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Side by Side Diff: cc/layers/ui_resource_layer.h

Issue 664173002: Prevent recreation of UI resource holder when created with resource ID (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: added unit test, going back to patch #5 Created 6 years, 1 month ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ 5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_
6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ 6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "cc/base/cc_export.h" 9 #include "cc/base/cc_export.h"
10 #include "cc/layers/layer.h" 10 #include "cc/layers/layer.h"
11 #include "cc/resources/ui_resource_client.h" 11 #include "cc/resources/ui_resource_client.h"
12 #include "ui/gfx/geometry/rect.h" 12 #include "ui/gfx/geometry/rect.h"
13 13
14 namespace cc { 14 namespace cc {
15 15
16 class LayerTreeHost; 16 class LayerTreeHost;
17 class ScopedUIResource; 17 class ScopedUIResource;
18 18
19 class CC_EXPORT UIResourceLayer : public Layer { 19 class CC_EXPORT UIResourceLayer : public Layer {
20 public: 20 public:
21 static scoped_refptr<UIResourceLayer> Create(); 21 static scoped_refptr<UIResourceLayer> Create();
22 22
23 void PushPropertiesTo(LayerImpl* layer) override; 23 void PushPropertiesTo(LayerImpl* layer) override;
24 24
25 void SetLayerTreeHost(LayerTreeHost* host) override; 25 void SetLayerTreeHost(LayerTreeHost* host) override;
26 26
27 void SetBitmap(const SkBitmap& skbitmap); 27 void SetBitmap(const SkBitmap& skbitmap);
28 28
29 // An alternative way of setting the resource to allow for sharing. 29 // An alternative way of setting the resource to allow for sharing. If you use
30 // this method, you are responsible for updating the ID if the layer moves
31 // between compositors.
30 void SetUIResourceId(UIResourceId resource_id); 32 void SetUIResourceId(UIResourceId resource_id);
31 33
34 // Exposed for testing.
35 UIResourceId GetUIResourceId();
danakj 2014/11/20 16:38:08 If it's just for testing, you could expose it with
Changwan Ryu 2014/11/20 20:52:26 Done.
36
32 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). 37 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
33 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); 38 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
34 39
35 // Sets an opacity value per vertex. It will be multiplied by the layer 40 // Sets an opacity value per vertex. It will be multiplied by the layer
36 // opacity value. 41 // opacity value.
37 void SetVertexOpacity(float bottom_left, 42 void SetVertexOpacity(float bottom_left,
38 float top_left, 43 float top_left,
39 float top_right, 44 float top_right,
40 float bottom_right); 45 float bottom_right);
41 46
42 class UIResourceHolder { 47 class UIResourceHolder {
43 public: 48 public:
44 virtual UIResourceId id() = 0; 49 virtual UIResourceId id() = 0;
45 virtual ~UIResourceHolder(); 50 virtual ~UIResourceHolder();
51 virtual bool NeedsRecreation() = 0;
46 }; 52 };
47 53
48 protected: 54 protected:
49 UIResourceLayer(); 55 UIResourceLayer();
50 ~UIResourceLayer() override; 56 ~UIResourceLayer() override;
51 57
52 bool HasDrawableContent() const override; 58 bool HasDrawableContent() const override;
53 59
54 scoped_ptr<UIResourceHolder> ui_resource_holder_; 60 scoped_ptr<UIResourceHolder> ui_resource_holder_;
55 SkBitmap bitmap_; 61 SkBitmap bitmap_;
56 62
57 gfx::PointF uv_top_left_; 63 gfx::PointF uv_top_left_;
58 gfx::PointF uv_bottom_right_; 64 gfx::PointF uv_bottom_right_;
59 float vertex_opacity_[4]; 65 float vertex_opacity_[4];
60 66
61 private: 67 private:
62 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override; 68 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
63 void RecreateUIResourceHolder(); 69 void RecreateUIResourceHolder();
64 70
65
66
67 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); 71 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer);
68 }; 72 };
69 73
70 } // namespace cc 74 } // namespace cc
71 75
72 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ 76 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_
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