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Side by Side Diff: cc/surfaces/surface_sequence.h

Issue 666163006: Allow layers to signal that additional sequences are needed before surface destruction (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SURFACES_SURFACE_SEQUENCE_H_ 5 #ifndef CC_SURFACES_SURFACE_SEQUENCE_H_
6 #define CC_SURFACES_SURFACE_SEQUENCE_H_ 6 #define CC_SURFACES_SURFACE_SEQUENCE_H_
7 7
8 namespace cc { 8 namespace cc {
9 9
10 // A per-surface-namespace sequence number that's used to coordinate 10 // A per-surface-namespace sequence number that's used to coordinate
11 // dependencies between frames. A sequence number may be satisfied once, and 11 // dependencies between frames. A sequence number may be satisfied once, and
12 // may be depended on once. 12 // may be depended on once.
13 struct SurfaceSequence { 13 struct SurfaceSequence {
14 SurfaceSequence() : id_namespace(0u), sequence(0u) {} 14 SurfaceSequence() : id_namespace(0u), sequence(0u) {}
15 SurfaceSequence(uint32_t id_namespace, uint32_t sequence) 15 SurfaceSequence(uint32_t id_namespace, uint32_t sequence)
16 : id_namespace(id_namespace), sequence(sequence) {} 16 : id_namespace(id_namespace), sequence(sequence) {}
17 bool is_null() const { return id_namespace == 0u && sequence == 0u; }
17 18
18 uint32_t id_namespace; 19 uint32_t id_namespace;
19 uint32_t sequence; 20 uint32_t sequence;
20 }; 21 };
21 22
22 inline bool operator==(const SurfaceSequence& a, const SurfaceSequence& b) { 23 inline bool operator==(const SurfaceSequence& a, const SurfaceSequence& b) {
23 return a.id_namespace == b.id_namespace && a.sequence == b.sequence; 24 return a.id_namespace == b.id_namespace && a.sequence == b.sequence;
24 } 25 }
25 26
26 inline bool operator!=(const SurfaceSequence& a, const SurfaceSequence& b) { 27 inline bool operator!=(const SurfaceSequence& a, const SurfaceSequence& b) {
27 return !(a == b); 28 return !(a == b);
28 } 29 }
29 30
30 inline bool operator<(const SurfaceSequence& a, const SurfaceSequence& b) { 31 inline bool operator<(const SurfaceSequence& a, const SurfaceSequence& b) {
31 if (a.id_namespace != b.id_namespace) 32 if (a.id_namespace != b.id_namespace)
32 return a.id_namespace < b.id_namespace; 33 return a.id_namespace < b.id_namespace;
33 return a.sequence < b.sequence; 34 return a.sequence < b.sequence;
34 } 35 }
35 36
36 } // namespace cc 37 } // namespace cc
37 38
38 #endif // CC_SURFACES_SURFACE_SEQUENCE_H_ 39 #endif // CC_SURFACES_SURFACE_SEQUENCE_H_
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