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Unified Diff: content/renderer/scheduler/renderer_scheduler.h

Issue 664963002: content: Add RendererScheduler. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix nits Created 6 years, 2 months ago
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Index: content/renderer/scheduler/renderer_scheduler.h
diff --git a/content/renderer/scheduler/renderer_scheduler.h b/content/renderer/scheduler/renderer_scheduler.h
new file mode 100644
index 0000000000000000000000000000000000000000..193200919c5ad8c53799a62ce08e2a103ac79545
--- /dev/null
+++ b/content/renderer/scheduler/renderer_scheduler.h
@@ -0,0 +1,65 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_
+#define CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_
+
+#include "base/atomicops.h"
+#include "base/synchronization/lock.h"
+#include "base/threading/thread_checker.h"
+#include "content/renderer/scheduler/single_thread_idle_task_runner.h"
+#include "content/renderer/scheduler/task_queue_manager.h"
+
+namespace cc {
+struct BeginFrameArgs;
+}
+
+namespace content {
+
+class CONTENT_EXPORT RendererScheduler {
+ public:
+ virtual ~RendererScheduler();
+ static scoped_ptr<RendererScheduler> Create();
+
+ // Returns the default task runner.
+ virtual scoped_refptr<base::SingleThreadTaskRunner> DefaultTaskRunner() = 0;
+
+ // Returns the compositor task runner.
+ virtual scoped_refptr<base::SingleThreadTaskRunner>
+ CompositorTaskRunner() = 0;
+
+ // Returns the idle task runner. Tasks posted to this runner may be reordered
+ // relative to other task types and may be starved for an arbitrarily long
+ // time if no idle time is available.
+ virtual scoped_refptr<SingleThreadIdleTaskRunner> IdleTaskRunner() = 0;
+
+ // Called to notify about the start of a new frame. Must be called from the
+ // main thread.
+ virtual void WillBeginFrame(const cc::BeginFrameArgs& args) = 0;
+
+ // Called to notify that a previously begun frame was committed. Must be
+ // called from the main thread.
+ virtual void DidCommitFrameToCompositor() = 0;
+
+ // Tells the scheduler that the system received an input event. Can be called
+ // on any thread.
+ virtual void DidReceiveInputEvent() = 0;
+
+ // Returns true if there is high priority work pending on the main thread
+ // and the caller should yield to let the scheduler service that work.
+ // Must be called from the main thread.
+ virtual bool ShouldYieldForHighPriorityWork() = 0;
+
+ // Shuts down the scheduler by draining any remaining pending work in the work
+ // queues.
+ virtual void Shutdown() = 0;
+
+ protected:
+ RendererScheduler();
+ DISALLOW_COPY_AND_ASSIGN(RendererScheduler);
+};
+
+} // namespace content
+
+#endif // CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_

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