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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/renderer/scheduler/renderer_scheduler_impl.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/message_loop/message_loop_proxy.h" | |
9 #include "cc/output/begin_frame_args.h" | |
10 #include "content/renderer/scheduler/renderer_task_queue_selector.h" | |
11 #include "ui/gfx/frame_time.h" | |
12 | |
13 namespace content { | |
14 | |
15 RendererSchedulerImpl::RendererSchedulerImpl() | |
16 : RendererSchedulerImpl(base::MessageLoopProxy::current()) { | |
17 } | |
18 | |
19 RendererSchedulerImpl::RendererSchedulerImpl( | |
20 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner) | |
21 : renderer_task_queue_selector_(new RendererTaskQueueSelector()), | |
22 task_queue_manager_( | |
23 new TaskQueueManager(TASK_QUEUE_COUNT, | |
24 main_task_runner, | |
25 renderer_task_queue_selector_.get())), | |
26 control_task_runner_( | |
27 task_queue_manager_->TaskRunnerForQueue(CONTROL_TASK_QUEUE)), | |
28 default_task_runner_( | |
29 task_queue_manager_->TaskRunnerForQueue(DEFAULT_TASK_QUEUE)), | |
30 compositor_task_runner_( | |
31 task_queue_manager_->TaskRunnerForQueue(COMPOSITOR_TASK_QUEUE)), | |
32 current_policy_(NORMAL_PRIORITY_POLICY), | |
33 policy_may_need_update_(0), | |
34 weak_factory_(this) { | |
35 weak_renderer_scheduler_ptr_ = weak_factory_.GetWeakPtr(); | |
36 idle_task_runner_ = make_scoped_refptr(new SingleThreadIdleTaskRunner( | |
37 task_queue_manager_->TaskRunnerForQueue(IDLE_TASK_QUEUE), | |
38 weak_factory_.GetWeakPtr())); | |
39 renderer_task_queue_selector_->SetQueuePriority( | |
40 CONTROL_TASK_QUEUE, RendererTaskQueueSelector::CONTROL_PRIORITY); | |
41 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); | |
42 task_queue_manager_->SetAutoPump(IDLE_TASK_QUEUE, false); | |
43 } | |
44 | |
45 RendererSchedulerImpl::~RendererSchedulerImpl() { | |
46 } | |
47 | |
48 void RendererSchedulerImpl::Shutdown() { | |
49 task_queue_manager_.reset(); | |
50 } | |
51 | |
52 scoped_refptr<base::SingleThreadTaskRunner> | |
53 RendererSchedulerImpl::DefaultTaskRunner() { | |
54 return default_task_runner_; | |
55 } | |
56 | |
57 scoped_refptr<base::SingleThreadTaskRunner> | |
58 RendererSchedulerImpl::CompositorTaskRunner() { | |
59 return compositor_task_runner_; | |
60 } | |
61 | |
62 scoped_refptr<SingleThreadIdleTaskRunner> | |
63 RendererSchedulerImpl::IdleTaskRunner() { | |
64 return idle_task_runner_; | |
65 } | |
66 | |
67 void RendererSchedulerImpl::WillBeginFrame(const cc::BeginFrameArgs& args) { | |
68 main_thread_checker_.CalledOnValidThread(); | |
69 if (!task_queue_manager_) | |
70 return; | |
71 | |
72 EndIdlePeriod(); | |
73 estimated_next_frame_begin_ = args.frame_time + args.interval; | |
74 } | |
75 | |
76 void RendererSchedulerImpl::DidCommitFrameToCompositor() { | |
77 main_thread_checker_.CalledOnValidThread(); | |
78 if (!task_queue_manager_) | |
79 return; | |
80 | |
81 if (Now() < estimated_next_frame_begin_) { | |
82 StartIdlePeriod(); | |
83 } | |
84 } | |
85 | |
86 void RendererSchedulerImpl::DidReceiveInputEvent() { | |
87 if (!task_queue_manager_) | |
88 return; | |
89 base::AutoLock lock(incoming_signals_lock_); | |
90 if (last_input_time_.is_null()) { | |
91 // Update scheduler policy if should start a new compositor policy mode. | |
92 base::subtle::Release_Store(&policy_may_need_update_, 1); | |
93 PostUpdatePolicyOnControlRunner(base::TimeDelta()); | |
94 } | |
95 last_input_time_ = Now(); | |
96 } | |
97 | |
98 bool RendererSchedulerImpl::ShouldYieldForHighPriorityWork() { | |
99 main_thread_checker_.CalledOnValidThread(); | |
100 if (!task_queue_manager_) | |
101 return false; | |
102 | |
103 return SchedulerPolicy() == COMPOSITOR_PRIORITY_POLICY && | |
104 !task_queue_manager_->IsQueueEmpty(COMPOSITOR_TASK_QUEUE); | |
105 } | |
106 | |
107 base::TimeTicks RendererSchedulerImpl::CurrentIdleTaskDeadline() const { | |
108 main_thread_checker_.CalledOnValidThread(); | |
109 return estimated_next_frame_begin_; | |
110 } | |
111 | |
112 RendererSchedulerImpl::Policy RendererSchedulerImpl::SchedulerPolicy() { | |
113 main_thread_checker_.CalledOnValidThread(); | |
114 if (base::subtle::Acquire_Load(&policy_may_need_update_)) { | |
115 UpdatePolicy(); | |
116 } | |
117 return current_policy_; | |
118 } | |
119 | |
120 void RendererSchedulerImpl::PostUpdatePolicyOnControlRunner( | |
121 base::TimeDelta delay) { | |
122 base::Closure closure = base::Bind(&RendererSchedulerImpl::UpdatePolicy, | |
123 weak_renderer_scheduler_ptr_); | |
124 if (delay > base::TimeDelta()) { | |
125 control_task_runner_->PostDelayedTask(FROM_HERE, closure, delay); | |
126 } else { | |
127 control_task_runner_->PostTask(FROM_HERE, closure); | |
Sami
2014/10/29 13:51:27
nit: PostTask just calls PostDelayedTask with a ze
rmcilroy
2014/10/29 15:01:26
Done.
| |
128 } | |
129 } | |
130 | |
131 void RendererSchedulerImpl::UpdatePolicy() { | |
132 main_thread_checker_.CalledOnValidThread(); | |
133 if (!task_queue_manager_) | |
134 return; | |
135 | |
136 base::AutoLock lock(incoming_signals_lock_); | |
137 base::subtle::Release_Store(&policy_may_need_update_, 0); | |
138 | |
139 Policy new_policy = NORMAL_PRIORITY_POLICY; | |
140 if (!last_input_time_.is_null()) { | |
141 base::TimeDelta compositor_priority_duration = | |
142 base::TimeDelta::FromMilliseconds(kCompositorPriorityAfterTouchMillis); | |
143 base::TimeDelta remaining_compositor_priority_duration = | |
144 last_input_time_ + compositor_priority_duration - Now(); | |
145 if (remaining_compositor_priority_duration > base::TimeDelta()) { | |
146 PostUpdatePolicyOnControlRunner(remaining_compositor_priority_duration); | |
147 new_policy = COMPOSITOR_PRIORITY_POLICY; | |
148 } else { | |
149 // Null out last_input_time_ to ensure DidReceiveInputEvent will post an | |
150 // UpdatePolicy task when it's next called. | |
151 last_input_time_ = base::TimeTicks(); | |
152 } | |
153 } | |
154 | |
155 if (new_policy == current_policy_) { | |
156 return; | |
157 } | |
158 | |
159 switch (new_policy) { | |
160 case COMPOSITOR_PRIORITY_POLICY: | |
161 renderer_task_queue_selector_->SetQueuePriority( | |
162 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::HIGH_PRIORITY); | |
163 break; | |
164 case NORMAL_PRIORITY_POLICY: | |
165 renderer_task_queue_selector_->SetQueuePriority( | |
166 COMPOSITOR_TASK_QUEUE, RendererTaskQueueSelector::NORMAL_PRIORITY); | |
167 break; | |
168 } | |
169 current_policy_ = new_policy; | |
170 } | |
171 | |
172 void RendererSchedulerImpl::StartIdlePeriod() { | |
173 renderer_task_queue_selector_->EnableQueue( | |
174 IDLE_TASK_QUEUE, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); | |
175 task_queue_manager_->PumpQueue(IDLE_TASK_QUEUE); | |
176 } | |
177 | |
178 void RendererSchedulerImpl::EndIdlePeriod() { | |
179 renderer_task_queue_selector_->DisableQueue(IDLE_TASK_QUEUE); | |
180 } | |
181 | |
182 base::TimeTicks RendererSchedulerImpl::Now() const { | |
183 return gfx::FrameTime::Now(); | |
184 } | |
185 | |
186 } // namespace content | |
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