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Side by Side Diff: Source/core/rendering/RenderObject.cpp

Issue 665673004: Move selection invalidation to the invalidation phase (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Updated after Xianzhu's comments. Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org) 4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserv ed. 6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserv ed.
7 * Copyright (C) 2009 Google Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo bile.com/) 8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo bile.com/)
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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130 unsigned m_bitfields; 130 unsigned m_bitfields;
131 unsigned m_bitfields2; 131 unsigned m_bitfields2;
132 LayoutRect rect; // Stores the previous paint invalidation rect. 132 LayoutRect rect; // Stores the previous paint invalidation rect.
133 LayoutPoint position; // Stores the previous position from the paint invalid ation container. 133 LayoutPoint position; // Stores the previous position from the paint invalid ation container.
134 }; 134 };
135 135
136 COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObj ect_should_stay_small); 136 COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObj ect_should_stay_small);
137 137
138 bool RenderObject::s_affectsParentBlock = false; 138 bool RenderObject::s_affectsParentBlock = false;
139 139
140 typedef HashMap<const RenderObject*, LayoutRect> SelectionPaintInvalidationMap;
141 static SelectionPaintInvalidationMap* selectionPaintInvalidationMap = 0;
142
140 #if !ENABLE(OILPAN) 143 #if !ENABLE(OILPAN)
141 void* RenderObject::operator new(size_t sz) 144 void* RenderObject::operator new(size_t sz)
142 { 145 {
143 ASSERT(isMainThread()); 146 ASSERT(isMainThread());
144 return partitionAlloc(Partitions::getRenderingPartition(), sz); 147 return partitionAlloc(Partitions::getRenderingPartition(), sz);
145 } 148 }
146 149
147 void RenderObject::operator delete(void* ptr) 150 void RenderObject::operator delete(void* ptr)
148 { 151 {
149 ASSERT(isMainThread()); 152 ASSERT(isMainThread());
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1234 static PassRefPtr<TraceEvent::ConvertableToTraceFormat> jsonObjectForOldAndNewRe cts(const LayoutRect& oldRect, const LayoutPoint& oldLocation, const LayoutRect& newRect, const LayoutPoint& newLocation) 1237 static PassRefPtr<TraceEvent::ConvertableToTraceFormat> jsonObjectForOldAndNewRe cts(const LayoutRect& oldRect, const LayoutPoint& oldLocation, const LayoutRect& newRect, const LayoutPoint& newLocation)
1235 { 1238 {
1236 RefPtr<TracedValue> value = TracedValue::create(); 1239 RefPtr<TracedValue> value = TracedValue::create();
1237 addJsonObjectForRect(value.get(), "oldRect", oldRect); 1240 addJsonObjectForRect(value.get(), "oldRect", oldRect);
1238 addJsonObjectForPoint(value.get(), "oldLocation", oldLocation); 1241 addJsonObjectForPoint(value.get(), "oldLocation", oldLocation);
1239 addJsonObjectForRect(value.get(), "newRect", newRect); 1242 addJsonObjectForRect(value.get(), "newRect", newRect);
1240 addJsonObjectForPoint(value.get(), "newLocation", newLocation); 1243 addJsonObjectForPoint(value.get(), "newLocation", newLocation);
1241 return value; 1244 return value;
1242 } 1245 }
1243 1246
1244 void RenderObject::invalidateSelectionIfNeeded(const RenderLayerModelObject& pai ntInvalidationContainer) 1247 LayoutRect RenderObject::previousSelectionRectForPaintInvalidation() const
1248 {
1249 ASSERT(shouldInvalidateSelection());
1250
1251 if (!selectionPaintInvalidationMap)
1252 return LayoutRect();
1253
1254 return selectionPaintInvalidationMap->get(this);
1255 }
1256
1257 void RenderObject::setPreviousSelectionRectForPaintInvalidation(const LayoutRect & selectionRect)
1258 {
1259 if (!selectionPaintInvalidationMap)
1260 selectionPaintInvalidationMap = new SelectionPaintInvalidationMap();
1261
1262 selectionPaintInvalidationMap->set(this, selectionRect);
1263 }
1264
1265 void RenderObject::invalidateSelectionIfNeeded(const RenderLayerModelObject& pai ntInvalidationContainer, PaintInvalidationReason invalidationReason)
1245 { 1266 {
1246 if (!shouldInvalidateSelection()) 1267 if (!shouldInvalidateSelection())
1247 return; 1268 return;
1248 1269
1249 LayoutRect selection = selectionRectForPaintInvalidation(&paintInvalidationC ontainer); 1270 LayoutRect oldSelectionRect = previousSelectionRectForPaintInvalidation();
1250 // FIXME: groupedMapping() leaks the squashing abstraction. See RenderBlockS electionInfo for more details. 1271 LayoutRect previousSelectionRectForPaintInvalidation = selectionRectForPaint Invalidation(&paintInvalidationContainer);
1272 // FIXME: groupedMapping() leaks the squashing abstraction.
1251 if (paintInvalidationContainer.layer()->groupedMapping()) 1273 if (paintInvalidationContainer.layer()->groupedMapping())
1252 RenderLayer::mapRectToPaintBackingCoordinates(&paintInvalidationContaine r, selection); 1274 RenderLayer::mapRectToPaintBackingCoordinates(&paintInvalidationContaine r, previousSelectionRectForPaintInvalidation);
1253 invalidatePaintUsingContainer(&paintInvalidationContainer, selection, PaintI nvalidationSelection); 1275 setPreviousSelectionRectForPaintInvalidation(previousSelectionRectForPaintIn validation);
1276
1277 if (view()->doingFullPaintInvalidation() || isFullPaintInvalidationReason(in validationReason))
1278 return;
1279
1280 fullyInvalidatePaint(paintInvalidationContainer, PaintInvalidationSelection, oldSelectionRect, previousSelectionRectForPaintInvalidation);
1254 } 1281 }
1255 1282
1256 PaintInvalidationReason RenderObject::invalidatePaintIfNeeded(const PaintInvalid ationState& paintInvalidationState, const RenderLayerModelObject& paintInvalidat ionContainer) 1283 PaintInvalidationReason RenderObject::invalidatePaintIfNeeded(const PaintInvalid ationState& paintInvalidationState, const RenderLayerModelObject& paintInvalidat ionContainer)
1257 { 1284 {
1258 RenderView* v = view(); 1285 RenderView* v = view();
1259 if (v->document().printing()) 1286 if (v->document().printing())
1260 return PaintInvalidationNone; // Don't invalidate paints if we're printi ng. 1287 return PaintInvalidationNone; // Don't invalidate paints if we're printi ng.
1261 1288
1262 const LayoutRect oldBounds = previousPaintInvalidationRect(); 1289 const LayoutRect oldBounds = previousPaintInvalidationRect();
1263 const LayoutPoint oldLocation = previousPositionFromPaintInvalidationBacking (); 1290 const LayoutPoint oldLocation = previousPositionFromPaintInvalidationBacking ();
1264 const LayoutRect newBounds = boundsRectForPaintInvalidation(&paintInvalidati onContainer, &paintInvalidationState); 1291 const LayoutRect newBounds = boundsRectForPaintInvalidation(&paintInvalidati onContainer, &paintInvalidationState);
1265 const LayoutPoint newLocation = RenderLayer::positionFromPaintInvalidationBa cking(this, &paintInvalidationContainer, &paintInvalidationState); 1292 const LayoutPoint newLocation = RenderLayer::positionFromPaintInvalidationBa cking(this, &paintInvalidationContainer, &paintInvalidationState);
1266 setPreviousPaintInvalidationRect(newBounds); 1293 setPreviousPaintInvalidationRect(newBounds);
1267 setPreviousPositionFromPaintInvalidationBacking(newLocation); 1294 setPreviousPositionFromPaintInvalidationBacking(newLocation);
1268 1295
1269 PaintInvalidationReason invalidationReason = paintInvalidationReason(paintIn validationContainer, oldBounds, oldLocation, newBounds, newLocation); 1296 PaintInvalidationReason invalidationReason = paintInvalidationReason(paintIn validationContainer, oldBounds, oldLocation, newBounds, newLocation);
1270 1297
1298 // We need to invalidate the selection before checking for whether we are do ing a full invalidation.
1299 // This is because we need to update the old rect regardless.
1300 invalidateSelectionIfNeeded(paintInvalidationContainer, invalidationReason);
1301
1271 // If we are set to do a full paint invalidation that means the RenderView w ill issue 1302 // If we are set to do a full paint invalidation that means the RenderView w ill issue
1272 // paint invalidations. We can then skip issuing of paint invalidations for the child 1303 // paint invalidations. We can then skip issuing of paint invalidations for the child
1273 // renderers as they'll be covered by the RenderView. 1304 // renderers as they'll be covered by the RenderView.
1274 if (view()->doingFullPaintInvalidation()) 1305 if (view()->doingFullPaintInvalidation())
1275 return invalidationReason; 1306 return invalidationReason;
1276 1307
1277 TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("blink.invalidation"), "RenderObject: :invalidatePaintIfNeeded()", 1308 TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("blink.invalidation"), "RenderObject: :invalidatePaintIfNeeded()",
1278 "object", this->debugName().ascii(), 1309 "object", this->debugName().ascii(),
1279 "info", jsonObjectForOldAndNewRects(oldBounds, oldLocation, newBounds, n ewLocation)); 1310 "info", jsonObjectForOldAndNewRects(oldBounds, oldLocation, newBounds, n ewLocation));
1280 1311
1281 invalidateSelectionIfNeeded(paintInvalidationContainer);
1282
1283 if (invalidationReason == PaintInvalidationNone) 1312 if (invalidationReason == PaintInvalidationNone)
1284 return invalidationReason; 1313 return invalidationReason;
1285 1314
1286 if (invalidationReason == PaintInvalidationIncremental) { 1315 if (invalidationReason == PaintInvalidationIncremental) {
1287 incrementallyInvalidatePaint(paintInvalidationContainer, oldBounds, newB ounds, newLocation); 1316 incrementallyInvalidatePaint(paintInvalidationContainer, oldBounds, newB ounds, newLocation);
1288 return invalidationReason; 1317 return invalidationReason;
1289 } 1318 }
1290 1319
1291 fullyInvalidatePaint(paintInvalidationContainer, invalidationReason, oldBoun ds, newBounds); 1320 fullyInvalidatePaint(paintInvalidationContainer, invalidationReason, oldBoun ds, newBounds);
1292 return invalidationReason; 1321 return invalidationReason;
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2337 // m_style is null in cases of partial construction. Any handler we added 2366 // m_style is null in cases of partial construction. Any handler we added
2338 // previously may have already been removed by the Document independently. 2367 // previously may have already been removed by the Document independently.
2339 if (node() && !node()->isTextNode() && m_style && m_style->touchAction() != TouchActionAuto) { 2368 if (node() && !node()->isTextNode() && m_style && m_style->touchAction() != TouchActionAuto) {
2340 EventHandlerRegistry& registry = document().frameHost()->eventHandlerReg istry(); 2369 EventHandlerRegistry& registry = document().frameHost()->eventHandlerReg istry();
2341 if (registry.eventHandlerTargets(EventHandlerRegistry::TouchEvent)->cont ains(node())) 2370 if (registry.eventHandlerTargets(EventHandlerRegistry::TouchEvent)->cont ains(node()))
2342 registry.didRemoveEventHandler(*node(), EventHandlerRegistry::TouchE vent); 2371 registry.didRemoveEventHandler(*node(), EventHandlerRegistry::TouchE vent);
2343 } 2372 }
2344 2373
2345 setAncestorLineBoxDirty(false); 2374 setAncestorLineBoxDirty(false);
2346 2375
2376 if (selectionPaintInvalidationMap)
2377 selectionPaintInvalidationMap->remove(this);
2378
2347 clearLayoutRootIfNeeded(); 2379 clearLayoutRootIfNeeded();
2348 } 2380 }
2349 2381
2350 void RenderObject::insertedIntoTree() 2382 void RenderObject::insertedIntoTree()
2351 { 2383 {
2352 // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion. 2384 // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion.
2353 2385
2354 // Keep our layer hierarchy updated. Optimize for the common case where we d on't have any children 2386 // Keep our layer hierarchy updated. Optimize for the common case where we d on't have any children
2355 // and don't have a layer attached to ourselves. 2387 // and don't have a layer attached to ourselves.
2356 RenderLayer* layer = 0; 2388 RenderLayer* layer = 0;
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3153 { 3185 {
3154 if (object1) { 3186 if (object1) {
3155 const blink::RenderObject* root = object1; 3187 const blink::RenderObject* root = object1;
3156 while (root->parent()) 3188 while (root->parent())
3157 root = root->parent(); 3189 root = root->parent();
3158 root->showRenderTreeAndMark(object1, "*", object2, "-", 0); 3190 root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
3159 } 3191 }
3160 } 3192 }
3161 3193
3162 #endif 3194 #endif
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