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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "testing/gtest/include/gtest/gtest.h" | 5 #include "testing/gtest/include/gtest/gtest.h" |
| 6 #include "ui/gfx/animation/animation_delegate.h" | 6 #include "ui/gfx/animation/animation_delegate.h" |
| 7 #include "ui/gfx/animation/linear_animation.h" | 7 #include "ui/gfx/animation/linear_animation.h" |
| 8 #include "ui/gfx/animation/test_animation_delegate.h" | 8 #include "ui/gfx/animation/test_animation_delegate.h" |
| 9 | 9 |
| 10 #if defined(OS_WIN) | 10 #if defined(OS_WIN) |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 | 22 |
| 23 /////////////////////////////////////////////////////////////////////////////// | 23 /////////////////////////////////////////////////////////////////////////////// |
| 24 // RunAnimation | 24 // RunAnimation |
| 25 | 25 |
| 26 class RunAnimation : public LinearAnimation { | 26 class RunAnimation : public LinearAnimation { |
| 27 public: | 27 public: |
| 28 RunAnimation(int frame_rate, AnimationDelegate* delegate) | 28 RunAnimation(int frame_rate, AnimationDelegate* delegate) |
| 29 : LinearAnimation(frame_rate, delegate) { | 29 : LinearAnimation(frame_rate, delegate) { |
| 30 } | 30 } |
| 31 | 31 |
| 32 virtual void AnimateToState(double state) override { | 32 void AnimateToState(double state) override { |
| 33 EXPECT_LE(0.0, state); | 33 EXPECT_LE(0.0, state); |
| 34 EXPECT_GE(1.0, state); | 34 EXPECT_GE(1.0, state); |
| 35 } | 35 } |
| 36 }; | 36 }; |
| 37 | 37 |
| 38 /////////////////////////////////////////////////////////////////////////////// | 38 /////////////////////////////////////////////////////////////////////////////// |
| 39 // CancelAnimation | 39 // CancelAnimation |
| 40 | 40 |
| 41 class CancelAnimation : public LinearAnimation { | 41 class CancelAnimation : public LinearAnimation { |
| 42 public: | 42 public: |
| 43 CancelAnimation(int duration, int frame_rate, AnimationDelegate* delegate) | 43 CancelAnimation(int duration, int frame_rate, AnimationDelegate* delegate) |
| 44 : LinearAnimation(duration, frame_rate, delegate) { | 44 : LinearAnimation(duration, frame_rate, delegate) { |
| 45 } | 45 } |
| 46 | 46 |
| 47 virtual void AnimateToState(double state) override { | 47 void AnimateToState(double state) override { |
| 48 if (state >= 0.5) | 48 if (state >= 0.5) |
| 49 Stop(); | 49 Stop(); |
| 50 } | 50 } |
| 51 }; | 51 }; |
| 52 | 52 |
| 53 /////////////////////////////////////////////////////////////////////////////// | 53 /////////////////////////////////////////////////////////////////////////////// |
| 54 // EndAnimation | 54 // EndAnimation |
| 55 | 55 |
| 56 class EndAnimation : public LinearAnimation { | 56 class EndAnimation : public LinearAnimation { |
| 57 public: | 57 public: |
| 58 EndAnimation(int duration, int frame_rate, AnimationDelegate* delegate) | 58 EndAnimation(int duration, int frame_rate, AnimationDelegate* delegate) |
| 59 : LinearAnimation(duration, frame_rate, delegate) { | 59 : LinearAnimation(duration, frame_rate, delegate) { |
| 60 } | 60 } |
| 61 | 61 |
| 62 virtual void AnimateToState(double state) override { | 62 void AnimateToState(double state) override { |
| 63 if (state >= 0.5) | 63 if (state >= 0.5) |
| 64 End(); | 64 End(); |
| 65 } | 65 } |
| 66 }; | 66 }; |
| 67 | 67 |
| 68 /////////////////////////////////////////////////////////////////////////////// | 68 /////////////////////////////////////////////////////////////////////////////// |
| 69 // DeletingAnimationDelegate | 69 // DeletingAnimationDelegate |
| 70 | 70 |
| 71 // AnimationDelegate implementation that deletes the animation in ended. | 71 // AnimationDelegate implementation that deletes the animation in ended. |
| 72 class DeletingAnimationDelegate : public AnimationDelegate { | 72 class DeletingAnimationDelegate : public AnimationDelegate { |
| 73 public: | 73 public: |
| 74 virtual void AnimationEnded(const Animation* animation) override { | 74 void AnimationEnded(const Animation* animation) override { |
| 75 delete animation; | 75 delete animation; |
| 76 base::MessageLoop::current()->Quit(); | 76 base::MessageLoop::current()->Quit(); |
| 77 } | 77 } |
| 78 }; | 78 }; |
| 79 | 79 |
| 80 } // namespace | 80 } // namespace |
| 81 | 81 |
| 82 /////////////////////////////////////////////////////////////////////////////// | 82 /////////////////////////////////////////////////////////////////////////////// |
| 83 // LinearCase | 83 // LinearCase |
| 84 | 84 |
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| 149 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 149 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
| 150 animation.Start(); | 150 animation.Start(); |
| 151 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 151 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
| 152 animation.End(); | 152 animation.End(); |
| 153 EXPECT_EQ(1.0, animation.GetCurrentValue()); | 153 EXPECT_EQ(1.0, animation.GetCurrentValue()); |
| 154 animation.Start(); | 154 animation.Start(); |
| 155 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 155 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
| 156 } | 156 } |
| 157 | 157 |
| 158 } // namespace gfx | 158 } // namespace gfx |
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