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Side by Side Diff: content/renderer/scheduler/renderer_scheduler.h

Issue 664963002: content: Add RendererScheduler. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix bug in calculating remaining_compositor_priority_time Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_
6 #define CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_
7
8 #include "base/atomicops.h"
9 #include "base/synchronization/lock.h"
10 #include "base/threading/thread_checker.h"
11 #include "content/renderer/scheduler/single_thread_idle_task_runner.h"
12 #include "content/renderer/scheduler/task_queue_manager.h"
13
14 namespace cc {
15 struct BeginFrameArgs;
16 }
17
18 namespace content {
19
20 class RendererSchedulerSelector;
21
22 class RendererScheduler : private IdleTaskDeadlineSupplier {
23 public:
24 RendererScheduler();
25 virtual ~RendererScheduler();
26
27 // Returns the default task runner.
28 scoped_refptr<base::SingleThreadTaskRunner> DefaultTaskRunner();
29
30 // Returns the compositor task runner.
31 scoped_refptr<base::SingleThreadTaskRunner> CompositorTaskRunner();
32
33 // Returns the idle task runner. Tasks posted to this runner may be reordered
34 // relative to other task types and may be starved for an arbitrarily long
35 // time if no idle time is available.
36 scoped_refptr<SingleThreadIdleTaskRunner> IdleTaskRunner();
37
38 // Called to notify about the start of a new frame. Must be called from the
39 // main thread.
40 void WillBeginFrame(const cc::BeginFrameArgs& args);
41
42 // Called to notify that a previously begun frame was committed. Must be
43 // called from the main thread.
44 void DidCommitFrameToCompositor();
45
46 // Tells the scheduler that the system received an input event. Can be called
47 // on any thread.
48 void DidReceiveInputEvent();
49
50 // Returns true if there is high priority work pending on the main thread
51 // and the caller should yield to let the scheduler service that work.
52 // Must be called from the main thread.
53 bool ShouldYieldForHighPriorityWork();
54
55 protected:
56 RendererScheduler(
57 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_);
Sami 2014/10/24 10:46:13 Extra underscore at the end.
rmcilroy 2014/10/24 14:58:29 Done.
58
59 // Virtual for testing.
60 virtual base::TimeTicks Now() const;
61
62 private:
63 friend base::WeakPtr<content::IdleTaskDeadlineSupplier>;
64 friend class RendererSchedulerTest;
65
66 enum QueueId {
67 kDefaultTaskQueue,
68 kCompositorTaskQueue,
69 kIdleTaskQueue,
70 kControlTaskQueue,
71 // Must be the last entry.
72 kTaskQueueCount,
73 };
74
75 enum Policy {
76 kNormalPriorityPolicy,
77 kCompositorPriorityPolicy,
78 };
79
80 // The time we should stay in CompositorPriority mode for after a touch event.
81 static const int kCompositorPriorityAfterTouchMillis = 100;
82
83 // Implementation of IdleTaskDeadlineSupplier
84 virtual base::TimeTicks CurrentIdleTaskDeadline() const override;
85
86 // Returns the current scheduler policy. This may involve updating the
87 // current policy if a new signal has arrived. Must be called from the main
88 // thread.
89 Policy SchedulerPolicy();
90
91 // Updates the scheduler policy. Must be called from the main thread.
92 void UpdatePolicy();
93
94 // Start and end an idle period.
95 void StartIdlePeriod();
96 void EndIdlePeriod();
97
98 base::ThreadChecker main_thread_checker_;
99 scoped_ptr<RendererSchedulerSelector> renderer_scheduler_selector_;
100 TaskQueueManager task_queue_manager_;
101 scoped_refptr<base::SingleThreadTaskRunner> control_task_runner_;
102 scoped_refptr<SingleThreadIdleTaskRunner> idle_task_runner_;
103
104 // Don't access current_policy_ directly, instead use SchedulerPolicy().
105 base::subtle::AtomicWord policy_may_need_update_;
106 Policy current_policy_;
107
108 base::TimeTicks estimated_next_frame_begin_;
109
110 // The incoming_signals_lock_ mutex protects access to last_input_time_
111 // and write access to policy_may_need_update_.
112 base::Lock incoming_signals_lock_;
113 base::TimeTicks last_input_time_;
114
115 base::WeakPtrFactory<RendererScheduler> weak_factory_;
116 };
117
118 } // namespace content
119
120 #endif // CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_
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