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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
11 | 11 |
12 namespace gfx { | 12 namespace gfx { |
13 | 13 |
14 class GLContext; | 14 class GLContext; |
15 | 15 |
16 void InitializeStaticGLBindingsOSMESA(); | 16 void InitializeStaticGLBindingsOSMESA(); |
17 void InitializeDynamicGLBindingsOSMESA(GLContext* context); | 17 void InitializeDynamicGLBindingsOSMESA(GLContext* context); |
18 void InitializeDebugGLBindingsOSMESA(); | 18 void InitializeDebugGLBindingsOSMESA(); |
19 void ClearGLBindingsOSMESA(); | 19 void ClearGLBindingsOSMESA(); |
20 | 20 |
21 class GL_EXPORT OSMESAApiBase : public OSMESAApi { | 21 class GL_EXPORT OSMESAApiBase : public OSMESAApi { |
22 public: | 22 public: |
23 // Include the auto-generated part of this class. We split this because | 23 // Include the auto-generated part of this class. We split this because |
24 // it means we can easily edit the non-auto generated parts right here in | 24 // it means we can easily edit the non-auto generated parts right here in |
25 // this file instead of having to edit some template or the code generator. | 25 // this file instead of having to edit some template or the code generator. |
26 #include "gl_bindings_api_autogen_osmesa.h" | 26 #include "gl_bindings_api_autogen_osmesa.h" |
27 | 27 |
28 protected: | 28 protected: |
29 OSMESAApiBase(); | 29 OSMESAApiBase(); |
30 virtual ~OSMESAApiBase(); | 30 ~OSMESAApiBase() override; |
31 void InitializeBase(DriverOSMESA* driver); | 31 void InitializeBase(DriverOSMESA* driver); |
32 | 32 |
33 DriverOSMESA* driver_; | 33 DriverOSMESA* driver_; |
34 }; | 34 }; |
35 | 35 |
36 class GL_EXPORT RealOSMESAApi : public OSMESAApiBase { | 36 class GL_EXPORT RealOSMESAApi : public OSMESAApiBase { |
37 public: | 37 public: |
38 RealOSMESAApi(); | 38 RealOSMESAApi(); |
39 virtual ~RealOSMESAApi(); | 39 ~RealOSMESAApi() override; |
40 void Initialize(DriverOSMESA* driver); | 40 void Initialize(DriverOSMESA* driver); |
41 }; | 41 }; |
42 | 42 |
43 // Inserts a TRACE for every OSMESA call. | 43 // Inserts a TRACE for every OSMESA call. |
44 class GL_EXPORT TraceOSMESAApi : public OSMESAApi { | 44 class GL_EXPORT TraceOSMESAApi : public OSMESAApi { |
45 public: | 45 public: |
46 TraceOSMESAApi(OSMESAApi* osmesa_api) : osmesa_api_(osmesa_api) { } | 46 TraceOSMESAApi(OSMESAApi* osmesa_api) : osmesa_api_(osmesa_api) { } |
47 virtual ~TraceOSMESAApi(); | 47 ~TraceOSMESAApi() override; |
48 | 48 |
49 // Include the auto-generated part of this class. We split this because | 49 // Include the auto-generated part of this class. We split this because |
50 // it means we can easily edit the non-auto generated parts right here in | 50 // it means we can easily edit the non-auto generated parts right here in |
51 // this file instead of having to edit some template or the code generator. | 51 // this file instead of having to edit some template or the code generator. |
52 #include "gl_bindings_api_autogen_osmesa.h" | 52 #include "gl_bindings_api_autogen_osmesa.h" |
53 | 53 |
54 private: | 54 private: |
55 OSMESAApi* osmesa_api_; | 55 OSMESAApi* osmesa_api_; |
56 }; | 56 }; |
57 | 57 |
58 } // namespace gfx | 58 } // namespace gfx |
59 | 59 |
60 #endif // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ | 60 #endif // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ |
61 | 61 |
62 | 62 |
63 | 63 |
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