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Side by Side Diff: Source/core/rendering/RenderSelectionInfo.h

Issue 665673004: Move selection invalidation to the invalidation phase (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Updated after Xianzhu's comments. Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * (C) 2000 Antti Koivisto (koivisto@kde.org) 3 * (C) 2000 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org) 4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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63 if (m_paintInvalidationContainer && o->canUpdateSelectionOnRootLineBoxes ()) { 63 if (m_paintInvalidationContainer && o->canUpdateSelectionOnRootLineBoxes ()) {
64 m_rect = o->selectionRectForPaintInvalidation(m_paintInvalidationCon tainer); 64 m_rect = o->selectionRectForPaintInvalidation(m_paintInvalidationCon tainer);
65 // FIXME: groupedMapping() leaks the squashing abstraction. See Rend erBlockSelectionInfo for more details. 65 // FIXME: groupedMapping() leaks the squashing abstraction. See Rend erBlockSelectionInfo for more details.
66 if (m_paintInvalidationContainer->layer()->groupedMapping()) 66 if (m_paintInvalidationContainer->layer()->groupedMapping())
67 RenderLayer::mapRectToPaintBackingCoordinates(m_paintInvalidatio nContainer, m_rect); 67 RenderLayer::mapRectToPaintBackingCoordinates(m_paintInvalidatio nContainer, m_rect);
68 } else { 68 } else {
69 m_rect = LayoutRect(); 69 m_rect = LayoutRect();
70 } 70 }
71 } 71 }
72 72
73 void invalidatePaint()
74 {
75 m_object->invalidatePaintUsingContainer(m_paintInvalidationContainer, en closingIntRect(m_rect), PaintInvalidationSelection);
76 }
77
78 LayoutRect absoluteSelectionRect() const 73 LayoutRect absoluteSelectionRect() const
79 { 74 {
80 if (!m_paintInvalidationContainer) 75 if (!m_paintInvalidationContainer)
81 return LayoutRect(); 76 return LayoutRect();
82 77
83 FloatQuad absQuad = m_paintInvalidationContainer->localToAbsoluteQuad(Fl oatRect(m_rect)); 78 FloatQuad absQuad = m_paintInvalidationContainer->localToAbsoluteQuad(Fl oatRect(m_rect));
84 return absQuad.enclosingBoundingBox(); 79 return absQuad.enclosingBoundingBox();
85 } 80 }
86 81
87 bool hasChangedFrom(const RenderSelectionInfo& other) const
88 {
89 // There is no point in comparing selection info for different objects.
90 ASSERT(m_object == other.m_object);
91 ASSERT(m_paintInvalidationContainer == other.m_paintInvalidationContaine r);
92
93 return m_state != other.m_state || m_rect != other.m_rect;
94 }
95
96 private: 82 private:
97 LayoutRect m_rect; // relative to paint invalidation container 83 LayoutRect m_rect; // relative to paint invalidation container
98 }; 84 };
99 85
100 // This struct is used when the selection changes to cache the old and new state of the selection for each RenderBlock.
101 class RenderBlockSelectionInfo final : public RenderSelectionInfoBase {
102 public:
103 RenderBlockSelectionInfo(RenderBlock* b)
104 : RenderSelectionInfoBase(b)
105 {
106 if (m_paintInvalidationContainer && b->canUpdateSelectionOnRootLineBoxes ())
107 m_rects = block()->selectionGapRectsForPaintInvalidation(m_paintInva lidationContainer);
108 else
109 m_rects = GapRects();
110 }
111
112 void invalidatePaint()
113 {
114 LayoutRect paintInvalidationRect = m_rects;
115 // FIXME: this is leaking the squashing abstraction. However, removing t he groupedMapping() condiitional causes
116 // RenderBox::mapRectToPaintInvalidationBacking to get called, which mak es rect adjustments even if you pass the same
117 // paintInvalidationContainer as the render object. Find out why it does that and fix.
118 if (m_paintInvalidationContainer && m_paintInvalidationContainer->layer( )->groupedMapping())
119 RenderLayer::mapRectToPaintBackingCoordinates(m_paintInvalidationCon tainer, paintInvalidationRect);
120 m_object->invalidatePaintUsingContainer(m_paintInvalidationContainer, en closingIntRect(paintInvalidationRect), PaintInvalidationSelection);
121 }
122
123 bool hasChangedFrom(const RenderBlockSelectionInfo& other) const
124 {
125 // There is no point in comparing selection info for different objects.
126 ASSERT(m_object == other.m_object);
127 ASSERT(m_paintInvalidationContainer == other.m_paintInvalidationContaine r);
128
129 return m_state != other.m_state || m_rects != other.m_rects;
130 }
131
132 private:
133 RenderBlock* block() const { return toRenderBlock(m_object); }
134
135 GapRects m_rects; // relative to paint invalidation container
136 };
137
138 } // namespace blink 86 } // namespace blink
139 87
140 88
141 #endif // RenderSelectionInfo_h 89 #endif // RenderSelectionInfo_h
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