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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/ui_resource_layer.h" | 5 #include "cc/layers/ui_resource_layer.h" |
6 | 6 |
7 #include "cc/layers/ui_resource_layer_impl.h" | 7 #include "cc/layers/ui_resource_layer_impl.h" |
8 #include "cc/resources/prioritized_resource.h" | 8 #include "cc/resources/prioritized_resource.h" |
9 #include "cc/resources/resource_update.h" | 9 #include "cc/resources/resource_update.h" |
10 #include "cc/resources/resource_update_queue.h" | 10 #include "cc/resources/resource_update_queue.h" |
11 #include "cc/resources/scoped_ui_resource.h" | 11 #include "cc/resources/scoped_ui_resource.h" |
12 #include "cc/resources/ui_resource_bitmap.h" | 12 #include "cc/resources/ui_resource_bitmap.h" |
13 #include "cc/trees/layer_tree_host.h" | 13 #include "cc/trees/layer_tree_host.h" |
14 | 14 |
15 namespace cc { | 15 namespace cc { |
16 | 16 |
17 | 17 |
18 namespace { | 18 namespace { |
19 | 19 |
20 class ScopedUIResourceHolder : public UIResourceLayer::UIResourceHolder { | 20 class ScopedUIResourceHolder : public UIResourceLayer::UIResourceHolder { |
21 public: | 21 public: |
22 static scoped_ptr<ScopedUIResourceHolder> Create(LayerTreeHost* host, | 22 static scoped_ptr<ScopedUIResourceHolder> Create(LayerTreeHost* host, |
23 const SkBitmap& skbitmap) { | 23 const SkBitmap& skbitmap) { |
24 return make_scoped_ptr(new ScopedUIResourceHolder(host, skbitmap)); | 24 return make_scoped_ptr(new ScopedUIResourceHolder(host, skbitmap)); |
25 } | 25 } |
26 UIResourceId id() override { return resource_->id(); } | 26 UIResourceId id() override { return resource_->id(); } |
27 | 27 |
28 bool NeedsRecreation() override { return false; } | |
29 | |
28 private: | 30 private: |
29 ScopedUIResourceHolder(LayerTreeHost* host, const SkBitmap& skbitmap) { | 31 ScopedUIResourceHolder(LayerTreeHost* host, const SkBitmap& skbitmap) { |
30 resource_ = ScopedUIResource::Create(host, UIResourceBitmap(skbitmap)); | 32 resource_ = ScopedUIResource::Create(host, UIResourceBitmap(skbitmap)); |
31 } | 33 } |
32 | 34 |
33 scoped_ptr<ScopedUIResource> resource_; | 35 scoped_ptr<ScopedUIResource> resource_; |
34 }; | 36 }; |
35 | 37 |
36 class SharedUIResourceHolder : public UIResourceLayer::UIResourceHolder { | 38 class SharedUIResourceHolder : public UIResourceLayer::UIResourceHolder { |
37 public: | 39 public: |
38 static scoped_ptr<SharedUIResourceHolder> Create(UIResourceId id) { | 40 static scoped_ptr<SharedUIResourceHolder> Create(UIResourceId id) { |
39 return make_scoped_ptr(new SharedUIResourceHolder(id)); | 41 return make_scoped_ptr(new SharedUIResourceHolder(id)); |
40 } | 42 } |
41 | 43 |
42 UIResourceId id() override { return id_; } | 44 UIResourceId id() override { return id_; } |
43 | 45 |
46 bool NeedsRecreation() override { return true; } | |
47 | |
44 private: | 48 private: |
45 explicit SharedUIResourceHolder(UIResourceId id) : id_(id) {} | 49 explicit SharedUIResourceHolder(UIResourceId id) : id_(id) {} |
46 | 50 |
47 UIResourceId id_; | 51 UIResourceId id_; |
48 }; | 52 }; |
49 | 53 |
50 } // anonymous namespace | 54 } // anonymous namespace |
51 | 55 |
52 UIResourceLayer::UIResourceHolder::~UIResourceHolder() {} | 56 UIResourceLayer::UIResourceHolder::~UIResourceHolder() {} |
53 | 57 |
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
105 if (host == layer_tree_host()) | 109 if (host == layer_tree_host()) |
106 return; | 110 return; |
107 | 111 |
108 Layer::SetLayerTreeHost(host); | 112 Layer::SetLayerTreeHost(host); |
109 | 113 |
110 // Recreate the resource hold against the new LTH. | 114 // Recreate the resource hold against the new LTH. |
111 RecreateUIResourceHolder(); | 115 RecreateUIResourceHolder(); |
112 } | 116 } |
113 | 117 |
114 void UIResourceLayer::RecreateUIResourceHolder() { | 118 void UIResourceLayer::RecreateUIResourceHolder() { |
115 ui_resource_holder_ = nullptr; | |
116 if (layer_tree_host() && !bitmap_.empty()) { | 119 if (layer_tree_host() && !bitmap_.empty()) { |
117 ui_resource_holder_ = | 120 ui_resource_holder_ = |
118 ScopedUIResourceHolder::Create(layer_tree_host(), bitmap_); | 121 ScopedUIResourceHolder::Create(layer_tree_host(), bitmap_); |
122 } else if (ui_resource_holder_ && !ui_resource_holder_->NeedsRecreation()) { | |
danakj
2014/11/20 16:38:08
I think we could possibly make this simpler to fol
Changwan Ryu
2014/11/20 20:52:26
I'm not sure I'm following you correctly, but I'm
danakj
2014/11/20 20:56:04
You only have a bitmap_ != null if you called SetB
Changwan Ryu
2014/11/20 21:29:40
How about now?
| |
123 ui_resource_holder_ = nullptr; | |
119 } | 124 } |
120 UpdateDrawsContent(HasDrawableContent()); | 125 UpdateDrawsContent(HasDrawableContent()); |
121 } | 126 } |
122 | 127 |
123 void UIResourceLayer::SetBitmap(const SkBitmap& skbitmap) { | 128 void UIResourceLayer::SetBitmap(const SkBitmap& skbitmap) { |
124 bitmap_ = skbitmap; | 129 bitmap_ = skbitmap; |
125 | 130 |
126 RecreateUIResourceHolder(); | 131 RecreateUIResourceHolder(); |
127 SetNeedsCommit(); | 132 SetNeedsCommit(); |
128 } | 133 } |
129 | 134 |
130 void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) { | 135 void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) { |
131 if (ui_resource_holder_ && ui_resource_holder_->id() == resource_id) | 136 if (ui_resource_holder_ && ui_resource_holder_->id() == resource_id) |
132 return; | 137 return; |
133 | 138 |
134 if (resource_id) | 139 if (resource_id) |
135 ui_resource_holder_ = SharedUIResourceHolder::Create(resource_id); | 140 ui_resource_holder_ = SharedUIResourceHolder::Create(resource_id); |
136 else | 141 else |
137 ui_resource_holder_ = nullptr; | 142 ui_resource_holder_ = nullptr; |
138 | 143 |
139 UpdateDrawsContent(HasDrawableContent()); | 144 UpdateDrawsContent(HasDrawableContent()); |
140 SetNeedsCommit(); | 145 SetNeedsCommit(); |
141 } | 146 } |
142 | 147 |
148 UIResourceId UIResourceLayer::GetUIResourceId() { | |
149 if (ui_resource_holder_) | |
150 return ui_resource_holder_->id(); | |
151 return 0; | |
152 } | |
153 | |
143 bool UIResourceLayer::HasDrawableContent() const { | 154 bool UIResourceLayer::HasDrawableContent() const { |
144 return ui_resource_holder_ && ui_resource_holder_->id() && | 155 return ui_resource_holder_ && ui_resource_holder_->id() && |
145 Layer::HasDrawableContent(); | 156 Layer::HasDrawableContent(); |
146 } | 157 } |
147 | 158 |
148 void UIResourceLayer::PushPropertiesTo(LayerImpl* layer) { | 159 void UIResourceLayer::PushPropertiesTo(LayerImpl* layer) { |
149 Layer::PushPropertiesTo(layer); | 160 Layer::PushPropertiesTo(layer); |
150 UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer); | 161 UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer); |
151 | 162 |
152 if (!ui_resource_holder_) { | 163 if (!ui_resource_holder_) { |
153 layer_impl->SetUIResourceId(0); | 164 layer_impl->SetUIResourceId(0); |
154 } else { | 165 } else { |
155 DCHECK(layer_tree_host()); | 166 DCHECK(layer_tree_host()); |
156 | 167 |
157 gfx::Size image_size = | 168 gfx::Size image_size = |
158 layer_tree_host()->GetUIResourceSize(ui_resource_holder_->id()); | 169 layer_tree_host()->GetUIResourceSize(ui_resource_holder_->id()); |
159 layer_impl->SetUIResourceId(ui_resource_holder_->id()); | 170 layer_impl->SetUIResourceId(ui_resource_holder_->id()); |
160 layer_impl->SetImageBounds(image_size); | 171 layer_impl->SetImageBounds(image_size); |
161 layer_impl->SetUV(uv_top_left_, uv_bottom_right_); | 172 layer_impl->SetUV(uv_top_left_, uv_bottom_right_); |
162 layer_impl->SetVertexOpacity(vertex_opacity_); | 173 layer_impl->SetVertexOpacity(vertex_opacity_); |
163 } | 174 } |
164 } | 175 } |
165 | 176 |
166 } // namespace cc | 177 } // namespace cc |
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