| Index: third_party/polymer/components-chromium/core-animation/core-animation-extracted.js
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| diff --git a/third_party/polymer/components-chromium/core-animation/core-animation-extracted.js b/third_party/polymer/components-chromium/core-animation/core-animation-extracted.js
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| deleted file mode 100644
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| index 7fe0497782c6349ad07f289f52d15d01450516ab..0000000000000000000000000000000000000000
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| --- a/third_party/polymer/components-chromium/core-animation/core-animation-extracted.js
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| +++ /dev/null
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| @@ -1,433 +0,0 @@
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| -
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| - (function() {
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| -
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| - function toNumber(value, allowInfinity) {
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| - return (allowInfinity && value === 'Infinity') ? Number.POSITIVE_INFINITY : Number(value);
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| - };
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| -
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| - Polymer('core-animation',{
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| - /**
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| - * Fired when the animation completes.
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| - *
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| - * @event core-animation-finish
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| - */
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| -
|
| - /**
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| - *
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| - * Fired when the web animation object changes.
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| - *
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| - * @event core-animation-change
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| - */
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| -
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| - publish: {
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| -
|
| - /**
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| - * One or more nodes to animate.
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| - *
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| - * @property target
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| - * @type HTMLElement|Node|Array<HTMLElement|Node>
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| - */
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| - target: {value: null, reflect: true},
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| -
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| - /**
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| - * Animation keyframes specified as an array of dictionaries of
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| - * <css properties>:<array of values> pairs. For example,
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| - *
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| - * @property keyframes
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| - * @type Object
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| - */
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| - keyframes: {value: null, reflect: true},
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| -
|
| - /**
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| - * A custom animation function. Either provide this or `keyframes`. The signature
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| - * of the callback is `EffectsCallback(timeFraction, target, animation)`
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| - *
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| - * @property customEffect
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| - * @type Function(number, Object, Object)
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| - */
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| - customEffect: {value: null, reflect: true},
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| -
|
| - /**
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| - * Controls the composition behavior. If set to "replace", the effect overrides
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| - * the underlying value for the target. If set the "add", the effect is added to
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| - * the underlying value for the target. If set to "accumulate", the effect is
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| - * accumulated to the underlying value for the target.
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| - *
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| - * In cases such as numbers or lengths, "add" and "accumulate" produce the same
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| - * value. In list values, "add" is appending to the list, while "accumulate" is
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| - * adding the individual components of the list.
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| - *
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| - * For example, adding `translateX(10px)` and `translateX(25px)` produces
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| - * `translateX(10px) translateX(25px)` and accumulating produces `translateX(35px)`.
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| - *
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| - * @property composite
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| - * @type "replace"|"add"|"accumulate"
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| - * @default "replace"
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| - */
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| - composite: {value: 'replace', reflect: true},
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| -
|
| - /**
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| - * Animation duration in milliseconds, "Infinity", or "auto". "auto" is
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| - * equivalent to 0.
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| - *
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| - * @property duration
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| - * @type number|"Infinity"
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| - * @default "auto"
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| - */
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| - duration: {value: 'auto', reflect: true},
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| -
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| - /**
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| - * Controls the effect the animation has on the target when it's not playing.
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| - * The possible values are "none", "forwards", "backwards", "both" or "auto".
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| - *
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| - * "none" means the animation has no effect when it's not playing.
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| - *
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| - * "forward" applies the value at the end of the animation after it's finished.
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| - *
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| - * "backwards" applies the value at the start of the animation to the target
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| - * before it starts playing and has no effect when the animation finishes.
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| - *
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| - * "both" means "forwards" and "backwards". "auto" is equivalent to "none".
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| - *
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| - * @property fill
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| - * @type "none"|"forwards"|"backwards"|"both"|"auto"
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| - * @default "auto"
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| - */
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| - fill: {value: 'auto', reflect: true},
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| -
|
| - /**
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| - * A transition timing function. The values are equivalent to the CSS
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| - * counterparts.
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| - *
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| - * @property easing
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| - * @type string
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| - * @default "linear"
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| - */
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| - easing: {value: 'linear', reflect: true},
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| -
|
| - /**
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| - * The number of milliseconds to delay before beginning the animation.
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| - *
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| - * @property delay
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| - * @type Number
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| - * @default 0
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| - */
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| - delay: {value: 0, reflect: true},
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| -
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| - /**
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| - * The number of milliseconds to wait after the animation finishes. This is
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| - * useful, for example, in an animation group to wait for some time before
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| - * beginning the next item in the animation group.
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| - *
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| - * @property endDelay
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| - * @type number
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| - * @default 0
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| - */
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| - endDelay: {value: 0, reflect: true},
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| -
|
| - /**
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| - * The number of iterations this animation should run for.
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| - *
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| - * @property iterations
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| - * @type Number|'Infinity'
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| - * @default 1
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| - */
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| - iterations: {value: 1, reflect: true},
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| -
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| - /**
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| - * Number of iterations into the animation in which to begin the effect.
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| - * For example, setting this property to 0.5 and `iterations` to 2 will
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| - * cause the animation to begin halfway through the first iteration but still
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| - * run twice.
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| - *
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| - * @property iterationStart
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| - * @type Number
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| - * @default 0
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| - */
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| - iterationStart: {value: 0, reflect: true},
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| -
|
| - /**
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| - * (not working in web animations polyfill---do not use)
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| - *
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| - * Controls the iteration composition behavior. If set to "replace", the effect for
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| - * every iteration is independent of each other. If set to "accumulate", the effect
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| - * for iterations of the animation will build upon the value in the previous iteration.
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| - *
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| - * Example:
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| - *
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| - * // Moves the target 50px on the x-axis over 5 iterations.
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| - * <core-animation iterations="5" iterationComposite="accumulate">
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| - * <core-animation-keyframe>
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| - * <core-animation-prop name="transform" value="translateX(10px)"></core-animation-prop>
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| - * </core-animation-keyframe>
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| - * </core-animation>
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| - *
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| - * @property iterationComposite
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| - * @type "replace"|"accumulate"
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| - * @default false
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| - */
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| - iterationComposite: {value: 'replace', reflect: true},
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| -
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| - /**
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| - * The playback direction of the animation. "normal" plays the animation in the
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| - * normal direction. "reverse" plays it in the reverse direction. "alternate"
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| - * alternates the playback direction every iteration such that even iterations are
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| - * played normally and odd iterations are reversed. "alternate-reverse" plays
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| - * even iterations in the reverse direction and odd iterations in the normal
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| - * direction.
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| - *
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| - * @property direction
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| - * @type "normal"|"reverse"|"alternate"|"alternate-reverse"
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| - * @default "normal"
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| - */
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| - direction: {value: 'normal', reflect: true},
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| -
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| - /**
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| - * A multiplier to the playback rate to the animation.
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| - *
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| - * @property playbackRate
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| - * @type number
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| - * @default 1
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| - */
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| - playbackRate: {value: 1, reflect: true},
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| -
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| - /**
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| - * If set to true, play the animation when it is created or a property is updated.
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| - *
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| - * @property autoplay
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| - * @type boolean
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| - * @default false
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| - */
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| - autoplay: {value: false, reflect: true}
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| -
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| - },
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| -
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| - animation: false,
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| -
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| - observe: {
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| - target: 'apply',
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| - keyframes: 'apply',
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| - customEffect: 'apply',
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| - composite: 'apply',
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| - duration: 'apply',
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| - fill: 'apply',
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| - easing: 'apply',
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| - iterations: 'apply',
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| - iterationStart: 'apply',
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| - iterationComposite: 'apply',
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| - delay: 'apply',
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| - endDelay: 'apply',
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| - direction: 'apply',
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| - playbackRate: 'apply',
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| - autoplay: 'apply'
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| - },
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| -
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| - ready: function() {
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| - this.apply();
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| - },
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| -
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| - /**
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| - * Plays the animation. If the animation is currently paused, seeks the animation
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| - * to the beginning before starting playback.
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| - *
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| - * @method play
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| - * @return AnimationPlayer The animation player.
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| - */
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| - play: function() {
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| - this.apply();
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| - if (this.animation && !this.autoplay) {
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| - this.player = document.timeline.play(this.animation);
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| - this.player.onfinish = this.animationFinishHandler.bind(this);
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| - return this.player;
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| - }
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| - },
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| -
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| - /**
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| - * Stops the animation and clears all effects on the target.
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| - *
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| - * @method cancel
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| - */
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| - cancel: function() {
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| - if (this.player) {
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| - this.player.cancel();
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| - }
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| - },
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| -
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| - /**
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| - * Seeks the animation to the end.
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| - *
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| - * @method finish
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| - */
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| - finish: function() {
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| - if (this.player) {
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| - this.player.finish();
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| - }
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| - },
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| -
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| - /**
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| - * Pauses the animation.
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| - *
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| - * @method pause
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| - */
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| - pause: function() {
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| - if (this.player) {
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| - this.player.pause();
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| - }
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| - },
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| -
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| - /**
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| - * @method hasTarget
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| - * @return boolean True if `target` is defined.
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| - */
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| - hasTarget: function() {
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| - return this.target !== null;
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| - },
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| -
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| - /**
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| - * Creates a web animations object based on this object's properties, and
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| - * plays it if autoplay is true.
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| - *
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| - * @method apply
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| - * @return Object A web animation.
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| - */
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| - apply: function() {
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| - this.animation = this.makeAnimation();
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| - if (this.autoplay && this.animation) {
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| - this.play();
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| - }
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| - return this.animation;
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| - },
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| -
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| - makeSingleAnimation: function(target) {
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| - // XXX(yvonne): for selecting all the animated elements.
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| - target.classList.add('core-animation-target');
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| - return new Animation(target, this.animationEffect, this.timingProps);
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| - },
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| -
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| - makeAnimation: function() {
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| - if (!this.target) {
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| - return null;
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| - }
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| - var animation;
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| - if (Array.isArray(this.target)) {
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| - var array = [];
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| - this.target.forEach(function(t) {
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| - array.push(this.makeSingleAnimation(t));
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| - }.bind(this));
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| - animation = new AnimationGroup(array);
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| - } else {
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| - animation = this.makeSingleAnimation(this.target);
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| - }
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| - return animation;
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| - },
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| -
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| - animationChanged: function() {
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| - // Sending 'this' with the event so you can always get the animation object
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| - // that fired the event, due to event retargetting in shadow DOM.
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| - this.fire('core-animation-change', this);
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| - },
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| -
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| - targetChanged: function(old) {
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| - if (old) {
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| - old.classList.remove('core-animation-target');
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| - }
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| - },
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| -
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| - get timingProps() {
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| - var props = {};
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| - var timing = {
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| - delay: {isNumber: true},
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| - endDelay: {isNumber: true},
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| - fill: {},
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| - iterationStart: {isNumber: true},
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| - iterations: {isNumber: true, allowInfinity: true},
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| - duration: {isNumber: true},
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| - playbackRate: {isNumber: true},
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| - direction: {},
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| - easing: {}
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| - };
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| - for (t in timing) {
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| - if (this[t] !== null) {
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| - var name = timing[t].property || t;
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| - props[name] = timing[t].isNumber && this[t] !== 'auto' ?
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| - toNumber(this[t], timing[t].allowInfinity) : this[t];
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| - }
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| - }
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| - return props;
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| - },
|
| -
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| - get animationEffect() {
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| - var props = {};
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| - var frames = [];
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| - var effect;
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| - if (this.keyframes) {
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| - frames = this.keyframes;
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| - } else if (!this.customEffect) {
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| - var children = this.querySelectorAll('core-animation-keyframe');
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| - if (children.length === 0) {
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| - children = this.shadowRoot.querySelectorAll('core-animation-keyframe');
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| - }
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| - Array.prototype.forEach.call(children, function(c) {
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| - frames.push(c.properties);
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| - });
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| - }
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| - if (this.customEffect) {
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| - effect = this.customEffect;
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| - } else {
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| - effect = new KeyframeEffect(frames, this.composite);
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| - }
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| - return effect;
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| - },
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| -
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| - animationFinishHandler: function() {
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| - this.fire('core-animation-finish');
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| - }
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| -
|
| - });
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| - })();
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| - ;
|
| -
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| - Polymer('core-animation-keyframe',{
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| - publish: {
|
| - /**
|
| - * An offset from 0 to 1.
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| - *
|
| - * @property offset
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| - * @type Number
|
| - */
|
| - offset: {value: null, reflect: true}
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| - },
|
| - get properties() {
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| - var props = {};
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| - var children = this.querySelectorAll('core-animation-prop');
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| - Array.prototype.forEach.call(children, function(c) {
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| - props[c.name] = c.value;
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| - });
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| - if (this.offset !== null) {
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| - props.offset = this.offset;
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| - }
|
| - return props;
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| - }
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| - });
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| - ;
|
| -
|
| - Polymer('core-animation-prop',{
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| - publish: {
|
| - /**
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| - * A CSS property name.
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| - *
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| - * @property name
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| - * @type string
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| - */
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| - name: {value: '', reflect: true},
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| -
|
| - /**
|
| - * The value for the CSS property.
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| - *
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| - * @property value
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| - * @type string|number
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| - */
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| - value: {value: '', reflect: true}
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| - }
|
| - });
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| -
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|
|