Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(324)

Unified Diff: chrome/browser/resources/touch_ntp/grabber.js

Issue 6661024: Use a specialized new tab page in TOUCH_UI builds (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Fix some indentation issues and enable gjslist --strict mode to catch them automatically Created 9 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « chrome/browser/resources/touch_ntp/eventtracker.js ('k') | chrome/browser/resources/touch_ntp/newtab.css » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: chrome/browser/resources/touch_ntp/grabber.js
diff --git a/chrome/browser/resources/touch_ntp/grabber.js b/chrome/browser/resources/touch_ntp/grabber.js
new file mode 100644
index 0000000000000000000000000000000000000000..ffca317d3638d0c532e327ffed7c8ff996ce9121
--- /dev/null
+++ b/chrome/browser/resources/touch_ntp/grabber.js
@@ -0,0 +1,383 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+/**
+ * @fileoverview Grabber implementation.
+ * Allows you to pick up objects (with a long-press) and drag them around the
+ * screen.
+ *
+ * Note: This should perhaps really use standard drag-and-drop events, but there
+ * is no standard for them on touch devices. We could define a model for
+ * activating touch-based dragging of elements (programatically and/or with
+ * CSS attributes) and use it here (even have a JS library to generate such
+ * events when the browser doesn't support them).
+ */
+
+// Use an anonymous function to enable strict mode just for this file (which
+// will be concatenated with other files when embedded in Chrome)
+var Grabber = (function() {
+ 'use strict';
+
+ /**
+ * Create a Grabber object to enable grabbing and dragging a given element.
+ * @constructor
+ * @param {!Element} element The element that can be grabbed and moved.
+ */
+ function Grabber(element) {
+ /**
+ * The element the grabber is attached to.
+ * @type {!Element}
+ * @private
+ */
+ this.element_ = element;
+
+ /**
+ * The TouchHandler responsible for firing lower-level touch events when the
+ * element is manipulated.
+ * @type {!TouchHandler}
+ * @private
+ */
+ this.touchHandler_ = new TouchHandler(this.element);
+
+ /**
+ * Tracks all event listeners we have created.
+ * @type {EventTracker}
+ * @private
+ */
+ this.events_ = new EventTracker();
+
+ // Enable the generation of events when the element is touched (but no need
+ // to use the early capture phase of event processing).
+ this.touchHandler_.enable(/* opt_capture */ false);
+
+ // Prevent any built-in drag-and-drop support from activating for the
+ // element. Note that we don't want details of how we're implementing
+ // dragging here to leak out of this file (eg. we may switch to using webkit
+ // drag-and-drop).
+ this.events_.add(this.element, 'dragstart', function(e) {
+ e.preventDefault();
+ }, true);
+
+ // Add our TouchHandler event listeners
+ this.events_.add(this.element, TouchHandler.EventType.TOUCH_START,
+ this.onTouchStart_.bind(this), false);
+ this.events_.add(this.element, TouchHandler.EventType.LONG_PRESS,
+ this.onLongPress_.bind(this), false);
+ this.events_.add(this.element, TouchHandler.EventType.DRAG_START,
+ this.onDragStart_.bind(this), false);
+ this.events_.add(this.element, TouchHandler.EventType.DRAG_MOVE,
+ this.onDragMove_.bind(this), false);
+ this.events_.add(this.element, TouchHandler.EventType.DRAG_END,
+ this.onDragEnd_.bind(this), false);
+ this.events_.add(this.element, TouchHandler.EventType.TOUCH_END,
+ this.onTouchEnd_.bind(this), false);
+ }
+
+ /**
+ * Events fired by the grabber.
+ * Events are fired at the element affected (not the element being dragged).
+ * @enum {string}
+ */
+ Grabber.EventType = {
+ // Fired at the grabber element when it is first grabbed
+ GRAB: 'grabber:grab',
+ // Fired at the grabber element when dragging begins (after GRAB)
+ DRAG_START: 'grabber:dragstart',
+ // Fired at an element when something is dragged over top of it.
+ DRAG_ENTER: 'grabber:dragenter',
+ // Fired at an element when something is no longer over top of it.
+ // Not fired at all in the case of a DROP
+ DRAG_LEAVE: 'grabber:drag',
+ // Fired at an element when something is dropped on top of it.
+ DROP: 'grabber:drop',
+ // Fired at the grabber element when dragging ends (successfully or not) -
+ // after any DROP or DRAG_LEAVE
+ DRAG_END: 'grabber:dragend',
+ // Fired at the grabber element when it is released (even if no drag
+ // occured) - after any DRAG_END event.
+ RELEASE: 'grabber:release'
+ };
+
+ /**
+ * The type of Event sent by Grabber
+ * @constructor
+ * @param {string} type The type of event (one of Grabber.EventType).
+ * @param {Element!} grabbedElement The element being dragged.
+ */
+ Grabber.Event = function(type, grabbedElement) {
+ var event = document.createEvent('Event');
+ event.initEvent(type, true, true);
+ event.__proto__ = Grabber.Event.prototype;
+
+ /**
+ * The element which is being dragged. For some events this will be the
+ * same as 'target', but for events like DROP that are fired at another
+ * element it will be different.
+ * @type {!Element}
+ */
+ event.grabbedElement = grabbedElement;
+
+ return event;
+ };
+
+ Grabber.Event.prototype = {
+ __proto__: Event.prototype
+ };
+
+
+ /**
+ * The CSS class to apply when an element is touched but not yet
+ * grabbed.
+ * @type {string}
+ */
+ Grabber.PRESSED_CLASS = 'grabber-pressed';
+
+ /**
+ * The class to apply when an element has been held (including when it is
+ * being dragged.
+ * @type {string}
+ */
+ Grabber.GRAB_CLASS = 'grabber-grabbed';
+
+ /**
+ * The class to apply when a grabbed element is being dragged.
+ * @type {string}
+ */
+ Grabber.DRAGGING_CLASS = 'grabber-dragging';
+
+ Grabber.prototype = {
+ /**
+ * @return {!Element} The element that can be grabbed.
+ */
+ get element() {
+ return this.element_;
+ },
+
+ /**
+ * Clean up all event handlers (eg. if the underlying element will be
+ * removed)
+ */
+ dispose: function() {
+ this.touchHandler_.disable();
+ this.events_.removeAll();
+
+ // Clean-up any active touch/drag
+ if (this.dragging_)
+ this.stopDragging_();
+ this.onTouchEnd_();
+ },
+
+ /**
+ * Invoked whenever this element is first touched
+ * @param {!TouchHandler.Event} e The TouchHandler event.
+ * @private
+ */
+ onTouchStart_: function(e) {
+ this.element.classList.add(Grabber.PRESSED_CLASS);
+
+ // Always permit the touch to perhaps trigger a drag
+ e.enableDrag = true;
+ },
+
+ /**
+ * Invoked whenever the element stops being touched.
+ * Can be called explicitly to cleanup any active touch.
+ * @param {!TouchHandler.Event=} opt_e The TouchHandler event.
+ * @private
+ */
+ onTouchEnd_: function(opt_e) {
+ if (this.grabbed_) {
+ // Mark this element as no longer being grabbed
+ this.element.classList.remove(Grabber.GRAB_CLASS);
+ this.element.style.pointerEvents = '';
+ this.grabbed_ = false;
+
+ this.sendEvent_(Grabber.EventType.RELEASE, this.element);
+ } else {
+ this.element.classList.remove(Grabber.PRESSED_CLASS);
+ }
+ },
+
+ /**
+ * Handler for TouchHandler's LONG_PRESS event
+ * Invoked when the element is held (without being dragged)
+ * @param {!TouchHandler.Event} e The TouchHandler event.
+ * @private
+ */
+ onLongPress_: function(e) {
+ assert(!this.grabbed_, 'Got longPress while still being held');
+
+ this.element.classList.remove(Grabber.PRESSED_CLASS);
+ this.element.classList.add(Grabber.GRAB_CLASS);
+
+ // Disable mouse events from the element - we care only about what's
+ // under the element after it's grabbed (since we're getting move events
+ // from the body - not the element itself). Note that we can't wait until
+ // onDragStart to do this because it won't have taken effect by the first
+ // onDragMove.
+ this.element.style.pointerEvents = 'none';
+
+ this.grabbed_ = true;
+
+ this.sendEvent_(Grabber.EventType.GRAB, this.element);
+ },
+
+ /**
+ * Invoked when the element is dragged.
+ * @param {!TouchHandler.Event} e The TouchHandler event.
+ * @private
+ */
+ onDragStart_: function(e) {
+ assert(!this.lastEnter_, 'only expect one drag to occur at a time');
+ assert(!this.dragging_);
+
+ // We only want to drag the element if its been grabbed
+ if (this.grabbed_) {
+ // Mark the item as being dragged
+ // Ensures our translate transform won't be animated and cancels any
+ // outstanding animations.
+ this.element.classList.add(Grabber.DRAGGING_CLASS);
+
+ // Determine the webkitTransform currently applied to the element.
+ // Note that it's important that we do this AFTER cancelling animation,
+ // otherwise we could see an intermediate value.
+ // We'll assume this value will be constant for the duration of the drag
+ // so that we can combine it with our translate3d transform.
+ this.baseTransform_ = this.element.ownerDocument.defaultView.
+ getComputedStyle(this.element).webkitTransform;
+
+ this.sendEvent_(Grabber.EventType.DRAG_START, this.element);
+ e.enableDrag = true;
+ this.dragging_ = true;
+
+ } else {
+ // Hasn't been grabbed - don't drag, just unpress
+ this.element.classList.remove(Grabber.PRESSED_CLASS);
+ e.enableDrag = false;
+ }
+ },
+
+ /**
+ * Invoked when a grabbed element is being dragged
+ * @param {!TouchHandler.Event} e The TouchHandler event.
+ * @private
+ */
+ onDragMove_: function(e) {
+ assert(this.grabbed_ && this.dragging_);
+
+ this.translateTo_(e.dragDeltaX, e.dragDeltaY);
+
+ var target = e.touchedElement;
+ if (target && target != this.lastEnter_) {
+ // Send the events
+ this.sendDragLeave_(e);
+ this.sendEvent_(Grabber.EventType.DRAG_ENTER, target);
+ }
+ this.lastEnter_ = target;
+ },
+
+ /**
+ * Send DRAG_LEAVE to the element last sent a DRAG_ENTER if any.
+ * @param {!TouchHandler.Event} e The event triggering this DRAG_LEAVE.
+ * @private
+ */
+ sendDragLeave_: function(e) {
+ if (this.lastEnter_) {
+ this.sendEvent_(Grabber.EventType.DRAG_LEAVE, this.lastEnter_);
+ this.lastEnter_ = undefined;
+ }
+ },
+
+ /**
+ * Moves the element to the specified position.
+ * @param {number} x Horizontal position to move to.
+ * @param {number} y Vertical position to move to.
+ * @private
+ */
+ translateTo_: function(x, y) {
+ // Order is important here - we want to translate before doing the zoom
+ this.element.style.WebkitTransform = 'translate3d(' + x + 'px, ' +
+ y + 'px, 0) ' + this.baseTransform_;
+ },
+
+ /**
+ * Invoked when the element is no longer being dragged.
+ * @param {TouchHandler.Event} e The TouchHandler event.
+ * @private
+ */
+ onDragEnd_: function(e) {
+ // We should get this before the onTouchEnd. Don't change
+ // this.grabbed_ - it's onTouchEnd's responsibility to clear it.
+ assert(this.grabbed_ && this.dragging_);
+ var event;
+
+ // Send the drop event to the element underneath the one we're dragging.
+ var target = e.touchedElement;
+ if (target)
+ this.sendEvent_(Grabber.EventType.DROP, target);
+
+ // Cleanup and send DRAG_END
+ // Note that like HTML5 DND, we don't send DRAG_LEAVE on drop
+ this.stopDragging_();
+ },
+
+ /**
+ * Clean-up the active drag and send DRAG_LEAVE
+ * @private
+ */
+ stopDragging_: function() {
+ assert(this.dragging_);
+ this.lastEnter_ = undefined;
+
+ // Mark the element as no longer being dragged
+ this.element.classList.remove(Grabber.DRAGGING_CLASS);
+ this.element.style.webkitTransform = '';
+
+ this.dragging_ = false;
+ this.sendEvent_(Grabber.EventType.DRAG_END, this.element);
+ },
+
+ /**
+ * Send a Grabber event to a specific element
+ * @param {string} eventType The type of event to send.
+ * @param {!Element} target The element to send the event to.
+ * @private
+ */
+ sendEvent_: function(eventType, target) {
+ var event = new Grabber.Event(eventType, this.element);
+ target.dispatchEvent(event);
+ },
+
+ /**
+ * Whether or not the element is currently grabbed.
+ * @type {boolean}
+ * @private
+ */
+ grabbed_: false,
+
+ /**
+ * Whether or not the element is currently being dragged.
+ * @type {boolean}
+ * @private
+ */
+ dragging_: false,
+
+ /**
+ * The webkitTransform applied to the element when it first started being
+ * dragged.
+ * @type {string|undefined}
+ * @private
+ */
+ baseTransform_: undefined,
+
+ /**
+ * The element for which a DRAG_ENTER event was last fired
+ * @type {Element|undefined}
+ * @private
+ */
+ lastEnter_: undefined
+ };
+
+ return Grabber;
+})();
« no previous file with comments | « chrome/browser/resources/touch_ntp/eventtracker.js ('k') | chrome/browser/resources/touch_ntp/newtab.css » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698