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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 35 #include "platform/geometry/IntPoint.h" | 35 #include "platform/geometry/IntPoint.h" |
| 36 #include "platform/geometry/IntRect.h" | 36 #include "platform/geometry/IntRect.h" |
| 37 #include "platform/geometry/LayoutRect.h" | 37 #include "platform/geometry/LayoutRect.h" |
| 38 #include "platform/heap/Handle.h" | 38 #include "platform/heap/Handle.h" |
| 39 #include "wtf/RefCounted.h" | 39 #include "wtf/RefCounted.h" |
| 40 | 40 |
| 41 namespace blink { | 41 namespace blink { |
| 42 | 42 |
| 43 class EventHandler; | 43 class EventHandler; |
| 44 class FrameView; | 44 class FrameView; |
| 45 class IntSize; | |
| 46 class Node; | 45 class Node; |
| 47 | 46 |
| 48 // ViewportAnchor provides a way to anchor a viewport origin to a DOM node. | 47 // ViewportAnchor provides a way to anchor a viewport origin to a DOM node. |
| 49 // In particular, the user supplies the current viewport (in CSS coordinates) | 48 // In particular, the user supplies the current viewport (in CSS coordinates) |
| 50 // and an anchor point (in view coordinates, e.g., (0, 0) == viewport origin, | 49 // and an anchor point (in view coordinates, e.g., (0, 0) == viewport origin, |
| 51 // (0.5, 0) == viewport top center). The anchor point tracks the underlying DOM | 50 // (0.5, 0) == viewport top center). The anchor point tracks the underlying DOM |
| 52 // node; as the node moves or the view is resized, the viewport anchor maintains | 51 // node; as the node moves or the view is resized, the viewport anchor maintains |
| 53 // its orientation relative to the node, and the viewport origin maintains its | 52 // its orientation relative to the node, and the viewport origin maintains its |
| 54 // orientation relative to the anchor. | 53 // orientation relative to the anchor. |
| 55 class ViewportAnchor { | 54 class ViewportAnchor { |
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| 78 RefPtrWillBeMember<Node> m_anchorNode; | 77 RefPtrWillBeMember<Node> m_anchorNode; |
| 79 LayoutRect m_anchorNodeBounds; | 78 LayoutRect m_anchorNodeBounds; |
| 80 | 79 |
| 81 FloatSize m_anchorInInnerViewCoords; | 80 FloatSize m_anchorInInnerViewCoords; |
| 82 FloatSize m_anchorInNodeCoords; | 81 FloatSize m_anchorInNodeCoords; |
| 83 }; | 82 }; |
| 84 | 83 |
| 85 } // namespace blink | 84 } // namespace blink |
| 86 | 85 |
| 87 #endif | 86 #endif |
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