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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 210 } | 210 } |
| 211 | 211 |
| 212 | 212 |
| 213 var InitTrigonometricFunctions; | 213 var InitTrigonometricFunctions; |
| 214 | 214 |
| 215 | 215 |
| 216 // Define constants and interpolation functions. | 216 // Define constants and interpolation functions. |
| 217 // Also define the initialization function that populates the lookup table | 217 // Also define the initialization function that populates the lookup table |
| 218 // and then wires up the function definitions. | 218 // and then wires up the function definitions. |
| 219 function SetupTrigonometricFunctions() { | 219 function SetupTrigonometricFunctions() { |
| 220 // TODO(yangguo): The following table size has been chosen to satisfy | 220 var samples = 1800; // Table size. Do not change arbitrarily. |
| 221 // Sunspider's brittle result verification. Reconsider relevance. | 221 // 2 / pi |
| 222 var samples = 4489; | 222 var inverse_pi_half = %HeapNumberFromHex("83c8c96d305fe43f"); |
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Sven Panne
2013/11/20 07:38:35
Why do we need a new %Foo? Our scanner should be a
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| 223 var pi = 3.1415926535897932; | 223 // samples / (pi / 2) |
| 224 var pi_half = pi / 2; | 224 var index_convert = %HeapNumberFromHex("3b597e90a9e79140"); |
| 225 var inverse_pi_half = 2 / pi; | 225 // pi / 2 rounded up |
| 226 var two_pi = 2 * pi; | 226 var pi_half = %HeapNumberFromHex("192d4454fb21f93f"); |
| 227 var four_pi = 4 * pi; | 227 // We use two parts for pi/2 to emulate a higher precision. |
| 228 var interval = pi_half / samples; | 228 // Note that pi_half > pi_half_1 + pi_half_2 |
| 229 var inverse_interval = samples / pi_half; | 229 var pi_half_1 = %HeapNumberFromHex("00000054fb21f93f"); |
| 230 var pi_half_2 = %HeapNumberFromHex("3326a611460b113e"); | |
| 230 var table_sin; | 231 var table_sin; |
| 231 var table_cos_interval; | 232 var table_cos_interval; |
| 232 | 233 |
| 233 // This implements sine using the following algorithm. | 234 // This implements sine using the following algorithm. |
| 234 // 1) Multiplication takes care of to-number conversion. | 235 // 1) Multiplication takes care of to-number conversion. |
| 235 // 2) Reduce x to the first quadrant [0, pi/2]. | 236 // 2) Reduce x to the first quadrant [0, pi/2]. |
| 236 // Conveniently enough, in case of +/-Infinity, we get NaN. | 237 // Conveniently enough, in case of +/-Infinity, we get NaN. |
| 237 // 3) Replace x by (pi/2-x) if x was in the 2nd or 4th quadrant. | 238 // 3) Replace x by (pi/2-x) if x was in the 2nd or 4th quadrant. |
| 238 // 4) Do a table lookup for the closest samples to the left and right of x. | 239 // 4) Do a table lookup for the closest samples to the left and right of x. |
| 239 // 5) Find the derivatives at those sampling points by table lookup: | 240 // 5) Find the derivatives at those sampling points by table lookup: |
| 240 // dsin(x)/dx = cos(x) = sin(pi/2-x) for x in [0, pi/2]. | 241 // dsin(x)/dx = cos(x) = sin(pi/2-x) for x in [0, pi/2]. |
| 241 // 6) Use cubic spline interpolation to approximate sin(x). | 242 // 6) Use cubic spline interpolation to approximate sin(x). |
| 242 // 7) Negate the result if x was in the 3rd or 4th quadrant. | 243 // 7) Negate the result if x was in the 3rd or 4th quadrant. |
| 243 // 8) Get rid of -0 by adding 0. | 244 // 8) Get rid of -0 by adding 0. |
| 244 var Interpolation = function(x) { | 245 var Interpolation = function(x, phase) { |
| 245 var double_index = x * inverse_interval; | 246 var double_index = x * index_convert; |
| 247 if (phase & 1) double_index = samples - double_index; | |
| 246 var index = double_index | 0; | 248 var index = double_index | 0; |
| 247 var t1 = double_index - index; | 249 var t1 = double_index - index; |
| 248 var t2 = 1 - t1; | 250 var t2 = 1 - t1; |
| 249 var y1 = table_sin[index]; | 251 var y1 = table_sin[index]; |
| 250 var y2 = table_sin[index + 1]; | 252 var y2 = table_sin[index + 1]; |
| 251 var dy = y2 - y1; | 253 var dy = y2 - y1; |
| 252 return (t2 * y1 + t1 * y2 + | 254 return (t2 * y1 + t1 * y2 + |
| 253 t1 * t2 * ((table_cos_interval[index] - dy) * t2 + | 255 t1 * t2 * ((table_cos_interval[index] - dy) * t2 + |
| 254 (dy - table_cos_interval[index + 1]) * t1)); | 256 (dy - table_cos_interval[index + 1]) * t1)) |
| 257 * (1 - (phase & 2)) + 0; | |
| 255 } | 258 } |
| 256 | 259 |
| 257 var MathSinInterpolation = function(x) { | 260 var MathSinInterpolation = function(x) { |
| 258 // This is to make Sunspider's result verification happy. | 261 var x_over_pi_half = x * inverse_pi_half; |
| 259 if (x > four_pi) x -= four_pi; | 262 if (%_IsMinusZero(x_over_pi_half)) return x_over_pi_half; |
| 260 var multiple = MathFloor(x * inverse_pi_half); | 263 var phase = 0; |
| 261 if (%_IsMinusZero(multiple)) return multiple; | 264 while (x < 0 || x > pi_half) { |
| 262 x = (multiple & 1) * pi_half + | 265 var multiple = MathFloor(x * inverse_pi_half); |
| 263 (1 - ((multiple & 1) << 1)) * (x - multiple * pi_half); | 266 x = x - multiple * pi_half_1 - multiple * pi_half_2; |
| 264 return Interpolation(x) * (1 - (multiple & 2)) + 0; | 267 phase += multiple; |
| 268 } | |
| 269 return Interpolation(x, multiple); | |
| 265 } | 270 } |
| 266 | 271 |
| 267 // Cosine is sine with a phase offset of pi/2. | 272 // Cosine is sine with a phase offset of pi/2. |
| 268 var MathCosInterpolation = function(x) { | 273 var MathCosInterpolation = function(x) { |
| 269 var multiple = MathFloor(x * inverse_pi_half); | 274 x = MathAbs(x); |
| 270 var phase = multiple + 1; | 275 var phase = 0; |
| 271 x = (phase & 1) * pi_half + | 276 while (x < 0 || x > pi_half) { |
| 272 (1 - ((phase & 1) << 1)) * (x - multiple * pi_half); | 277 var multiple = MathFloor(x * inverse_pi_half); |
| 273 return Interpolation(x) * (1 - (phase & 2)) + 0; | 278 x = x - multiple * pi_half_1 - multiple * pi_half_2; |
| 279 phase += multiple; | |
| 280 } | |
| 281 return Interpolation(x, phase + 1); | |
| 274 }; | 282 }; |
| 275 | 283 |
| 276 %SetInlineBuiltinFlag(Interpolation); | 284 %SetInlineBuiltinFlag(Interpolation); |
| 277 %SetInlineBuiltinFlag(MathSinInterpolation); | 285 %SetInlineBuiltinFlag(MathSinInterpolation); |
| 278 %SetInlineBuiltinFlag(MathCosInterpolation); | 286 %SetInlineBuiltinFlag(MathCosInterpolation); |
| 279 | 287 |
| 280 InitTrigonometricFunctions = function() { | 288 InitTrigonometricFunctions = function() { |
| 281 table_sin = new global.Float64Array(samples + 2); | 289 table_sin = new global.Float64Array(samples + 2); |
| 282 table_cos_interval = new global.Float64Array(samples + 2); | 290 table_cos_interval = new global.Float64Array(samples + 2); |
| 283 %PopulateTrigonometricTable(table_sin, table_cos_interval, samples); | 291 %PopulateTrigonometricTable(table_sin, table_cos_interval, samples); |
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| 361 "min", MathMin, | 369 "min", MathMin, |
| 362 "imul", MathImul | 370 "imul", MathImul |
| 363 )); | 371 )); |
| 364 | 372 |
| 365 %SetInlineBuiltinFlag(MathSin); | 373 %SetInlineBuiltinFlag(MathSin); |
| 366 %SetInlineBuiltinFlag(MathCos); | 374 %SetInlineBuiltinFlag(MathCos); |
| 367 %SetInlineBuiltinFlag(MathTan); | 375 %SetInlineBuiltinFlag(MathTan); |
| 368 } | 376 } |
| 369 | 377 |
| 370 SetUpMath(); | 378 SetUpMath(); |
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