Chromium Code Reviews| Index: content/renderer/scheduler/renderer_scheduler.cc |
| diff --git a/content/renderer/scheduler/renderer_scheduler.cc b/content/renderer/scheduler/renderer_scheduler.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5b3872321abcee60e2785ac280a473d09c96541e |
| --- /dev/null |
| +++ b/content/renderer/scheduler/renderer_scheduler.cc |
| @@ -0,0 +1,103 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/renderer/scheduler/renderer_scheduler.h" |
| + |
| +#include "base/bind.h" |
| +#include "base/message_loop/message_loop_proxy.h" |
| +#include "cc/output/begin_frame_args.h" |
| +#include "content/renderer/scheduler/renderer_scheduler_selector.h" |
| + |
| +namespace content { |
| + |
| +RendererScheduler::RendererScheduler() |
| + : renderer_scheduler_selector_(new RendererSchedulerSelector()), |
| + task_queue_manager_(kTaskAndControlQueueCount, |
| + base::MessageLoopProxy::current(), |
| + renderer_scheduler_selector_.get()), |
| + control_task_runner_( |
| + task_queue_manager_.TaskRunnerForQueue(kControlQueue)) { |
|
Sami
2014/10/20 13:31:08
Is this intended with git cl format? Looks a bit w
rmcilroy
2014/10/21 17:21:27
Done.
|
| + renderer_scheduler_selector_->SetQueuePriority( |
| + kControlQueue, RendererSchedulerSelector::kControlPriority);; |
|
Sami
2014/10/20 13:31:08
nit: extra ;
rmcilroy
2014/10/21 17:21:27
Done.
|
| + renderer_scheduler_selector_->DisableQueue(kIdleTaskQueue); |
| + task_queue_manager_.SetAutoPump(kIdleTaskQueue, false); |
| +} |
| + |
| +RendererScheduler::~RendererScheduler() { |
| +} |
| + |
| +scoped_refptr<base::SingleThreadTaskRunner> |
| +RendererScheduler::TaskRunnerForQueue(QueueId queue) { |
| + return task_queue_manager_.TaskRunnerForQueue(queue); |
| +} |
| + |
| +void RendererScheduler::WillBeginFrame(const cc::BeginFrameArgs& args) { |
| + main_thread_checker_.CalledOnValidThread(); |
| + EndIdlePeriod(); |
| + estimated_next_frame_begin_ = args.frame_time + args.interval; |
| +} |
| + |
| +void RendererScheduler::DidCommitFrameToCompositor() { |
| + main_thread_checker_.CalledOnValidThread(); |
| + if (base::TimeTicks::Now() < estimated_next_frame_begin_) { |
|
Sami
2014/10/20 13:31:08
Please use gfx::FrameTime::Now() when comparing Be
rmcilroy
2014/10/21 17:21:27
Done.
|
| + StartIdlePeriod(); |
| + } |
| +} |
| + |
| +void RendererScheduler::DidReceiveInputEvent() { |
| + control_task_runner_->PostTask( |
|
Sami
2014/10/20 13:31:08
I guess Alex already brought this up but somehow w
rmcilroy
2014/10/21 17:21:27
Done. Using policy_may_need_update_ bit to ensure
|
| + FROM_HERE, |
| + base::Bind(&RendererScheduler::EnterSchedulerPolicy, |
| + base::Unretained(this), |
| + kCompositorPriorityPolicy)); |
| +} |
| + |
| +bool RendererScheduler::ShouldYieldForHighPriorityWork() { |
| + return (SchedulerPolicy() == kCompositorPriorityPolicy) && |
|
petrcermak
2014/10/20 17:43:35
nit - is there any reason for the brackets?
rmcilroy
2014/10/21 17:21:27
Nope, removed.
|
| + task_queue_manager_.PollQueue(kCompositorTaskQueue); |
| +} |
| + |
| +base::TimeTicks RendererScheduler::CurrentFrameDeadlineForIdleTasks() const { |
| + main_thread_checker_.CalledOnValidThread(); |
| + return estimated_next_frame_begin_; |
| +} |
| + |
| +RendererScheduler::Policy RendererScheduler::SchedulerPolicy() const { |
| + return static_cast<Policy>(base::subtle::Acquire_Load(¤t_policy_)); |
| +} |
| + |
| +void RendererScheduler::EnterSchedulerPolicy(Policy policy) { |
|
alexclarke
2014/10/20 12:48:35
With an eye to the future where we may have a load
rmcilroy
2014/10/21 17:21:27
Agreed - I've updated this to be simply UpdatePoli
|
| + main_thread_checker_.CalledOnValidThread(); |
| + if (SchedulerPolicy() != policy) { |
| + switch(policy) { |
| + case kCompositorPriorityPolicy: |
| + renderer_scheduler_selector_->SetQueuePriority( |
| + kCompositorTaskQueue, RendererSchedulerSelector::kHighPriority); |
| + control_task_runner_->PostDelayedTask( |
| + FROM_HERE, |
| + base::Bind(&RendererScheduler::EnterSchedulerPolicy, |
|
Sami
2014/10/20 13:31:08
This is nice way to get back to normal mode.
rmcilroy
2014/10/21 17:21:27
Acknowledged.
|
| + base::Unretained(this), |
| + kNormalPriorityPolicy), |
| + kCompositoryPriorityAfterTouchTime); |
| + break; |
| + case kNormalPriorityPolicy: |
| + renderer_scheduler_selector_->SetQueuePriority( |
| + kCompositorTaskQueue, RendererSchedulerSelector::kNormalPriority); |
| + break; |
| + } |
| + base::subtle::Release_Store(¤t_policy_, policy); |
| + } |
| +} |
| + |
| +void RendererScheduler::StartIdlePeriod() { |
| + renderer_scheduler_selector_->EnableQueue( |
| + kIdleTaskQueue, RendererSchedulerSelector::kBestEffortPriority); |
| + task_queue_manager_.PumpQueue(kIdleTaskQueue); |
| +} |
| + |
| +void RendererScheduler::EndIdlePeriod() { |
| + renderer_scheduler_selector_->DisableQueue(kIdleTaskQueue); |
| +} |
| + |
| +} // namespace content |