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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ | 5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ |
| 6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ | 6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ |
| 7 | 7 |
| 8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
| 10 #include "cc/layers/layer.h" | 10 #include "cc/layers/layer.h" |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 21 static scoped_refptr<UIResourceLayer> Create(); | 21 static scoped_refptr<UIResourceLayer> Create(); |
| 22 | 22 |
| 23 void PushPropertiesTo(LayerImpl* layer) override; | 23 void PushPropertiesTo(LayerImpl* layer) override; |
| 24 | 24 |
| 25 void SetLayerTreeHost(LayerTreeHost* host) override; | 25 void SetLayerTreeHost(LayerTreeHost* host) override; |
| 26 | 26 |
| 27 void SetBitmap(const SkBitmap& skbitmap); | 27 void SetBitmap(const SkBitmap& skbitmap); |
| 28 | 28 |
| 29 // An alternative way of setting the resource to allow for sharing. | 29 // An alternative way of setting the resource to allow for sharing. |
| 30 void SetUIResourceId(UIResourceId resource_id); | 30 void SetUIResourceId(UIResourceId resource_id); |
| 31 // Use this if |resource_id| should be preserved even when LayerTreeHost | |
|
danakj
2014/11/19 15:56:04
This doesn't make sense. If you moved it from one
| |
| 32 // is changed. | |
| 33 void SetPersistentUIResourceId(UIResourceId resource_id); | |
| 31 | 34 |
| 32 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). | 35 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). |
| 33 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); | 36 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); |
| 34 | 37 |
| 35 // Sets an opacity value per vertex. It will be multiplied by the layer | 38 // Sets an opacity value per vertex. It will be multiplied by the layer |
| 36 // opacity value. | 39 // opacity value. |
| 37 void SetVertexOpacity(float bottom_left, | 40 void SetVertexOpacity(float bottom_left, |
| 38 float top_left, | 41 float top_left, |
| 39 float top_right, | 42 float top_right, |
| 40 float bottom_right); | 43 float bottom_right); |
| 41 | 44 |
| 42 class UIResourceHolder { | 45 class UIResourceHolder { |
| 43 public: | 46 public: |
| 44 virtual UIResourceId id() = 0; | 47 virtual UIResourceId id() = 0; |
| 45 virtual ~UIResourceHolder(); | 48 virtual ~UIResourceHolder(); |
| 49 virtual bool NeedsRecreation() = 0; | |
| 46 }; | 50 }; |
| 47 | 51 |
| 48 protected: | 52 protected: |
| 49 UIResourceLayer(); | 53 UIResourceLayer(); |
| 50 ~UIResourceLayer() override; | 54 ~UIResourceLayer() override; |
| 51 | 55 |
| 52 bool HasDrawableContent() const override; | 56 bool HasDrawableContent() const override; |
| 53 | 57 |
| 54 scoped_ptr<UIResourceHolder> ui_resource_holder_; | 58 scoped_ptr<UIResourceHolder> ui_resource_holder_; |
| 55 SkBitmap bitmap_; | 59 SkBitmap bitmap_; |
| 56 | 60 |
| 57 gfx::PointF uv_top_left_; | 61 gfx::PointF uv_top_left_; |
| 58 gfx::PointF uv_bottom_right_; | 62 gfx::PointF uv_bottom_right_; |
| 59 float vertex_opacity_[4]; | 63 float vertex_opacity_[4]; |
| 60 | 64 |
| 61 private: | 65 private: |
| 62 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override; | 66 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override; |
| 63 void RecreateUIResourceHolder(); | 67 void RecreateUIResourceHolder(); |
| 64 | 68 void SetUIResourceIdInternal(UIResourceId resource_id, bool is_persistent); |
| 65 | |
| 66 | 69 |
| 67 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); | 70 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); |
| 68 }; | 71 }; |
| 69 | 72 |
| 70 } // namespace cc | 73 } // namespace cc |
| 71 | 74 |
| 72 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ | 75 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ |
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