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Side by Side Diff: src/compiler/machine-operator.h

Issue 668173002: Add Float64Round operator. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Add unittest. Created 6 years, 2 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_
6 #define V8_COMPILER_MACHINE_OPERATOR_H_ 6 #define V8_COMPILER_MACHINE_OPERATOR_H_
7 7
8 #include "src/base/flags.h"
8 #include "src/compiler/machine-type.h" 9 #include "src/compiler/machine-type.h"
9 10
10 namespace v8 { 11 namespace v8 {
11 namespace internal { 12 namespace internal {
12 namespace compiler { 13 namespace compiler {
13 14
14 // Forward declarations. 15 // Forward declarations.
15 struct MachineOperatorBuilderImpl; 16 struct MachineOperatorBuilderImpl;
16 class Operator; 17 class Operator;
17 18
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50 std::ostream& operator<<(std::ostream&, StoreRepresentation); 51 std::ostream& operator<<(std::ostream&, StoreRepresentation);
51 52
52 StoreRepresentation const& StoreRepresentationOf(Operator const*); 53 StoreRepresentation const& StoreRepresentationOf(Operator const*);
53 54
54 55
55 // Interface for building machine-level operators. These operators are 56 // Interface for building machine-level operators. These operators are
56 // machine-level but machine-independent and thus define a language suitable 57 // machine-level but machine-independent and thus define a language suitable
57 // for generating code to run on architectures such as ia32, x64, arm, etc. 58 // for generating code to run on architectures such as ia32, x64, arm, etc.
58 class MachineOperatorBuilder FINAL { 59 class MachineOperatorBuilder FINAL {
59 public: 60 public:
60 explicit MachineOperatorBuilder(MachineType word = kMachPtr); 61 // Flags that specify which operations are available. This is useful
62 // for operations that are unsupported by some back-ends.
63 enum class Flag : unsigned {
64 kNoFlags = 0,
65 kFloat64Floor = 1 << 0,
66 kFloat64Ceil = 1 << 1,
67 kFloat64RoundTruncate = 1 << 2,
68 kFloat64RoundTiesAway = 1 << 3
69 };
70 typedef base::Flags<Flag, unsigned> Flags;
71
72 explicit MachineOperatorBuilder(MachineType word = kMachPtr,
73 Flags supportedOperators = Flag::kNoFlags);
61 74
62 const Operator* Word32And(); 75 const Operator* Word32And();
63 const Operator* Word32Or(); 76 const Operator* Word32Or();
64 const Operator* Word32Xor(); 77 const Operator* Word32Xor();
65 const Operator* Word32Shl(); 78 const Operator* Word32Shl();
66 const Operator* Word32Shr(); 79 const Operator* Word32Shr();
67 const Operator* Word32Sar(); 80 const Operator* Word32Sar();
68 const Operator* Word32Ror(); 81 const Operator* Word32Ror();
69 const Operator* Word32Equal(); 82 const Operator* Word32Equal();
70 83
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128 const Operator* Float64Mul(); 141 const Operator* Float64Mul();
129 const Operator* Float64Div(); 142 const Operator* Float64Div();
130 const Operator* Float64Mod(); 143 const Operator* Float64Mod();
131 const Operator* Float64Sqrt(); 144 const Operator* Float64Sqrt();
132 145
133 // Floating point comparisons complying to IEEE 754. 146 // Floating point comparisons complying to IEEE 754.
134 const Operator* Float64Equal(); 147 const Operator* Float64Equal();
135 const Operator* Float64LessThan(); 148 const Operator* Float64LessThan();
136 const Operator* Float64LessThanOrEqual(); 149 const Operator* Float64LessThanOrEqual();
137 150
151 // Floating point rounding.
152 const Operator* Float64Floor();
153 const Operator* Float64Ceil();
154 const Operator* Float64RoundTruncate();
155 const Operator* Float64RoundTiesAway();
156 bool HasFloat64Floor() { return flags_ & Flag::kFloat64Floor; }
157 bool HasFloat64Ceil() { return flags_ & Flag::kFloat64Ceil; }
158 bool HasFloat64RoundTruncate() {
159 return flags_ & Flag::kFloat64RoundTruncate;
160 }
161 bool HasFloat64RoundTiesAway() {
162 return flags_ & Flag::kFloat64RoundTiesAway;
163 }
164
138 // load [base + index] 165 // load [base + index]
139 const Operator* Load(LoadRepresentation rep); 166 const Operator* Load(LoadRepresentation rep);
140 167
141 // store [base + index], value 168 // store [base + index], value
142 const Operator* Store(StoreRepresentation rep); 169 const Operator* Store(StoreRepresentation rep);
143 170
144 // Access to the machine stack. 171 // Access to the machine stack.
145 const Operator* LoadStackPointer(); 172 const Operator* LoadStackPointer();
146 173
147 // Target machine word-size assumed by this builder. 174 // Target machine word-size assumed by this builder.
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174 const Operator* Prefix##Suffix() { \ 201 const Operator* Prefix##Suffix() { \
175 return Is32() ? Prefix##32##Suffix() : Prefix##64##Suffix(); \ 202 return Is32() ? Prefix##32##Suffix() : Prefix##64##Suffix(); \
176 } 203 }
177 PSEUDO_OP_LIST(PSEUDO_OP) 204 PSEUDO_OP_LIST(PSEUDO_OP)
178 #undef PSEUDO_OP 205 #undef PSEUDO_OP
179 #undef PSEUDO_OP_LIST 206 #undef PSEUDO_OP_LIST
180 207
181 private: 208 private:
182 const MachineOperatorBuilderImpl& impl_; 209 const MachineOperatorBuilderImpl& impl_;
183 const MachineType word_; 210 const MachineType word_;
211 const Flags flags_;
184 }; 212 };
185 213
214
215 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags)
186 } // namespace compiler 216 } // namespace compiler
187 } // namespace internal 217 } // namespace internal
188 } // namespace v8 218 } // namespace v8
189 219
190 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ 220 #endif // V8_COMPILER_MACHINE_OPERATOR_H_
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