Index: ui/gl/gl_gl_api_implementation.h |
diff --git a/ui/gl/gl_gl_api_implementation.h b/ui/gl/gl_gl_api_implementation.h |
index 39f95583bf1034876b653ca5bf6791548a49dd48..1b23097cbfa56e00d834f75b518025614285c0e5 100644 |
--- a/ui/gl/gl_gl_api_implementation.h |
+++ b/ui/gl/gl_gl_api_implementation.h |
@@ -42,7 +42,7 @@ class GLApiBase : public GLApi { |
protected: |
GLApiBase(); |
- virtual ~GLApiBase(); |
+ ~GLApiBase() override; |
void InitializeBase(DriverGL* driver); |
void SignalFlush(); |
@@ -53,19 +53,19 @@ class GLApiBase : public GLApi { |
class RealGLApi : public GLApiBase { |
public: |
RealGLApi(); |
- virtual ~RealGLApi(); |
+ ~RealGLApi() override; |
void Initialize(DriverGL* driver); |
private: |
- virtual void glFinishFn() override; |
- virtual void glFlushFn() override; |
+ void glFinishFn() override; |
+ void glFlushFn() override; |
}; |
// Inserts a TRACE for every GL call. |
class TraceGLApi : public GLApi { |
public: |
TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { } |
- virtual ~TraceGLApi(); |
+ ~TraceGLApi() override; |
// Include the auto-generated part of this class. We split this because |
// it means we can easily edit the non-auto generated parts right here in |
@@ -80,7 +80,7 @@ class TraceGLApi : public GLApi { |
class NoContextGLApi : public GLApi { |
public: |
NoContextGLApi(); |
- virtual ~NoContextGLApi(); |
+ ~NoContextGLApi() override; |
// Include the auto-generated part of this class. We split this because |
// it means we can easily edit the non-auto generated parts right here in |
@@ -94,7 +94,7 @@ class NoContextGLApi : public GLApi { |
class VirtualGLApi : public GLApiBase { |
public: |
VirtualGLApi(); |
- virtual ~VirtualGLApi(); |
+ ~VirtualGLApi() override; |
void Initialize(DriverGL* driver, GLContext* real_context); |
// Sets the current virutal context. |
@@ -104,9 +104,9 @@ class VirtualGLApi : public GLApiBase { |
private: |
// Overridden functions from GLApiBase |
- virtual const GLubyte* glGetStringFn(GLenum name) override; |
- virtual void glFinishFn() override; |
- virtual void glFlushFn() override; |
+ const GLubyte* glGetStringFn(GLenum name) override; |
+ void glFinishFn() override; |
+ void glFlushFn() override; |
// The real context we're running on. |
GLContext* real_context_; |