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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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30 #include "config.h" | 30 #include "config.h" |
31 #include "core/rendering/shapes/Shape.h" | 31 #include "core/rendering/shapes/Shape.h" |
32 | 32 |
33 #include "core/css/BasicShapeFunctions.h" | 33 #include "core/css/BasicShapeFunctions.h" |
34 #include "core/fetch/ImageResource.h" | 34 #include "core/fetch/ImageResource.h" |
35 #include "core/rendering/shapes/BoxShape.h" | 35 #include "core/rendering/shapes/BoxShape.h" |
36 #include "core/rendering/shapes/PolygonShape.h" | 36 #include "core/rendering/shapes/PolygonShape.h" |
37 #include "core/rendering/shapes/RasterShape.h" | 37 #include "core/rendering/shapes/RasterShape.h" |
38 #include "core/rendering/shapes/RectangleShape.h" | 38 #include "core/rendering/shapes/RectangleShape.h" |
39 #include "core/rendering/style/RenderStyle.h" | 39 #include "core/rendering/style/RenderStyle.h" |
| 40 #include "core/svg/graphics/SVGImage.h" |
40 #include "platform/LengthFunctions.h" | 41 #include "platform/LengthFunctions.h" |
41 #include "platform/geometry/FloatSize.h" | 42 #include "platform/geometry/FloatSize.h" |
42 #include "platform/graphics/GraphicsContext.h" | 43 #include "platform/graphics/GraphicsContext.h" |
43 #include "platform/graphics/GraphicsTypes.h" | 44 #include "platform/graphics/GraphicsTypes.h" |
44 #include "platform/graphics/ImageBuffer.h" | 45 #include "platform/graphics/ImageBuffer.h" |
45 #include "wtf/MathExtras.h" | 46 #include "wtf/MathExtras.h" |
46 #include "wtf/OwnPtr.h" | 47 #include "wtf/OwnPtr.h" |
47 | 48 |
48 namespace blink { | 49 namespace blink { |
49 | 50 |
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185 } | 186 } |
186 | 187 |
187 PassOwnPtr<Shape> Shape::createRasterShape(Image* image, float threshold, const
LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float ma
rgin) | 188 PassOwnPtr<Shape> Shape::createRasterShape(Image* image, float threshold, const
LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float ma
rgin) |
188 { | 189 { |
189 IntRect imageRect = pixelSnappedIntRect(imageR); | 190 IntRect imageRect = pixelSnappedIntRect(imageR); |
190 IntRect marginRect = pixelSnappedIntRect(marginR); | 191 IntRect marginRect = pixelSnappedIntRect(marginR); |
191 | 192 |
192 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(m
arginRect.height(), -marginRect.y())); | 193 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(m
arginRect.height(), -marginRect.y())); |
193 OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size()); | 194 OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size()); |
194 | 195 |
195 if (imageBuffer) { | 196 if (image && imageBuffer) { |
196 GraphicsContext* graphicsContext = imageBuffer->context(); | 197 GraphicsContext* graphicsContext = imageBuffer->context(); |
| 198 // FIXME: This is not totally correct but it is needed to prevent shapes |
| 199 // that loads SVG Images during paint invalidations to mark renderers fo
r |
| 200 // layout, which is not allowed. See https://crbug.com/429346 |
| 201 ImageObserverDisabler disabler(image); |
197 graphicsContext->drawImage(image, IntRect(IntPoint(), imageRect.size()))
; | 202 graphicsContext->drawImage(image, IntRect(IntPoint(), imageRect.size()))
; |
198 | 203 |
199 RefPtr<Uint8ClampedArray> pixelArray = imageBuffer->getImageData(Unmulti
plied, IntRect(IntPoint(), imageRect.size())); | 204 RefPtr<Uint8ClampedArray> pixelArray = imageBuffer->getImageData(Unmulti
plied, IntRect(IntPoint(), imageRect.size())); |
200 unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA. | 205 unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA. |
201 uint8_t alphaPixelThreshold = threshold * 255; | 206 uint8_t alphaPixelThreshold = threshold * 255; |
202 | 207 |
203 ASSERT(static_cast<unsigned>(imageRect.width() * imageRect.height() * 4)
== pixelArray->length()); | 208 ASSERT(static_cast<unsigned>(imageRect.width() * imageRect.height() * 4)
== pixelArray->length()); |
204 | 209 |
205 int minBufferY = std::max(0, marginRect.y() - imageRect.y()); | 210 int minBufferY = std::max(0, marginRect.y() - imageRect.y()); |
206 int maxBufferY = std::min(imageRect.height(), marginRect.maxY() - imageR
ect.y()); | 211 int maxBufferY = std::min(imageRect.height(), marginRect.maxY() - imageR
ect.y()); |
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232 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); | 237 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); |
233 FloatRoundedRect bounds(rect, roundedRect.radii()); | 238 FloatRoundedRect bounds(rect, roundedRect.radii()); |
234 OwnPtr<Shape> shape = createInsetShape(bounds); | 239 OwnPtr<Shape> shape = createInsetShape(bounds); |
235 shape->m_writingMode = writingMode; | 240 shape->m_writingMode = writingMode; |
236 shape->m_margin = margin; | 241 shape->m_margin = margin; |
237 | 242 |
238 return shape.release(); | 243 return shape.release(); |
239 } | 244 } |
240 | 245 |
241 } // namespace blink | 246 } // namespace blink |
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