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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/renderer/scheduler/renderer_scheduler.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/message_loop/message_loop_proxy.h" | |
9 #include "cc/output/begin_frame_args.h" | |
10 #include "content/renderer/scheduler/renderer_scheduler_selector.h" | |
11 | |
12 namespace content { | |
13 | |
14 RendererScheduler::RendererScheduler() | |
15 : renderer_scheduler_selector_(new RendererSchedulerSelector()), | |
16 task_queue_manager_(kTaskAndControlQueueCount, | |
17 base::MessageLoopProxy::current(), | |
18 renderer_scheduler_selector_.get()), | |
19 control_task_runner_( | |
20 task_queue_manager_.TaskRunnerForQueue(kControlQueue)) { | |
Sami
2014/10/20 13:31:08
Is this intended with git cl format? Looks a bit w
rmcilroy
2014/10/21 17:21:27
Done.
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21 renderer_scheduler_selector_->SetQueuePriority( | |
22 kControlQueue, RendererSchedulerSelector::kControlPriority);; | |
Sami
2014/10/20 13:31:08
nit: extra ;
rmcilroy
2014/10/21 17:21:27
Done.
| |
23 renderer_scheduler_selector_->DisableQueue(kIdleTaskQueue); | |
24 task_queue_manager_.SetAutoPump(kIdleTaskQueue, false); | |
25 } | |
26 | |
27 RendererScheduler::~RendererScheduler() { | |
28 } | |
29 | |
30 scoped_refptr<base::SingleThreadTaskRunner> | |
31 RendererScheduler::TaskRunnerForQueue(QueueId queue) { | |
32 return task_queue_manager_.TaskRunnerForQueue(queue); | |
33 } | |
34 | |
35 void RendererScheduler::WillBeginFrame(const cc::BeginFrameArgs& args) { | |
36 main_thread_checker_.CalledOnValidThread(); | |
37 EndIdlePeriod(); | |
38 estimated_next_frame_begin_ = args.frame_time + args.interval; | |
39 } | |
40 | |
41 void RendererScheduler::DidCommitFrameToCompositor() { | |
42 main_thread_checker_.CalledOnValidThread(); | |
43 if (base::TimeTicks::Now() < estimated_next_frame_begin_) { | |
Sami
2014/10/20 13:31:08
Please use gfx::FrameTime::Now() when comparing Be
rmcilroy
2014/10/21 17:21:27
Done.
| |
44 StartIdlePeriod(); | |
45 } | |
46 } | |
47 | |
48 void RendererScheduler::DidReceiveInputEvent() { | |
49 control_task_runner_->PostTask( | |
Sami
2014/10/20 13:31:08
I guess Alex already brought this up but somehow w
rmcilroy
2014/10/21 17:21:27
Done. Using policy_may_need_update_ bit to ensure
| |
50 FROM_HERE, | |
51 base::Bind(&RendererScheduler::EnterSchedulerPolicy, | |
52 base::Unretained(this), | |
53 kCompositorPriorityPolicy)); | |
54 } | |
55 | |
56 bool RendererScheduler::ShouldYieldForHighPriorityWork() { | |
57 return (SchedulerPolicy() == kCompositorPriorityPolicy) && | |
petrcermak
2014/10/20 17:43:35
nit - is there any reason for the brackets?
rmcilroy
2014/10/21 17:21:27
Nope, removed.
| |
58 task_queue_manager_.PollQueue(kCompositorTaskQueue); | |
59 } | |
60 | |
61 base::TimeTicks RendererScheduler::CurrentFrameDeadlineForIdleTasks() const { | |
62 main_thread_checker_.CalledOnValidThread(); | |
63 return estimated_next_frame_begin_; | |
64 } | |
65 | |
66 RendererScheduler::Policy RendererScheduler::SchedulerPolicy() const { | |
67 return static_cast<Policy>(base::subtle::Acquire_Load(¤t_policy_)); | |
68 } | |
69 | |
70 void RendererScheduler::EnterSchedulerPolicy(Policy policy) { | |
alexclarke
2014/10/20 12:48:35
With an eye to the future where we may have a load
rmcilroy
2014/10/21 17:21:27
Agreed - I've updated this to be simply UpdatePoli
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71 main_thread_checker_.CalledOnValidThread(); | |
72 if (SchedulerPolicy() != policy) { | |
73 switch(policy) { | |
74 case kCompositorPriorityPolicy: | |
75 renderer_scheduler_selector_->SetQueuePriority( | |
76 kCompositorTaskQueue, RendererSchedulerSelector::kHighPriority); | |
77 control_task_runner_->PostDelayedTask( | |
78 FROM_HERE, | |
79 base::Bind(&RendererScheduler::EnterSchedulerPolicy, | |
Sami
2014/10/20 13:31:08
This is nice way to get back to normal mode.
rmcilroy
2014/10/21 17:21:27
Acknowledged.
| |
80 base::Unretained(this), | |
81 kNormalPriorityPolicy), | |
82 kCompositoryPriorityAfterTouchTime); | |
83 break; | |
84 case kNormalPriorityPolicy: | |
85 renderer_scheduler_selector_->SetQueuePriority( | |
86 kCompositorTaskQueue, RendererSchedulerSelector::kNormalPriority); | |
87 break; | |
88 } | |
89 base::subtle::Release_Store(¤t_policy_, policy); | |
90 } | |
91 } | |
92 | |
93 void RendererScheduler::StartIdlePeriod() { | |
94 renderer_scheduler_selector_->EnableQueue( | |
95 kIdleTaskQueue, RendererSchedulerSelector::kBestEffortPriority); | |
96 task_queue_manager_.PumpQueue(kIdleTaskQueue); | |
97 } | |
98 | |
99 void RendererScheduler::EndIdlePeriod() { | |
100 renderer_scheduler_selector_->DisableQueue(kIdleTaskQueue); | |
101 } | |
102 | |
103 } // namespace content | |
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