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Unified Diff: src/core/SkTileGrid.cpp

Issue 663663002: Revert of Start to vectorize SkTileGrid. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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Index: src/core/SkTileGrid.cpp
diff --git a/src/core/SkTileGrid.cpp b/src/core/SkTileGrid.cpp
index 03b30f22ee3d917d3218cf2f8465066333727766..10782c4d6d658e33541b960cdda27c97edb2499b 100644
--- a/src/core/SkTileGrid.cpp
+++ b/src/core/SkTileGrid.cpp
@@ -6,34 +6,25 @@
*/
#include "SkTileGrid.h"
-#include "Sk4x.h"
SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info)
: fXTiles(xTiles)
- , fNumTiles(xTiles * yTiles)
+ , fYTiles(yTiles)
+ , fInvWidth( SkScalarInvert(info.fTileInterval.width()))
+ , fInvHeight(SkScalarInvert(info.fTileInterval.height()))
+ , fMarginWidth (info.fMargin.fWidth +1) // Margin is offset by 1 as a provision for AA and
+ , fMarginHeight(info.fMargin.fHeight+1) // to cancel the outset applied by getClipDeviceBounds.
+ , fOffset(SkPoint::Make(info.fOffset.fX, info.fOffset.fY))
, fGridBounds(SkRect::MakeWH(xTiles * info.fTileInterval.width(),
yTiles * info.fTileInterval.height()))
- , fMargin(-info.fMargin.fWidth - 1, // Outset margin by 1 as a provision for AA and to
- -info.fMargin.fHeight - 1, // cancel the outset applied by getClipDeviceBounds().
- +info.fMargin.fWidth + 1,
- +info.fMargin.fHeight + 1)
- , fOffset(info.fOffset.fX,
- info.fOffset.fY,
- info.fOffset.fX - SK_ScalarNearlyZero, // We scrunch user-provided bounds in a little
- info.fOffset.fY - SK_ScalarNearlyZero) // to make right and bottom edges exclusive.
- , fUserToGrid(SkScalarInvert(info.fTileInterval.width()),
- SkScalarInvert(info.fTileInterval.height()),
- SkScalarInvert(info.fTileInterval.width()),
- SkScalarInvert(info.fTileInterval.height()))
- , fGridHigh(fXTiles - 1, yTiles - 1, fXTiles - 1, yTiles - 1)
- , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, fNumTiles)) {}
+ , fTiles(SkNEW_ARRAY(SkTDArray<unsigned>, xTiles * yTiles)) {}
SkTileGrid::~SkTileGrid() {
SkDELETE_ARRAY(fTiles);
}
void SkTileGrid::reserve(unsigned opCount) {
- if (fNumTiles == 0) {
+ if (fXTiles * fYTiles == 0) {
return; // A tileless tile grid is nonsensical, but happens in at least cc_unittests.
}
@@ -43,9 +34,9 @@
// If we take those observations and further assume the ops are distributed evenly
// across the picture, we get this guess for number of ops per tile:
- const int opsPerTileGuess = (2 * opCount) / fNumTiles;
+ const int opsPerTileGuess = (2 * opCount) / (fXTiles * fYTiles);
- for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + fNumTiles; tile++) {
+ for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles); tile++) {
tile->setReserve(opsPerTileGuess);
}
@@ -54,51 +45,39 @@
}
void SkTileGrid::flushDeferredInserts() {
- for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + fNumTiles; tile++) {
+ for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles); tile++) {
tile->shrinkToFit();
}
}
-// Convert user-space bounds to grid tiles they cover (LT+RB both inclusive).
-// Out of bounds queries are clamped to the single nearest tile.
-void SkTileGrid::userToGrid(const Sk4f& user, SkIRect* out) const {
- // Map from user coordinates to grid tile coordinates.
- Sk4f grid = user.multiply(fUserToGrid);
+// Adjustments to user-provided bounds common to both insert() and search().
+// Call this after making insert- or search- specific adjustments.
+void SkTileGrid::commonAdjust(SkRect* rect) const {
+ // Apply our offset.
+ rect->offset(fOffset);
- // Now that we're in grid coordinates, clamp to the grid bounds.
- grid = Sk4f::Max(grid, Sk4f(0,0,0,0));
- grid = Sk4f::Min(grid, fGridHigh);
-
- // Truncate to integers.
- grid.cast<Sk4i>().store(&out->fLeft);
+ // Scrunch the bounds in just a little to make the right and bottom edges
+ // exclusive. We want bounds of exactly one tile to hit exactly one tile.
+ rect->fRight -= SK_ScalarNearlyZero;
+ rect->fBottom -= SK_ScalarNearlyZero;
}
-// If the rect is inverted, sort it.
-static Sk4f sorted(const Sk4f& ltrb) {
- // To sort:
- // left, right = minmax(left, right)
- // top, bottom = minmax(top, bottom)
- Sk4f rblt = ltrb.zwxy(),
- ltlt = Sk4f::Min(ltrb, rblt), // Holds (2 copies of) new left and top.
- rbrb = Sk4f::Max(ltrb, rblt), // Holds (2 copies of) new right and bottom.
- sort = Sk4f::XYAB(ltlt, rbrb);
- return sort;
-}
-
-// Does this rect intersect the grid?
-bool SkTileGrid::intersectsGrid(const Sk4f& ltrb) const {
- SkRect bounds;
- ltrb.store(&bounds.fLeft);
- return SkRect::Intersects(bounds, fGridBounds);
- // TODO: If we can get it fast enough, write intersect using Sk4f.
+// Convert user-space bounds to grid tiles they cover (LT and RB both inclusive).
+void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const {
+ grid->fLeft = SkPin32(user.left() * fInvWidth , 0, fXTiles - 1);
+ grid->fTop = SkPin32(user.top() * fInvHeight, 0, fYTiles - 1);
+ grid->fRight = SkPin32(user.right() * fInvWidth , 0, fXTiles - 1);
+ grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1);
}
void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) {
- Sk4f bounds = Sk4f(&originalBounds.fLeft).add(fMargin).add(fOffset);
- SkASSERT(sorted(bounds).equal(bounds).allTrue());
+ SkRect bounds = originalBounds;
+ bounds.outset(fMarginWidth, fMarginHeight);
+ this->commonAdjust(&bounds);
- // TODO(mtklein): skip this check and just let out-of-bounds rects insert into nearest tile?
- if (!this->intersectsGrid(bounds)) {
+ // TODO(mtklein): can we assert this instead to save an intersection in Release mode,
+ // or just allow out-of-bound insertions to insert anyway (clamped to nearest tile)?
+ if (!SkRect::Intersects(bounds, fGridBounds)) {
return;
}
@@ -124,11 +103,20 @@
static const int kStackAllocationTileCount = 1024;
void SkTileGrid::search(const SkRect& originalQuery, SkTDArray<unsigned>* results) const {
- // The .subtract(fMargin) counteracts the .add(fMargin) applied in insert(),
- // which optimizes for lookups of size tileInterval + 2 * margin (aligned with the tile grid).
- // That .subtract(fMargin) may have inverted the rect, so we sort it.
- Sk4f query = sorted(Sk4f(&originalQuery.fLeft).subtract(fMargin).add(fOffset));
+ // The inset counteracts the outset that applied in 'insert', which optimizes
+ // for lookups of size 'tileInterval + 2 * margin' (aligned with the tile grid).
+ SkRect query = originalQuery;
+ query.inset(fMarginWidth, fMarginHeight);
+ this->commonAdjust(&query);
+ // The inset may have inverted the rectangle, so sort().
+ // TODO(mtklein): It looks like we only end up with inverted bounds in unit tests
+ // that make explicitly inverted queries, not from insetting. If we can drop support for
+ // unsorted bounds (i.e. we don't see them outside unit tests), I think we can drop this.
+ query.sort();
+
+ // No intersection check. We optimize for queries that are in bounds.
+ // We're safe anyway: userToGrid() will clamp out-of-bounds queries to nearest tile.
SkIRect grid;
this->userToGrid(query, &grid);
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