, const SkRect* tile)
: INHERITED(localMatrix)
@@ -227,7 +184,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
tileScale,
this->getLocalMatrix());
- if (!cache_find(key, &tileShader)) {
+ if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
SkBitmap bm;
bm.setInfo(SkImageInfo::MakeN32Premul(tileSize));
if (!cache_try_alloc_pixels(&bm)) {
@@ -244,7 +201,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
- cache_add(SkNEW_ARGS(BitmapShaderRec, (key, tileShader.get(), bm.getSize())));
+ SkResourceCache::Add(SkNEW_ARGS(BitmapShaderRec, (key, tileShader.get(), bm.getSize())));
}
return tileShader.detach();
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