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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ | 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ |
6 #define UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ | 6 #define UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <set> | 9 #include <set> |
10 | 10 |
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75 AttachedSequences attached_sequences_; | 75 AttachedSequences attached_sequences_; |
76 }; | 76 }; |
77 | 77 |
78 // An implicit animation observer is intended to be used in conjunction with a | 78 // An implicit animation observer is intended to be used in conjunction with a |
79 // ScopedLayerAnimationSettings object in order to receive a notification when | 79 // ScopedLayerAnimationSettings object in order to receive a notification when |
80 // all implicit animations complete. | 80 // all implicit animations complete. |
81 class COMPOSITOR_EXPORT ImplicitAnimationObserver | 81 class COMPOSITOR_EXPORT ImplicitAnimationObserver |
82 : public LayerAnimationObserver { | 82 : public LayerAnimationObserver { |
83 public: | 83 public: |
84 ImplicitAnimationObserver(); | 84 ImplicitAnimationObserver(); |
85 virtual ~ImplicitAnimationObserver(); | 85 ~ImplicitAnimationObserver() override; |
86 | 86 |
87 // Called when the first animation sequence has started. | 87 // Called when the first animation sequence has started. |
88 virtual void OnImplicitAnimationsScheduled() {} | 88 virtual void OnImplicitAnimationsScheduled() {} |
89 | 89 |
90 virtual void OnImplicitAnimationsCompleted() = 0; | 90 virtual void OnImplicitAnimationsCompleted() = 0; |
91 | 91 |
92 protected: | 92 protected: |
93 // Deactivates the observer and clears the collection of animations it is | 93 // Deactivates the observer and clears the collection of animations it is |
94 // waiting for. | 94 // waiting for. |
95 void StopObservingImplicitAnimations(); | 95 void StopObservingImplicitAnimations(); |
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109 private: | 109 private: |
110 enum AnimationStatus { | 110 enum AnimationStatus { |
111 ANIMATION_STATUS_UNKNOWN, | 111 ANIMATION_STATUS_UNKNOWN, |
112 ANIMATION_STATUS_COMPLETED, | 112 ANIMATION_STATUS_COMPLETED, |
113 ANIMATION_STATUS_ABORTED, | 113 ANIMATION_STATUS_ABORTED, |
114 }; | 114 }; |
115 | 115 |
116 friend class ScopedLayerAnimationSettings; | 116 friend class ScopedLayerAnimationSettings; |
117 | 117 |
118 // LayerAnimationObserver implementation | 118 // LayerAnimationObserver implementation |
119 virtual void OnLayerAnimationEnded( | 119 void OnLayerAnimationEnded(LayerAnimationSequence* sequence) override; |
120 LayerAnimationSequence* sequence) override; | 120 void OnLayerAnimationAborted(LayerAnimationSequence* sequence) override; |
121 virtual void OnLayerAnimationAborted( | 121 void OnLayerAnimationScheduled(LayerAnimationSequence* sequence) override; |
122 LayerAnimationSequence* sequence) override; | 122 void OnAttachedToSequence(LayerAnimationSequence* sequence) override; |
123 virtual void OnLayerAnimationScheduled( | 123 void OnDetachedFromSequence(LayerAnimationSequence* sequence) override; |
124 LayerAnimationSequence* sequence) override; | |
125 virtual void OnAttachedToSequence( | |
126 LayerAnimationSequence* sequence) override; | |
127 virtual void OnDetachedFromSequence( | |
128 LayerAnimationSequence* sequence) override; | |
129 | 124 |
130 // OnImplicitAnimationsCompleted is not fired unless the observer is active. | 125 // OnImplicitAnimationsCompleted is not fired unless the observer is active. |
131 bool active() const { return active_; } | 126 bool active() const { return active_; } |
132 void SetActive(bool active); | 127 void SetActive(bool active); |
133 | 128 |
134 void CheckCompleted(); | 129 void CheckCompleted(); |
135 | 130 |
136 void UpdatePropertyAnimationStatus(LayerAnimationSequence* sequence, | 131 void UpdatePropertyAnimationStatus(LayerAnimationSequence* sequence, |
137 AnimationStatus status); | 132 AnimationStatus status); |
138 AnimationStatus AnimationStatusForProperty( | 133 AnimationStatus AnimationStatusForProperty( |
139 LayerAnimationElement::AnimatableProperty property) const; | 134 LayerAnimationElement::AnimatableProperty property) const; |
140 | 135 |
141 bool active_; | 136 bool active_; |
142 | 137 |
143 // Set to true in the destructor (if non-NULL). Used to detect deletion while | 138 // Set to true in the destructor (if non-NULL). Used to detect deletion while |
144 // calling out. | 139 // calling out. |
145 bool* destroyed_; | 140 bool* destroyed_; |
146 | 141 |
147 typedef std::map<LayerAnimationElement::AnimatableProperty, | 142 typedef std::map<LayerAnimationElement::AnimatableProperty, |
148 AnimationStatus> PropertyAnimationStatusMap; | 143 AnimationStatus> PropertyAnimationStatusMap; |
149 PropertyAnimationStatusMap property_animation_status_; | 144 PropertyAnimationStatusMap property_animation_status_; |
150 | 145 |
151 // True if OnLayerAnimationScheduled() has been called at least once. | 146 // True if OnLayerAnimationScheduled() has been called at least once. |
152 bool first_sequence_scheduled_; | 147 bool first_sequence_scheduled_; |
153 }; | 148 }; |
154 | 149 |
155 } // namespace ui | 150 } // namespace ui |
156 | 151 |
157 #endif // UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ | 152 #endif // UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ |
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