Index: src/core/Sk4x_gcc.h |
diff --git a/src/core/Sk4x_gcc.h b/src/core/Sk4x_gcc.h |
deleted file mode 100644 |
index dcef4c2978ddb6b406c83b076b012296e3ed074d..0000000000000000000000000000000000000000 |
--- a/src/core/Sk4x_gcc.h |
+++ /dev/null |
@@ -1,135 +0,0 @@ |
-// It is important _not_ to put header guards here. |
-// This file will be intentionally included three times. |
- |
-// Useful reading: |
-// https://gcc.gnu.org/onlinedocs/gcc/Vector-Extensions.html |
- |
-#if defined(SK4X_PREAMBLE) |
- |
-#elif defined(SK4X_PRIVATE) |
- typedef T Vector __attribute__((vector_size(16))); |
- |
- /*implicit*/ Sk4x(Vector vec) : fVec(vec) {} |
- static inline Vector ShuffleImpl(Vector a, Vector b, int __attribute__((vector_size(16))) mask); |
- template <int m, int a, int s, int k> |
- static Sk4x Shuffle(const Sk4x&, const Sk4x&); |
- |
- Vector fVec; |
- |
-#else // defined(SK4X_PRIVATE) |
- |
-template <typename T> |
-Sk4x<T>::Sk4x() { } |
- |
-template <typename T> |
-Sk4x<T>::Sk4x(T a, T b, T c, T d) { this->set(a,b,c,d); } |
- |
-template <typename T> |
-Sk4x<T>::Sk4x(const T vals[4]) { |
- fVec = *reinterpret_cast<const Vector*>(vals); // Should compile to moveaps or moveups. |
-} |
- |
-template <typename T> |
-Sk4x<T>::Sk4x(const Sk4x<T>& other) { *this = other; } |
- |
-template <typename T> |
-Sk4x<T>& Sk4x<T>::operator=(const Sk4x<T>& other) { fVec = other.fVec; return *this; } |
- |
-template <typename T> |
-void Sk4x<T>::set(T a, T b, T c, T d) { |
- Vector v = { a, b, c, d }; |
- fVec = v; |
-} |
- |
-template <typename T> |
-void Sk4x<T>::store(T vals[4]) const { |
- SkASSERT(SkIsAlign16((uintptr_t)vals)); |
- *reinterpret_cast<Vector*>(vals) = fVec; |
-} |
- |
-template <typename T> |
-template <typename Dst> Dst Sk4x<T>::reinterpret() const { |
- return Dst((typename Dst::Vector)fVec); |
-} |
- |
-template <typename T> |
-template <typename Dst> Dst Sk4x<T>::cast() const { |
- return Dst(fVec[0], fVec[1], fVec[2], fVec[3]); |
-} |
- |
-template <typename T> |
-bool Sk4x<T>::allTrue() const { return fVec[0] & fVec[1] & fVec[2] & fVec[3]; } |
-template <typename T> |
-bool Sk4x<T>::anyTrue() const { return fVec[0] | fVec[1] | fVec[2] | fVec[3]; } |
- |
-template <typename T> Sk4x<T> Sk4x<T>::bitNot() const { return Sk4i(~fVec); } |
- |
-template <typename T> Sk4x<T> Sk4x<T>::bitAnd(const Sk4x& other) const { return fVec & other.fVec; } |
-template <typename T> Sk4x<T> Sk4x<T>::bitOr (const Sk4x& other) const { return fVec | other.fVec; } |
- |
-template <typename T> |
-Sk4i Sk4x<T>:: equal(const Sk4x<T>& other) const { return fVec == other.fVec; } |
-template <typename T> |
-Sk4i Sk4x<T>:: notEqual(const Sk4x<T>& other) const { return fVec != other.fVec; } |
-template <typename T> |
-Sk4i Sk4x<T>:: lessThan(const Sk4x<T>& other) const { return fVec < other.fVec; } |
-template <typename T> |
-Sk4i Sk4x<T>:: greaterThan(const Sk4x<T>& other) const { return fVec > other.fVec; } |
-template <typename T> |
-Sk4i Sk4x<T>:: lessThanEqual(const Sk4x<T>& other) const { return fVec <= other.fVec; } |
-template <typename T> |
-Sk4i Sk4x<T>::greaterThanEqual(const Sk4x<T>& other) const { return fVec >= other.fVec; } |
- |
-template <typename T> |
-Sk4x<T> Sk4x<T>:: add(const Sk4x<T>& other) const { return fVec + other.fVec; } |
-template <typename T> |
-Sk4x<T> Sk4x<T>::subtract(const Sk4x<T>& other) const { return fVec - other.fVec; } |
-template <typename T> |
-Sk4x<T> Sk4x<T>::multiply(const Sk4x<T>& other) const { return fVec * other.fVec; } |
-template <typename T> |
-Sk4x<T> Sk4x<T>:: divide(const Sk4x<T>& other) const { return fVec / other.fVec; } |
- |
-template <typename T> |
-Sk4x<T> Sk4x<T>::Min(const Sk4x<T>& a, const Sk4x<T>& b) { |
- return a.fVec < b.fVec ? a.fVec : b.fVec; // This makes great SSE code (1 minps op)... |
-} |
- |
-template <typename T> |
-Sk4x<T> Sk4x<T>::Max(const Sk4x<T>& a, const Sk4x<T>& b) { |
- return a.fVec < b.fVec ? b.fVec : a.fVec; // ...but this doesn't look so good (7 ops?). |
-} |
- |
-// GCC 4.8 has a bug that leads it to segfault when presented with the obvious code for Shuffle: |
-// Sk4i::Vector mask = { m,a,s,k }; |
-// return __builtin_shuffle(x.fVec, y.fVec, mask); |
-// |
-// This roundabout implementation via ShuffleImpl works around that bug, |
-// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=57509 |
- |
-template <> |
-inline Sk4i::Vector Sk4i::ShuffleImpl(Sk4i::Vector x, Sk4i::Vector y, Sk4i::Vector mask) { |
- return __builtin_shuffle(x,y, mask); |
-} |
- |
-template <> |
-inline Sk4f::Vector Sk4f::ShuffleImpl(Sk4f::Vector x, Sk4f::Vector y, Sk4i::Vector mask) { |
- return __builtin_shuffle(x,y, mask); |
-} |
- |
-template <typename T> |
-template <int m, int a, int s, int k> |
-Sk4x<T> Sk4x<T>::Shuffle(const Sk4x<T>& x, const Sk4x<T>& y) { |
- Sk4i::Vector mask = { m,a,s,k }; |
- return ShuffleImpl(x.fVec, y.fVec, mask); |
-} |
- |
-template <typename T> |
-Sk4x<T> Sk4x<T>::zwxy() const { return Shuffle<2,3,0,1>(*this, *this); } |
- |
-template <typename T> |
-Sk4x<T> Sk4x<T>::XYAB(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<0,1,4,5>(xyzw, abcd); } |
- |
-template <typename T> |
-Sk4x<T> Sk4x<T>::ZWCD(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<2,3,6,7>(xyzw, abcd); } |
- |
-#endif // defined(SK4X_PRIVATE) |