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Side by Side Diff: ui/compositor/layer_animation_observer.h

Issue 667923002: Standardize usage of virtual/override/final in ui/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_
6 #define UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ 6 #define UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_
7 7
8 #include <map> 8 #include <map>
9 #include <set> 9 #include <set>
10 10
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
75 AttachedSequences attached_sequences_; 75 AttachedSequences attached_sequences_;
76 }; 76 };
77 77
78 // An implicit animation observer is intended to be used in conjunction with a 78 // An implicit animation observer is intended to be used in conjunction with a
79 // ScopedLayerAnimationSettings object in order to receive a notification when 79 // ScopedLayerAnimationSettings object in order to receive a notification when
80 // all implicit animations complete. 80 // all implicit animations complete.
81 class COMPOSITOR_EXPORT ImplicitAnimationObserver 81 class COMPOSITOR_EXPORT ImplicitAnimationObserver
82 : public LayerAnimationObserver { 82 : public LayerAnimationObserver {
83 public: 83 public:
84 ImplicitAnimationObserver(); 84 ImplicitAnimationObserver();
85 virtual ~ImplicitAnimationObserver(); 85 ~ImplicitAnimationObserver() override;
86 86
87 // Called when the first animation sequence has started. 87 // Called when the first animation sequence has started.
88 virtual void OnImplicitAnimationsScheduled() {} 88 virtual void OnImplicitAnimationsScheduled() {}
89 89
90 virtual void OnImplicitAnimationsCompleted() = 0; 90 virtual void OnImplicitAnimationsCompleted() = 0;
91 91
92 protected: 92 protected:
93 // Deactivates the observer and clears the collection of animations it is 93 // Deactivates the observer and clears the collection of animations it is
94 // waiting for. 94 // waiting for.
95 void StopObservingImplicitAnimations(); 95 void StopObservingImplicitAnimations();
(...skipping 13 matching lines...) Expand all
109 private: 109 private:
110 enum AnimationStatus { 110 enum AnimationStatus {
111 ANIMATION_STATUS_UNKNOWN, 111 ANIMATION_STATUS_UNKNOWN,
112 ANIMATION_STATUS_COMPLETED, 112 ANIMATION_STATUS_COMPLETED,
113 ANIMATION_STATUS_ABORTED, 113 ANIMATION_STATUS_ABORTED,
114 }; 114 };
115 115
116 friend class ScopedLayerAnimationSettings; 116 friend class ScopedLayerAnimationSettings;
117 117
118 // LayerAnimationObserver implementation 118 // LayerAnimationObserver implementation
119 virtual void OnLayerAnimationEnded( 119 void OnLayerAnimationEnded(LayerAnimationSequence* sequence) override;
120 LayerAnimationSequence* sequence) override; 120 void OnLayerAnimationAborted(LayerAnimationSequence* sequence) override;
121 virtual void OnLayerAnimationAborted( 121 void OnLayerAnimationScheduled(LayerAnimationSequence* sequence) override;
122 LayerAnimationSequence* sequence) override; 122 void OnAttachedToSequence(LayerAnimationSequence* sequence) override;
123 virtual void OnLayerAnimationScheduled( 123 void OnDetachedFromSequence(LayerAnimationSequence* sequence) override;
124 LayerAnimationSequence* sequence) override;
125 virtual void OnAttachedToSequence(
126 LayerAnimationSequence* sequence) override;
127 virtual void OnDetachedFromSequence(
128 LayerAnimationSequence* sequence) override;
129 124
130 // OnImplicitAnimationsCompleted is not fired unless the observer is active. 125 // OnImplicitAnimationsCompleted is not fired unless the observer is active.
131 bool active() const { return active_; } 126 bool active() const { return active_; }
132 void SetActive(bool active); 127 void SetActive(bool active);
133 128
134 void CheckCompleted(); 129 void CheckCompleted();
135 130
136 void UpdatePropertyAnimationStatus(LayerAnimationSequence* sequence, 131 void UpdatePropertyAnimationStatus(LayerAnimationSequence* sequence,
137 AnimationStatus status); 132 AnimationStatus status);
138 AnimationStatus AnimationStatusForProperty( 133 AnimationStatus AnimationStatusForProperty(
139 LayerAnimationElement::AnimatableProperty property) const; 134 LayerAnimationElement::AnimatableProperty property) const;
140 135
141 bool active_; 136 bool active_;
142 137
143 // Set to true in the destructor (if non-NULL). Used to detect deletion while 138 // Set to true in the destructor (if non-NULL). Used to detect deletion while
144 // calling out. 139 // calling out.
145 bool* destroyed_; 140 bool* destroyed_;
146 141
147 typedef std::map<LayerAnimationElement::AnimatableProperty, 142 typedef std::map<LayerAnimationElement::AnimatableProperty,
148 AnimationStatus> PropertyAnimationStatusMap; 143 AnimationStatus> PropertyAnimationStatusMap;
149 PropertyAnimationStatusMap property_animation_status_; 144 PropertyAnimationStatusMap property_animation_status_;
150 145
151 // True if OnLayerAnimationScheduled() has been called at least once. 146 // True if OnLayerAnimationScheduled() has been called at least once.
152 bool first_sequence_scheduled_; 147 bool first_sequence_scheduled_;
153 }; 148 };
154 149
155 } // namespace ui 150 } // namespace ui
156 151
157 #endif // UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_ 152 #endif // UI_COMPOSITOR_LAYER_ANIMATION_OBSERVER_H_
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