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Unified Diff: content/renderer/scheduler/renderer_scheduler_selector.cc

Issue 664963002: content: Add RendererScheduler. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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Index: content/renderer/scheduler/renderer_scheduler_selector.cc
diff --git a/content/renderer/scheduler/renderer_scheduler_selector.cc b/content/renderer/scheduler/renderer_scheduler_selector.cc
new file mode 100644
index 0000000000000000000000000000000000000000..7d312b8a096afb4558af3c8e40240dd58cfe0f7d
--- /dev/null
+++ b/content/renderer/scheduler/renderer_scheduler_selector.cc
@@ -0,0 +1,115 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/renderer/scheduler/renderer_scheduler_selector.h"
+
+#include "base/logging.h"
+#include "base/pending_task.h"
+
+namespace content {
+
+namespace {
+ int kBitsInByte = 8;
+}
picksi1 2014/10/20 11:42:04 Does this exist elsewhere as a constant already?
rmcilroy 2014/10/21 17:21:27 Changed to CHAR_BITS as suggested by Petr.
+
+RendererSchedulerSelector::RendererSchedulerSelector() { }
+
+RendererSchedulerSelector::~RendererSchedulerSelector() { }
+
+void RendererSchedulerSelector::RegisterWorkQueues(
+ const std::vector<const base::TaskQueue*>& work_queues) {
+ main_thread_checker_.CalledOnValidThread();
+ DCHECK(work_queues.size() < queue_priorities_[kNormalPriority] * kBitsInByte);
+ work_queues_ = work_queues;
+ // By default, all work queues are set to normal priority.
+ queue_priorities_[kControlPriority] = 0;
+ queue_priorities_[kHighPriority] = 0;
+ queue_priorities_[kNormalPriority] = (1 << work_queues.size()) - 1;
picksi1 2014/10/20 11:42:04 Is it worth doing setting the initial bits here to
rmcilroy 2014/10/21 17:21:27 I could do this but I'm not sure it's worth it. H
+ queue_priorities_[kBestEffortPriority] = 0;
+}
+
+RendererSchedulerSelector::QueuePriority RendererSchedulerSelector::NextPriorty(
+ QueuePriority priority) {
+ DCHECK(priority < kQueuePriorityCount);
+ return static_cast<QueuePriority>(static_cast<int>(priority) + 1);
+}
+
+void RendererSchedulerSelector::SetQueuePriority(
+ size_t queue_id, QueuePriority set_priority) {
+ main_thread_checker_.CalledOnValidThread();
+ DCHECK(queue_id < work_queues_.size());
+ DCHECK(set_priority < kQueuePriorityCount);
+ int64_t queue_id_mask_ = 1 << queue_id;
+ for (QueuePriority priority = kControlPriority;
+ priority < kQueuePriorityCount;
+ priority = NextPriorty(priority)) {
+ if (priority == set_priority) {
+ queue_priorities_[priority] |= queue_id_mask_;
+ } else {
+ queue_priorities_[priority] &= ~queue_id_mask_;
+ }
+ }
picksi1 2014/10/20 11:42:04 Does each queue only exist in a single 'priority'
rmcilroy 2014/10/21 17:21:27 Good point, I went with the second option. Done.
+}
+
+void RendererSchedulerSelector::EnableQueue(
+ size_t queue_id, QueuePriority priority) {
+ SetQueuePriority(queue_id, priority);
+}
+
+void RendererSchedulerSelector::DisableQueue(size_t queue_id) {
+ main_thread_checker_.CalledOnValidThread();
+ DCHECK(queue_id < work_queues_.size());
+ int64_t queue_id_mask_ = 1 << queue_id;
+ for (QueuePriority priority = kControlPriority;
+ priority < kQueuePriorityCount;
+ priority = NextPriorty(priority)) {
+ queue_priorities_[priority] &= ~queue_id_mask_;
+ }
+}
+
+bool RendererSchedulerSelector::QueueEnabledWithPriority(
+ size_t queue_id, QueuePriority priority) {
+ DCHECK(queue_id < work_queues_.size());
+ DCHECK(priority < kQueuePriorityCount);
+ return queue_priorities_[priority] & (1 << queue_id);
+}
picksi1 2014/10/20 11:42:04 There's a lot of (1<<queue_id)'s in the code. Shou
rmcilroy 2014/10/21 17:21:27 Done.
+
+bool RendererSchedulerSelector::ChooseOldestWithPriority(
+ QueuePriority priority, size_t* out_queue_index) {
+ bool found_non_empty_queue = false;
+ size_t chosen_queue = 0;
+ for (size_t queue_id = 0; queue_id < work_queues_.size(); queue_id++) {
+ if (!QueueEnabledWithPriority(queue_id, priority) ||
+ work_queues_[queue_id]->empty()) {
+ continue;
+ }
picksi1 2014/10/20 11:42:04 For clarity it might be worth breaking this 'if' s
rmcilroy 2014/10/21 17:21:27 I changed the order, but I'm not sure I agree that
+ if (!found_non_empty_queue ||
+ work_queues_[queue_id]->front() < work_queues_[chosen_queue]->front()) {
+ found_non_empty_queue = true;
+ chosen_queue = queue_id;
+ }
+ }
+
+ if (found_non_empty_queue) {
+ *out_queue_index = chosen_queue;
+ }
+ return found_non_empty_queue;
+}
+
+bool RendererSchedulerSelector::SelectWorkQueueToService(
+ size_t* out_queue_index) {
+ main_thread_checker_.CalledOnValidThread();
+ DCHECK(work_queues_.size());
+ for (QueuePriority priority = kControlPriority;
+ priority < kQueuePriorityCount;
+ priority = NextPriorty(priority)) {
+ if (ChooseOldestWithPriority(priority, out_queue_index)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+} // namespace content

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