| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrAAConvexPathRenderer.h" | 9 #include "GrAAConvexPathRenderer.h" |
| 10 | 10 |
| (...skipping 510 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 521 | 521 |
| 522 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR
IDE { | 522 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR
IDE { |
| 523 return GrTBackendGeometryProcessorFactory<QuadEdgeEffect>::getInstance()
; | 523 return GrTBackendGeometryProcessorFactory<QuadEdgeEffect>::getInstance()
; |
| 524 } | 524 } |
| 525 | 525 |
| 526 class GLProcessor : public GrGLGeometryProcessor { | 526 class GLProcessor : public GrGLGeometryProcessor { |
| 527 public: | 527 public: |
| 528 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) | 528 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) |
| 529 : INHERITED (factory) {} | 529 : INHERITED (factory) {} |
| 530 | 530 |
| 531 virtual void emitCode(GrGLGPBuilder* builder, | 531 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
| 532 const GrGeometryProcessor& geometryProcessor, | |
| 533 const GrProcessorKey& key, | |
| 534 const char* outputColor, | |
| 535 const char* inputColor, | |
| 536 const TransformedCoordsArray&, | |
| 537 const TextureSamplerArray& samplers) SK_OVERRIDE { | |
| 538 const char *vsName, *fsName; | 532 const char *vsName, *fsName; |
| 539 builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName); | 533 args.fPB->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName); |
| 540 | 534 |
| 541 GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder
(); | 535 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde
r(); |
| 542 | 536 |
| 543 SkAssertResult(fsBuilder->enableFeature( | 537 SkAssertResult(fsBuilder->enableFeature( |
| 544 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 538 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 545 fsBuilder->codeAppendf("\t\tfloat edgeAlpha;\n"); | 539 fsBuilder->codeAppendf("\t\tfloat edgeAlpha;\n"); |
| 546 | 540 |
| 547 // keep the derivative instructions outside the conditional | 541 // keep the derivative instructions outside the conditional |
| 548 fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); | 542 fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); |
| 549 fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); | 543 fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); |
| 550 fsBuilder->codeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsNa
me, fsName); | 544 fsBuilder->codeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsNa
me, fsName); |
| 551 // today we know z and w are in device space. We could use derivativ
es | 545 // today we know z and w are in device space. We could use derivativ
es |
| 552 fsBuilder->codeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5,
1.0);\n", fsName, | 546 fsBuilder->codeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5,
1.0);\n", fsName, |
| 553 fsName); | 547 fsName); |
| 554 fsBuilder->codeAppendf ("\t\t} else {\n"); | 548 fsBuilder->codeAppendf ("\t\t} else {\n"); |
| 555 fsBuilder->codeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvd
x.y,\n" | 549 fsBuilder->codeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvd
x.y,\n" |
| 556 "\t\t\t 2.0*%s.x*duvdy.x - duvd
y.y);\n", | 550 "\t\t\t 2.0*%s.x*duvdy.x - duvd
y.y);\n", |
| 557 fsName, fsName); | 551 fsName, fsName); |
| 558 fsBuilder->codeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fs
Name, fsName, | 552 fsBuilder->codeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fs
Name, fsName, |
| 559 fsName); | 553 fsName); |
| 560 fsBuilder->codeAppendf("\t\t\tedgeAlpha = " | 554 fsBuilder->codeAppendf("\t\t\tedgeAlpha = " |
| 561 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0
);\n\t\t}\n"); | 555 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0
);\n\t\t}\n"); |
| 562 | 556 |
| 563 | 557 |
| 564 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, | 558 fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput, |
| 565 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeA
lpha")).c_str()); | 559 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edge
Alpha")).c_str()); |
| 566 | 560 |
| 567 const GrShaderVar& inQuadEdge = geometryProcessor.cast<QuadEdgeEffec
t>().inQuadEdge(); | 561 const GrShaderVar& inQuadEdge = args.fGP.cast<QuadEdgeEffect>().inQu
adEdge(); |
| 568 GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 562 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 569 vsBuilder->codeAppendf("\t%s = %s;\n", vsName, inQuadEdge.c_str()); | 563 vsBuilder->codeAppendf("\t%s = %s;\n", vsName, inQuadEdge.c_str()); |
| 570 } | 564 } |
| 571 | 565 |
| 572 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess
orKeyBuilder*) {} | 566 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess
orKeyBuilder*) {} |
| 573 | 567 |
| 574 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&)
SK_OVERRIDE {} | 568 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&)
SK_OVERRIDE {} |
| 575 | 569 |
| 576 private: | 570 private: |
| 577 typedef GrGLGeometryProcessor INHERITED; | 571 typedef GrGLGeometryProcessor INHERITED; |
| 578 }; | 572 }; |
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| 712 vOffset, // start vertex | 706 vOffset, // start vertex |
| 713 0, // start index | 707 0, // start index |
| 714 draw.fVertexCnt, | 708 draw.fVertexCnt, |
| 715 draw.fIndexCnt, | 709 draw.fIndexCnt, |
| 716 &devBounds); | 710 &devBounds); |
| 717 vOffset += draw.fVertexCnt; | 711 vOffset += draw.fVertexCnt; |
| 718 } | 712 } |
| 719 | 713 |
| 720 return true; | 714 return true; |
| 721 } | 715 } |
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