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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 | 9 |
10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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81 } | 81 } |
82 | 82 |
83 // Returns the features supported on the target platform. | 83 // Returns the features supported on the target platform. |
84 static Features SupportedFeatures() { | 84 static Features SupportedFeatures() { |
85 return Features(CpuFeatures::SupportedFeatures()); | 85 return Features(CpuFeatures::SupportedFeatures()); |
86 } | 86 } |
87 | 87 |
88 // Checks if {node} is currently live. | 88 // Checks if {node} is currently live. |
89 bool IsLive(Node* node) const { return !IsDefined(node) && IsUsed(node); } | 89 bool IsLive(Node* node) const { return !IsDefined(node) && IsUsed(node); } |
90 | 90 |
91 static SupportedOperators GetSupportedOperators(); | |
Benedikt Meurer
2014/10/23 07:11:14
This should take a CpuFeatures parameter, because
sigurds
2014/10/23 10:37:56
As discussed, I'll add a todo.
| |
92 | |
91 private: | 93 private: |
92 friend class OperandGenerator; | 94 friend class OperandGenerator; |
93 | 95 |
94 // =========================================================================== | 96 // =========================================================================== |
95 // ============ Architecture-independent graph covering methods. ============= | 97 // ============ Architecture-independent graph covering methods. ============= |
96 // =========================================================================== | 98 // =========================================================================== |
97 | 99 |
98 // Checks if {block} will appear directly after {current_block_} when | 100 // Checks if {block} will appear directly after {current_block_} when |
99 // assembling code, in which case, a fall-through can be used. | 101 // assembling code, in which case, a fall-through can be used. |
100 bool IsNextInAssemblyOrder(const BasicBlock* block) const; | 102 bool IsNextInAssemblyOrder(const BasicBlock* block) const; |
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202 ZoneDeque<Instruction*> instructions_; | 204 ZoneDeque<Instruction*> instructions_; |
203 BoolVector defined_; | 205 BoolVector defined_; |
204 BoolVector used_; | 206 BoolVector used_; |
205 }; | 207 }; |
206 | 208 |
207 } // namespace compiler | 209 } // namespace compiler |
208 } // namespace internal | 210 } // namespace internal |
209 } // namespace v8 | 211 } // namespace v8 |
210 | 212 |
211 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 213 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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