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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
6 #define WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 6 #define WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
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69 virtual WGC3Denum getGraphicsResetStatusARB(); | 69 virtual WGC3Denum getGraphicsResetStatusARB(); |
70 | 70 |
71 ::gpu::ContextSupport* GetContextSupport(); | 71 ::gpu::ContextSupport* GetContextSupport(); |
72 | 72 |
73 ::gpu::gles2::GLES2Implementation* GetImplementation() { | 73 ::gpu::gles2::GLES2Implementation* GetImplementation() { |
74 return real_gl_; | 74 return real_gl_; |
75 } | 75 } |
76 | 76 |
77 private: | 77 private: |
78 WebGraphicsContext3DInProcessCommandBufferImpl( | 78 WebGraphicsContext3DInProcessCommandBufferImpl( |
79 scoped_ptr< ::gpu::GLInProcessContext> context, | 79 scoped_ptr<::gpu::GLInProcessContext> context, |
80 const blink::WebGraphicsContext3D::Attributes& attributes, | 80 const blink::WebGraphicsContext3D::Attributes& attributes, |
81 bool lose_context_when_out_of_memory, | 81 bool lose_context_when_out_of_memory, |
82 bool is_offscreen, | 82 bool is_offscreen, |
83 gfx::AcceleratedWidget window); | 83 gfx::AcceleratedWidget window, |
84 ::gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, | |
85 ::gpu::ImageFactory* image_factory); | |
no sievers
2014/10/17 21:16:50
Do we need these changes?
It's weird in the constr
reveman
2014/10/17 22:36:17
Right, this must have been confusing :) Removed th
| |
84 | 86 |
85 void OnContextLost(); | 87 void OnContextLost(); |
86 | 88 |
87 bool MaybeInitializeGL(); | 89 bool MaybeInitializeGL(); |
88 | 90 |
89 // Used to try to find bugs in code that calls gl directly through the gl api | 91 // Used to try to find bugs in code that calls gl directly through the gl api |
90 // instead of going through WebGraphicsContext3D. | 92 // instead of going through WebGraphicsContext3D. |
91 void ClearContext(); | 93 void ClearContext(); |
92 | 94 |
93 ::gpu::gles2::ContextCreationAttribHelper attribs_; | 95 ::gpu::gles2::ContextCreationAttribHelper attribs_; |
94 bool share_resources_; | 96 bool share_resources_; |
95 bool webgl_context_; | 97 bool webgl_context_; |
96 | 98 |
97 bool is_offscreen_; | 99 bool is_offscreen_; |
98 // Only used when not offscreen. | 100 // Only used when not offscreen. |
99 gfx::AcceleratedWidget window_; | 101 gfx::AcceleratedWidget window_; |
100 | 102 |
101 // The context we use for OpenGL rendering. | 103 // The context we use for OpenGL rendering. |
102 scoped_ptr< ::gpu::GLInProcessContext> context_; | 104 scoped_ptr< ::gpu::GLInProcessContext> context_; |
103 // The GLES2Implementation we use for OpenGL rendering. | 105 // The GLES2Implementation we use for OpenGL rendering. |
104 ::gpu::gles2::GLES2Implementation* real_gl_; | 106 ::gpu::gles2::GLES2Implementation* real_gl_; |
107 | |
108 ::gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; | |
109 ::gpu::ImageFactory* image_factory_; | |
105 }; | 110 }; |
106 | 111 |
107 } // namespace gpu | 112 } // namespace gpu |
108 } // namespace webkit | 113 } // namespace webkit |
109 | 114 |
110 #endif // WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL _H_ | 115 #endif // WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL _H_ |
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