| Index: src/core/SkPictureShader.cpp
|
| diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
|
| index a4928d4fa99fea07729ee8b1779801eed6c1b5d4..1f32a7ecdfd5c8a99b0e39046c10756b600213b0 100644
|
| --- a/src/core/SkPictureShader.cpp
|
| +++ b/src/core/SkPictureShader.cpp
|
| @@ -10,17 +10,18 @@
|
| #include "SkBitmap.h"
|
| #include "SkBitmapProcShader.h"
|
| #include "SkCanvas.h"
|
| -#include "SkDiscardableMemory.h"
|
| #include "SkMatrixUtils.h"
|
| #include "SkPicture.h"
|
| #include "SkReadBuffer.h"
|
| #include "SkResourceCache.h"
|
| -#include "SkThread.h"
|
|
|
| #if SK_SUPPORT_GPU
|
| #include "GrContext.h"
|
| #endif
|
|
|
| +namespace {
|
| +static unsigned gBitmapSkaderKeyNamespaceLabel;
|
| +
|
| struct BitmapShaderKey : public SkResourceCache::Key {
|
| public:
|
| BitmapShaderKey(uint32_t pictureID,
|
| @@ -43,7 +44,7 @@ public:
|
| sizeof(fLocalMatrix);
|
| // This better be packed.
|
| SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fPictureID) == keySize);
|
| - this->init(keySize);
|
| + this->init(&gBitmapSkaderKeyNamespaceLabel, keySize);
|
| }
|
|
|
| private:
|
| @@ -80,60 +81,16 @@ struct BitmapShaderRec : public SkResourceCache::Rec {
|
| }
|
| };
|
|
|
| -// FIXME: there's considerable boilerplate/duplication here vs. the global resource cache.
|
| -SK_DECLARE_STATIC_MUTEX(gBitmapShaderCacheMutex);
|
| -static SkResourceCache* gBitmapShaderCache = NULL;
|
| -
|
| -#ifndef SK_DEFAULT_TILE_CACHE_LIMIT
|
| - #define SK_DEFAULT_TILE_CACHE_LIMIT (2 * 1024 * 1024)
|
| -#endif
|
| -
|
| -static void cleanup_cache() {
|
| - // We'll clean this up in our own tests, but disable for clients.
|
| - // Chrome seems to have funky multi-process things going on in unit tests that
|
| - // makes this unsafe to delete when the main process atexit()s.
|
| - // SkLazyPtr does the same sort of thing.
|
| -#if SK_DEVELOPER
|
| - SkDELETE(gBitmapShaderCache);
|
| -#endif
|
| -}
|
| -
|
| -/** Must hold gBitmapShaderCacheMutex when calling. */
|
| -static SkResourceCache* cache() {
|
| - // gTileCacheMutex is always held when this is called, so we don't need to be fancy in here.
|
| - gBitmapShaderCacheMutex.assertHeld();
|
| - if (NULL == gBitmapShaderCache) {
|
| -#ifdef SK_USE_DISCARDABLE_SCALEDIMAGECACHE
|
| - gBitmapShaderCache = SkNEW_ARGS(SkResourceCache, (SkDiscardableMemory::Create));
|
| -#else
|
| - gBitmapShaderCache = SkNEW_ARGS(SkResourceCache, (SK_DEFAULT_TILE_CACHE_LIMIT));
|
| -#endif
|
| - atexit(cleanup_cache);
|
| - }
|
| - return gBitmapShaderCache;
|
| -}
|
| -
|
| -static bool cache_find(const BitmapShaderKey& key, SkAutoTUnref<SkShader>* result) {
|
| - SkAutoMutexAcquire am(gBitmapShaderCacheMutex);
|
| - return cache()->find(key, BitmapShaderRec::Visitor, result);
|
| -}
|
| -
|
| -static void cache_add(BitmapShaderRec* rec) {
|
| - SkAutoMutexAcquire am(gBitmapShaderCacheMutex);
|
| - cache()->add(rec);
|
| -}
|
| -
|
| static bool cache_try_alloc_pixels(SkBitmap* bitmap) {
|
| - SkAutoMutexAcquire am(gBitmapShaderCacheMutex);
|
| - SkBitmap::Allocator* allocator = cache()->allocator();
|
| + SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator();
|
|
|
| - if (NULL != allocator) {
|
| - return allocator->allocPixelRef(bitmap, NULL);
|
| - } else {
|
| - return bitmap->tryAllocPixels();
|
| - }
|
| + return NULL != allocator
|
| + ? allocator->allocPixelRef(bitmap, NULL)
|
| + : bitmap->tryAllocPixels();
|
| }
|
|
|
| +} // namespace
|
| +
|
| SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy,
|
| const SkMatrix* localMatrix, const SkRect* tile)
|
| : INHERITED(localMatrix)
|
| @@ -227,7 +184,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
|
| tileScale,
|
| this->getLocalMatrix());
|
|
|
| - if (!cache_find(key, &tileShader)) {
|
| + if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
|
| SkBitmap bm;
|
| bm.setInfo(SkImageInfo::MakeN32Premul(tileSize));
|
| if (!cache_try_alloc_pixels(&bm)) {
|
| @@ -244,7 +201,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
|
| shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
|
| tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
|
|
|
| - cache_add(SkNEW_ARGS(BitmapShaderRec, (key, tileShader.get(), bm.getSize())));
|
| + SkResourceCache::Add(SkNEW_ARGS(BitmapShaderRec, (key, tileShader.get(), bm.getSize())));
|
| }
|
|
|
| return tileShader.detach();
|
|
|