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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <windows.h> | 9 #include <windows.h> |
10 | 10 |
11 #include <vector> | 11 #include <vector> |
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23 // to. It also provides functionality to play well with GDI drawing functions. | 23 // to. It also provides functionality to play well with GDI drawing functions. |
24 // This class is abstract and must be subclassed. It provides the basic | 24 // This class is abstract and must be subclassed. It provides the basic |
25 // interface to implement it either with or without a bitmap backend. | 25 // interface to implement it either with or without a bitmap backend. |
26 class SK_API PlatformDevice : public SkDevice { | 26 class SK_API PlatformDevice : public SkDevice { |
27 public: | 27 public: |
28 typedef HDC PlatformSurface; | 28 typedef HDC PlatformSurface; |
29 | 29 |
30 // The DC that corresponds to the bitmap, used for GDI operations drawing | 30 // The DC that corresponds to the bitmap, used for GDI operations drawing |
31 // into the bitmap. This is possibly heavyweight, so it should be existant | 31 // into the bitmap. This is possibly heavyweight, so it should be existant |
32 // only during one pass of rendering. | 32 // only during one pass of rendering. |
33 virtual HDC getBitmapDC() = 0; | 33 virtual HDC beginPlatformPaint() = 0; |
| 34 |
| 35 // Finish a previous call to beginPlatformPaint. |
| 36 virtual void endPlatformPaint() { } |
34 | 37 |
35 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will | 38 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will |
36 // temporarily create it. However, if you have created the bitmap DC, it will | 39 // temporarily create it. However, if you have created the bitmap DC, it will |
37 // be more efficient if you don't free it until after this call so it doesn't | 40 // be more efficient if you don't free it until after this call so it doesn't |
38 // have to be created twice. If src_rect is null, then the entirety of the | 41 // have to be created twice. If src_rect is null, then the entirety of the |
39 // source device will be copied. | 42 // source device will be copied. |
40 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0; | 43 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0; |
41 | 44 |
42 // Sets the opacity of each pixel in the specified region to be opaque. | 45 // Sets the opacity of each pixel in the specified region to be opaque. |
43 virtual void makeOpaque(int x, int y, int width, int height) { } | 46 virtual void makeOpaque(int x, int y, int width, int height) { } |
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75 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); | 78 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
76 | 79 |
77 // Transforms SkPath's paths into a series of cubic path. | 80 // Transforms SkPath's paths into a series of cubic path. |
78 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); | 81 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
79 }; | 82 }; |
80 | 83 |
81 } // namespace skia | 84 } // namespace skia |
82 | 85 |
83 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 86 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
84 | 87 |
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