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Side by Side Diff: cc/layers/ui_resource_layer.h

Issue 664173002: Prevent recreation of UI resource holder when created with resource ID (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: adding SetPersistentUIResourceID Created 6 years, 1 month ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ 5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_
6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ 6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "cc/base/cc_export.h" 9 #include "cc/base/cc_export.h"
10 #include "cc/layers/layer.h" 10 #include "cc/layers/layer.h"
(...skipping 10 matching lines...) Expand all
21 static scoped_refptr<UIResourceLayer> Create(); 21 static scoped_refptr<UIResourceLayer> Create();
22 22
23 void PushPropertiesTo(LayerImpl* layer) override; 23 void PushPropertiesTo(LayerImpl* layer) override;
24 24
25 void SetLayerTreeHost(LayerTreeHost* host) override; 25 void SetLayerTreeHost(LayerTreeHost* host) override;
26 26
27 void SetBitmap(const SkBitmap& skbitmap); 27 void SetBitmap(const SkBitmap& skbitmap);
28 28
29 // An alternative way of setting the resource to allow for sharing. 29 // An alternative way of setting the resource to allow for sharing.
30 void SetUIResourceId(UIResourceId resource_id); 30 void SetUIResourceId(UIResourceId resource_id);
31 // Use this if |resource_id| should be preserved even when LayerTreeHost
danakj 2014/11/19 15:56:04 This doesn't make sense. If you moved it from one
32 // is changed.
33 void SetPersistentUIResourceId(UIResourceId resource_id);
31 34
32 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). 35 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
33 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); 36 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
34 37
35 // Sets an opacity value per vertex. It will be multiplied by the layer 38 // Sets an opacity value per vertex. It will be multiplied by the layer
36 // opacity value. 39 // opacity value.
37 void SetVertexOpacity(float bottom_left, 40 void SetVertexOpacity(float bottom_left,
38 float top_left, 41 float top_left,
39 float top_right, 42 float top_right,
40 float bottom_right); 43 float bottom_right);
41 44
42 class UIResourceHolder { 45 class UIResourceHolder {
43 public: 46 public:
44 virtual UIResourceId id() = 0; 47 virtual UIResourceId id() = 0;
45 virtual ~UIResourceHolder(); 48 virtual ~UIResourceHolder();
49 virtual bool NeedsRecreation() = 0;
46 }; 50 };
47 51
48 protected: 52 protected:
49 UIResourceLayer(); 53 UIResourceLayer();
50 ~UIResourceLayer() override; 54 ~UIResourceLayer() override;
51 55
52 bool HasDrawableContent() const override; 56 bool HasDrawableContent() const override;
53 57
54 scoped_ptr<UIResourceHolder> ui_resource_holder_; 58 scoped_ptr<UIResourceHolder> ui_resource_holder_;
55 SkBitmap bitmap_; 59 SkBitmap bitmap_;
56 60
57 gfx::PointF uv_top_left_; 61 gfx::PointF uv_top_left_;
58 gfx::PointF uv_bottom_right_; 62 gfx::PointF uv_bottom_right_;
59 float vertex_opacity_[4]; 63 float vertex_opacity_[4];
60 64
61 private: 65 private:
62 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override; 66 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
63 void RecreateUIResourceHolder(); 67 void RecreateUIResourceHolder();
64 68 void SetUIResourceIdInternal(UIResourceId resource_id, bool is_persistent);
65
66 69
67 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); 70 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer);
68 }; 71 };
69 72
70 } // namespace cc 73 } // namespace cc
71 74
72 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ 75 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_
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