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Unified Diff: src/gpu/effects/GrCustomCoordsTextureEffect.cpp

Issue 666693012: GP Emit Code takes a struct (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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Index: src/gpu/effects/GrCustomCoordsTextureEffect.cpp
diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
index 8c7555e8ff08589f6a68ed84750078a838b53d3a..84f6b43295cb27a137a2a3bc97573402ce6d7fd8 100644
--- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
+++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
@@ -19,31 +19,25 @@ public:
GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, const GrProcessor&)
: INHERITED (factory) {}
- virtual void emitCode(GrGLGPBuilder* builder,
- const GrGeometryProcessor& geometryProcessor,
- const GrProcessorKey& key,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray&,
- const TextureSamplerArray& samplers) SK_OVERRIDE {
+ virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
const GrCustomCoordsTextureEffect& customCoordsTextureEffect =
- geometryProcessor.cast<GrCustomCoordsTextureEffect>();
+ args.fGP.cast<GrCustomCoordsTextureEffect>();
SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count());
SkString fsCoordName;
const char* vsVaryingName;
const char* fsVaryingNamePtr;
- builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
+ args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
fsCoordName = fsVaryingNamePtr;
- GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder();
+ GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords();
vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, inTextureCoords.c_str());
- GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
- fsBuilder->codeAppendf("\t%s = ", outputColor);
- fsBuilder->appendTextureLookupAndModulate(inputColor,
- samplers[0],
+ GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+ fsBuilder->codeAppendf("\t%s = ", args.fOutput);
+ fsBuilder->appendTextureLookupAndModulate(args.fInput,
+ args.fSamplers[0],
fsCoordName.c_str(),
kVec2f_GrSLType);
fsBuilder->codeAppend(";\n");
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