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Side by Side Diff: sky/engine/core/rendering/RenderBoxModelObject.cpp

Issue 667003003: Remove most of visited link support. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010 Google Inc. All rights reserved. 7 * Copyright (C) 2010 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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2320 // FIXME: Deal with border-image. Would be great to use border-image as a m ask. 2320 // FIXME: Deal with border-image. Would be great to use border-image as a m ask.
2321 GraphicsContext* context = info.context; 2321 GraphicsContext* context = info.context;
2322 if (!s->boxShadow()) 2322 if (!s->boxShadow())
2323 return; 2323 return;
2324 2324
2325 RoundedRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(pa intRect, includeLogicalLeftEdge, includeLogicalRightEdge) 2325 RoundedRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(pa intRect, includeLogicalLeftEdge, includeLogicalRightEdge)
2326 : s->getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogic alRightEdge); 2326 : s->getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogic alRightEdge);
2327 2327
2328 bool hasBorderRadius = s->hasBorderRadius(); 2328 bool hasBorderRadius = s->hasBorderRadius();
2329 bool isHorizontal = s->isHorizontalWritingMode(); 2329 bool isHorizontal = s->isHorizontalWritingMode();
2330 bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundCol or).alpha() == 255; 2330 bool hasOpaqueBackground = s->colorIncludingFallback(CSSPropertyBackgroundCo lor).alpha() == 255;
2331 2331
2332 GraphicsContextStateSaver stateSaver(*context, false); 2332 GraphicsContextStateSaver stateSaver(*context, false);
2333 2333
2334 const ShadowList* shadowList = s->boxShadow(); 2334 const ShadowList* shadowList = s->boxShadow();
2335 for (size_t i = shadowList->shadows().size(); i--; ) { 2335 for (size_t i = shadowList->shadows().size(); i--; ) {
2336 const ShadowData& shadow = shadowList->shadows()[i]; 2336 const ShadowData& shadow = shadowList->shadows()[i];
2337 if (shadow.style() != shadowStyle) 2337 if (shadow.style() != shadowStyle)
2338 continue; 2338 continue;
2339 2339
2340 FloatSize shadowOffset(shadow.x(), shadow.y()); 2340 FloatSize shadowOffset(shadow.x(), shadow.y());
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2640 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); 2640 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
2641 for (RenderObject* child = startChild; child && child != endChild; ) { 2641 for (RenderObject* child = startChild; child && child != endChild; ) {
2642 // Save our next sibling as moveChildTo will clear it. 2642 // Save our next sibling as moveChildTo will clear it.
2643 RenderObject* nextSibling = child->nextSibling(); 2643 RenderObject* nextSibling = child->nextSibling();
2644 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); 2644 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert);
2645 child = nextSibling; 2645 child = nextSibling;
2646 } 2646 }
2647 } 2647 }
2648 2648
2649 } // namespace blink 2649 } // namespace blink
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