Index: gpu/command_buffer/client/gles2_interface_stub_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_interface_stub_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_autogen.h |
index b021b56bb2e4b65ee464a4f119ab8610617983e8..bd1a73e79db92dad101667f8a80b4bf16f081503 100644 |
--- a/gpu/command_buffer/client/gles2_interface_stub_autogen.h |
+++ b/gpu/command_buffer/client/gles2_interface_stub_autogen.h |
@@ -12,520 +12,478 @@ |
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |
-virtual void ActiveTexture(GLenum texture) override; |
-virtual void AttachShader(GLuint program, GLuint shader) override; |
-virtual void BindAttribLocation(GLuint program, |
- GLuint index, |
- const char* name) override; |
-virtual void BindBuffer(GLenum target, GLuint buffer) override; |
-virtual void BindFramebuffer(GLenum target, GLuint framebuffer) override; |
-virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; |
-virtual void BindTexture(GLenum target, GLuint texture) override; |
-virtual void BlendColor(GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) override; |
-virtual void BlendEquation(GLenum mode) override; |
-virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; |
-virtual void BlendFunc(GLenum sfactor, GLenum dfactor) override; |
-virtual void BlendFuncSeparate(GLenum srcRGB, |
- GLenum dstRGB, |
- GLenum srcAlpha, |
- GLenum dstAlpha) override; |
-virtual void BufferData(GLenum target, |
- GLsizeiptr size, |
- const void* data, |
- GLenum usage) override; |
-virtual void BufferSubData(GLenum target, |
- GLintptr offset, |
- GLsizeiptr size, |
- const void* data) override; |
-virtual GLenum CheckFramebufferStatus(GLenum target) override; |
-virtual void Clear(GLbitfield mask) override; |
-virtual void ClearColor(GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) override; |
-virtual void ClearDepthf(GLclampf depth) override; |
-virtual void ClearStencil(GLint s) override; |
-virtual void ColorMask(GLboolean red, |
- GLboolean green, |
- GLboolean blue, |
- GLboolean alpha) override; |
-virtual void CompileShader(GLuint shader) override; |
-virtual void CompressedTexImage2D(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLsizei imageSize, |
- const void* data) override; |
-virtual void CompressedTexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLsizei imageSize, |
- const void* data) override; |
-virtual void CopyTexImage2D(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLint border) override; |
-virtual void CopyTexSubImage2D(GLenum target, |
+void ActiveTexture(GLenum texture) override; |
+void AttachShader(GLuint program, GLuint shader) override; |
+void BindAttribLocation(GLuint program, |
+ GLuint index, |
+ const char* name) override; |
+void BindBuffer(GLenum target, GLuint buffer) override; |
+void BindFramebuffer(GLenum target, GLuint framebuffer) override; |
+void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; |
+void BindTexture(GLenum target, GLuint texture) override; |
+void BlendColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) override; |
+void BlendEquation(GLenum mode) override; |
+void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; |
+void BlendFunc(GLenum sfactor, GLenum dfactor) override; |
+void BlendFuncSeparate(GLenum srcRGB, |
+ GLenum dstRGB, |
+ GLenum srcAlpha, |
+ GLenum dstAlpha) override; |
+void BufferData(GLenum target, |
+ GLsizeiptr size, |
+ const void* data, |
+ GLenum usage) override; |
+void BufferSubData(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ const void* data) override; |
+GLenum CheckFramebufferStatus(GLenum target) override; |
+void Clear(GLbitfield mask) override; |
+void ClearColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) override; |
+void ClearDepthf(GLclampf depth) override; |
+void ClearStencil(GLint s) override; |
+void ColorMask(GLboolean red, |
+ GLboolean green, |
+ GLboolean blue, |
+ GLboolean alpha) override; |
+void CompileShader(GLuint shader) override; |
+void CompressedTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data) override; |
+void CompressedTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data) override; |
+void CopyTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border) override; |
+void CopyTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) override; |
+GLuint CreateProgram() override; |
+GLuint CreateShader(GLenum type) override; |
+void CullFace(GLenum mode) override; |
+void DeleteBuffers(GLsizei n, const GLuint* buffers) override; |
+void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; |
+void DeleteProgram(GLuint program) override; |
+void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override; |
+void DeleteShader(GLuint shader) override; |
+void DeleteTextures(GLsizei n, const GLuint* textures) override; |
+void DepthFunc(GLenum func) override; |
+void DepthMask(GLboolean flag) override; |
+void DepthRangef(GLclampf zNear, GLclampf zFar) override; |
+void DetachShader(GLuint program, GLuint shader) override; |
+void Disable(GLenum cap) override; |
+void DisableVertexAttribArray(GLuint index) override; |
+void DrawArrays(GLenum mode, GLint first, GLsizei count) override; |
+void DrawElements(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices) override; |
+void Enable(GLenum cap) override; |
+void EnableVertexAttribArray(GLuint index) override; |
+void Finish() override; |
+void Flush() override; |
+void FramebufferRenderbuffer(GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer) override; |
+void FramebufferTexture2D(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level) override; |
+void FrontFace(GLenum mode) override; |
+void GenBuffers(GLsizei n, GLuint* buffers) override; |
+void GenerateMipmap(GLenum target) override; |
+void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; |
+void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; |
+void GenTextures(GLsizei n, GLuint* textures) override; |
+void GetActiveAttrib(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) override; |
+void GetActiveUniform(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) override; |
+void GetAttachedShaders(GLuint program, |
+ GLsizei maxcount, |
+ GLsizei* count, |
+ GLuint* shaders) override; |
+GLint GetAttribLocation(GLuint program, const char* name) override; |
+void GetBooleanv(GLenum pname, GLboolean* params) override; |
+void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) override; |
+GLenum GetError() override; |
+void GetFloatv(GLenum pname, GLfloat* params) override; |
+void GetFramebufferAttachmentParameteriv(GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLint* params) override; |
+void GetIntegerv(GLenum pname, GLint* params) override; |
+void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; |
+void GetProgramInfoLog(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) override; |
+void GetRenderbufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* params) override; |
+void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; |
+void GetShaderInfoLog(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) override; |
+void GetShaderPrecisionFormat(GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision) override; |
+void GetShaderSource(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source) override; |
+const GLubyte* GetString(GLenum name) override; |
+void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override; |
+void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override; |
+void GetUniformfv(GLuint program, GLint location, GLfloat* params) override; |
+void GetUniformiv(GLuint program, GLint location, GLint* params) override; |
+GLint GetUniformLocation(GLuint program, const char* name) override; |
+void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override; |
+void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override; |
+void GetVertexAttribPointerv(GLuint index, |
+ GLenum pname, |
+ void** pointer) override; |
+void Hint(GLenum target, GLenum mode) override; |
+GLboolean IsBuffer(GLuint buffer) override; |
+GLboolean IsEnabled(GLenum cap) override; |
+GLboolean IsFramebuffer(GLuint framebuffer) override; |
+GLboolean IsProgram(GLuint program) override; |
+GLboolean IsRenderbuffer(GLuint renderbuffer) override; |
+GLboolean IsShader(GLuint shader) override; |
+GLboolean IsTexture(GLuint texture) override; |
+void LineWidth(GLfloat width) override; |
+void LinkProgram(GLuint program) override; |
+void PixelStorei(GLenum pname, GLint param) override; |
+void PolygonOffset(GLfloat factor, GLfloat units) override; |
+void ReadPixels(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ void* pixels) override; |
+void ReleaseShaderCompiler() override; |
+void RenderbufferStorage(GLenum target, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) override; |
+void SampleCoverage(GLclampf value, GLboolean invert) override; |
+void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; |
+void ShaderBinary(GLsizei n, |
+ const GLuint* shaders, |
+ GLenum binaryformat, |
+ const void* binary, |
+ GLsizei length) override; |
+void ShaderSource(GLuint shader, |
+ GLsizei count, |
+ const GLchar* const* str, |
+ const GLint* length) override; |
+void ShallowFinishCHROMIUM() override; |
+void ShallowFlushCHROMIUM() override; |
+void StencilFunc(GLenum func, GLint ref, GLuint mask) override; |
+void StencilFuncSeparate(GLenum face, |
+ GLenum func, |
+ GLint ref, |
+ GLuint mask) override; |
+void StencilMask(GLuint mask) override; |
+void StencilMaskSeparate(GLenum face, GLuint mask) override; |
+void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; |
+void StencilOpSeparate(GLenum face, |
+ GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass) override; |
+void TexImage2D(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) override; |
+void TexParameterf(GLenum target, GLenum pname, GLfloat param) override; |
+void TexParameterfv(GLenum target, |
+ GLenum pname, |
+ const GLfloat* params) override; |
+void TexParameteri(GLenum target, GLenum pname, GLint param) override; |
+void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override; |
+void TexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) override; |
+void Uniform1f(GLint location, GLfloat x) override; |
+void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override; |
+void Uniform1i(GLint location, GLint x) override; |
+void Uniform1iv(GLint location, GLsizei count, const GLint* v) override; |
+void Uniform2f(GLint location, GLfloat x, GLfloat y) override; |
+void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override; |
+void Uniform2i(GLint location, GLint x, GLint y) override; |
+void Uniform2iv(GLint location, GLsizei count, const GLint* v) override; |
+void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override; |
+void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override; |
+void Uniform3i(GLint location, GLint x, GLint y, GLint z) override; |
+void Uniform3iv(GLint location, GLsizei count, const GLint* v) override; |
+void Uniform4f(GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w) override; |
+void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override; |
+void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override; |
+void Uniform4iv(GLint location, GLsizei count, const GLint* v) override; |
+void UniformMatrix2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+void UniformMatrix3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+void UniformMatrix4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) override; |
+void UseProgram(GLuint program) override; |
+void ValidateProgram(GLuint program) override; |
+void VertexAttrib1f(GLuint indx, GLfloat x) override; |
+void VertexAttrib1fv(GLuint indx, const GLfloat* values) override; |
+void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override; |
+void VertexAttrib2fv(GLuint indx, const GLfloat* values) override; |
+void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override; |
+void VertexAttrib3fv(GLuint indx, const GLfloat* values) override; |
+void VertexAttrib4f(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z, |
+ GLfloat w) override; |
+void VertexAttrib4fv(GLuint indx, const GLfloat* values) override; |
+void VertexAttribPointer(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLboolean normalized, |
+ GLsizei stride, |
+ const void* ptr) override; |
+void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override; |
+void BlitFramebufferCHROMIUM(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter) override; |
+void RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) override; |
+void RenderbufferStorageMultisampleEXT(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) override; |
+void FramebufferTexture2DMultisampleEXT(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples) override; |
+void TexStorage2DEXT(GLenum target, |
+ GLsizei levels, |
+ GLenum internalFormat, |
+ GLsizei width, |
+ GLsizei height) override; |
+void GenQueriesEXT(GLsizei n, GLuint* queries) override; |
+void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override; |
+GLboolean IsQueryEXT(GLuint id) override; |
+void BeginQueryEXT(GLenum target, GLuint id) override; |
+void EndQueryEXT(GLenum target) override; |
+void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override; |
+void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override; |
+void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override; |
+void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override; |
+void PopGroupMarkerEXT() override; |
+void GenVertexArraysOES(GLsizei n, GLuint* arrays) override; |
+void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override; |
+GLboolean IsVertexArrayOES(GLuint array) override; |
+void BindVertexArrayOES(GLuint array) override; |
+void SwapBuffers() override; |
+GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
+ GLsizei count, |
+ GLenum type, |
+ GLuint offset) override; |
+GLboolean EnableFeatureCHROMIUM(const char* feature) override; |
+void* MapBufferCHROMIUM(GLuint target, GLenum access) override; |
+GLboolean UnmapBufferCHROMIUM(GLuint target) override; |
+void* MapBufferSubDataCHROMIUM(GLuint target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ GLenum access) override; |
+void UnmapBufferSubDataCHROMIUM(const void* mem) override; |
+void* MapTexSubImage2DCHROMIUM(GLenum target, |
GLint level, |
GLint xoffset, |
GLint yoffset, |
- GLint x, |
- GLint y, |
GLsizei width, |
- GLsizei height) override; |
-virtual GLuint CreateProgram() override; |
-virtual GLuint CreateShader(GLenum type) override; |
-virtual void CullFace(GLenum mode) override; |
-virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) override; |
-virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; |
-virtual void DeleteProgram(GLuint program) override; |
-virtual void DeleteRenderbuffers(GLsizei n, |
- const GLuint* renderbuffers) override; |
-virtual void DeleteShader(GLuint shader) override; |
-virtual void DeleteTextures(GLsizei n, const GLuint* textures) override; |
-virtual void DepthFunc(GLenum func) override; |
-virtual void DepthMask(GLboolean flag) override; |
-virtual void DepthRangef(GLclampf zNear, GLclampf zFar) override; |
-virtual void DetachShader(GLuint program, GLuint shader) override; |
-virtual void Disable(GLenum cap) override; |
-virtual void DisableVertexAttribArray(GLuint index) override; |
-virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) override; |
-virtual void DrawElements(GLenum mode, |
- GLsizei count, |
- GLenum type, |
- const void* indices) override; |
-virtual void Enable(GLenum cap) override; |
-virtual void EnableVertexAttribArray(GLuint index) override; |
-virtual void Finish() override; |
-virtual void Flush() override; |
-virtual void FramebufferRenderbuffer(GLenum target, |
- GLenum attachment, |
- GLenum renderbuffertarget, |
- GLuint renderbuffer) override; |
-virtual void FramebufferTexture2D(GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level) override; |
-virtual void FrontFace(GLenum mode) override; |
-virtual void GenBuffers(GLsizei n, GLuint* buffers) override; |
-virtual void GenerateMipmap(GLenum target) override; |
-virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; |
-virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; |
-virtual void GenTextures(GLsizei n, GLuint* textures) override; |
-virtual void GetActiveAttrib(GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name) override; |
-virtual void GetActiveUniform(GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name) override; |
-virtual void GetAttachedShaders(GLuint program, |
- GLsizei maxcount, |
- GLsizei* count, |
- GLuint* shaders) override; |
-virtual GLint GetAttribLocation(GLuint program, const char* name) override; |
-virtual void GetBooleanv(GLenum pname, GLboolean* params) override; |
-virtual void GetBufferParameteriv(GLenum target, |
- GLenum pname, |
- GLint* params) override; |
-virtual GLenum GetError() override; |
-virtual void GetFloatv(GLenum pname, GLfloat* params) override; |
-virtual void GetFramebufferAttachmentParameteriv(GLenum target, |
- GLenum attachment, |
- GLenum pname, |
- GLint* params) override; |
-virtual void GetIntegerv(GLenum pname, GLint* params) override; |
-virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; |
-virtual void GetProgramInfoLog(GLuint program, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) override; |
-virtual void GetRenderbufferParameteriv(GLenum target, |
- GLenum pname, |
- GLint* params) override; |
-virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; |
-virtual void GetShaderInfoLog(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) override; |
-virtual void GetShaderPrecisionFormat(GLenum shadertype, |
- GLenum precisiontype, |
- GLint* range, |
- GLint* precision) override; |
-virtual void GetShaderSource(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* source) override; |
-virtual const GLubyte* GetString(GLenum name) override; |
-virtual void GetTexParameterfv(GLenum target, |
- GLenum pname, |
- GLfloat* params) override; |
-virtual void GetTexParameteriv(GLenum target, |
- GLenum pname, |
- GLint* params) override; |
-virtual void GetUniformfv(GLuint program, |
- GLint location, |
- GLfloat* params) override; |
-virtual void GetUniformiv(GLuint program, |
- GLint location, |
- GLint* params) override; |
-virtual GLint GetUniformLocation(GLuint program, const char* name) override; |
-virtual void GetVertexAttribfv(GLuint index, |
- GLenum pname, |
- GLfloat* params) override; |
-virtual void GetVertexAttribiv(GLuint index, |
- GLenum pname, |
- GLint* params) override; |
-virtual void GetVertexAttribPointerv(GLuint index, |
- GLenum pname, |
- void** pointer) override; |
-virtual void Hint(GLenum target, GLenum mode) override; |
-virtual GLboolean IsBuffer(GLuint buffer) override; |
-virtual GLboolean IsEnabled(GLenum cap) override; |
-virtual GLboolean IsFramebuffer(GLuint framebuffer) override; |
-virtual GLboolean IsProgram(GLuint program) override; |
-virtual GLboolean IsRenderbuffer(GLuint renderbuffer) override; |
-virtual GLboolean IsShader(GLuint shader) override; |
-virtual GLboolean IsTexture(GLuint texture) override; |
-virtual void LineWidth(GLfloat width) override; |
-virtual void LinkProgram(GLuint program) override; |
-virtual void PixelStorei(GLenum pname, GLint param) override; |
-virtual void PolygonOffset(GLfloat factor, GLfloat units) override; |
-virtual void ReadPixels(GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- void* pixels) override; |
-virtual void ReleaseShaderCompiler() override; |
-virtual void RenderbufferStorage(GLenum target, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) override; |
-virtual void SampleCoverage(GLclampf value, GLboolean invert) override; |
-virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; |
-virtual void ShaderBinary(GLsizei n, |
- const GLuint* shaders, |
- GLenum binaryformat, |
- const void* binary, |
- GLsizei length) override; |
-virtual void ShaderSource(GLuint shader, |
- GLsizei count, |
- const GLchar* const* str, |
- const GLint* length) override; |
-virtual void ShallowFinishCHROMIUM() override; |
-virtual void ShallowFlushCHROMIUM() override; |
-virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) override; |
-virtual void StencilFuncSeparate(GLenum face, |
- GLenum func, |
- GLint ref, |
- GLuint mask) override; |
-virtual void StencilMask(GLuint mask) override; |
-virtual void StencilMaskSeparate(GLenum face, GLuint mask) override; |
-virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; |
-virtual void StencilOpSeparate(GLenum face, |
- GLenum fail, |
- GLenum zfail, |
- GLenum zpass) override; |
-virtual void TexImage2D(GLenum target, |
- GLint level, |
- GLint internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLenum format, |
- GLenum type, |
- const void* pixels) override; |
-virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) override; |
-virtual void TexParameterfv(GLenum target, |
- GLenum pname, |
- const GLfloat* params) override; |
-virtual void TexParameteri(GLenum target, GLenum pname, GLint param) override; |
-virtual void TexParameteriv(GLenum target, |
- GLenum pname, |
- const GLint* params) override; |
-virtual void TexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ GLenum access) override; |
+void UnmapTexSubImage2DCHROMIUM(const void* mem) override; |
+void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) override; |
+const GLchar* GetRequestableExtensionsCHROMIUM() override; |
+void RequestExtensionCHROMIUM(const char* extension) override; |
+void RateLimitOffscreenContextCHROMIUM() override; |
+void GetMultipleIntegervCHROMIUM(const GLenum* pnames, |
+ GLuint count, |
+ GLint* results, |
+ GLsizeiptr size) override; |
+void GetProgramInfoCHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) override; |
+GLuint CreateStreamTextureCHROMIUM(GLuint texture) override; |
+GLuint CreateImageCHROMIUM(ClientBuffer buffer, |
GLsizei width, |
GLsizei height, |
- GLenum format, |
- GLenum type, |
- const void* pixels) override; |
-virtual void Uniform1f(GLint location, GLfloat x) override; |
-virtual void Uniform1fv(GLint location, |
- GLsizei count, |
- const GLfloat* v) override; |
-virtual void Uniform1i(GLint location, GLint x) override; |
-virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) override; |
-virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) override; |
-virtual void Uniform2fv(GLint location, |
- GLsizei count, |
- const GLfloat* v) override; |
-virtual void Uniform2i(GLint location, GLint x, GLint y) override; |
-virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) override; |
-virtual void Uniform3f(GLint location, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z) override; |
-virtual void Uniform3fv(GLint location, |
- GLsizei count, |
- const GLfloat* v) override; |
-virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) override; |
-virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) override; |
-virtual void Uniform4f(GLint location, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z, |
- GLfloat w) override; |
-virtual void Uniform4fv(GLint location, |
- GLsizei count, |
- const GLfloat* v) override; |
-virtual void Uniform4i(GLint location, |
- GLint x, |
- GLint y, |
- GLint z, |
- GLint w) override; |
-virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) override; |
-virtual void UniformMatrix2fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) override; |
-virtual void UniformMatrix3fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) override; |
-virtual void UniformMatrix4fv(GLint location, |
+ GLenum internalformat) override; |
+void DestroyImageCHROMIUM(GLuint image_id) override; |
+GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
+ GLsizei height, |
+ GLenum internalformat, |
+ GLenum usage) override; |
+void GetTranslatedShaderSourceANGLE(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source) override; |
+void PostSubBufferCHROMIUM(GLint x, |
+ GLint y, |
+ GLint width, |
+ GLint height) override; |
+void TexImageIOSurface2DCHROMIUM(GLenum target, |
+ GLsizei width, |
+ GLsizei height, |
+ GLuint ioSurfaceId, |
+ GLuint plane) override; |
+void CopyTextureCHROMIUM(GLenum target, |
+ GLenum source_id, |
+ GLenum dest_id, |
+ GLint level, |
+ GLint internalformat, |
+ GLenum dest_type) override; |
+void DrawArraysInstancedANGLE(GLenum mode, |
+ GLint first, |
GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) override; |
-virtual void UseProgram(GLuint program) override; |
-virtual void ValidateProgram(GLuint program) override; |
-virtual void VertexAttrib1f(GLuint indx, GLfloat x) override; |
-virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) override; |
-virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override; |
-virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) override; |
-virtual void VertexAttrib3f(GLuint indx, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z) override; |
-virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) override; |
-virtual void VertexAttrib4f(GLuint indx, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z, |
- GLfloat w) override; |
-virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) override; |
-virtual void VertexAttribPointer(GLuint indx, |
- GLint size, |
- GLenum type, |
- GLboolean normalized, |
- GLsizei stride, |
- const void* ptr) override; |
-virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override; |
-virtual void BlitFramebufferCHROMIUM(GLint srcX0, |
- GLint srcY0, |
- GLint srcX1, |
- GLint srcY1, |
- GLint dstX0, |
- GLint dstY0, |
- GLint dstX1, |
- GLint dstY1, |
- GLbitfield mask, |
- GLenum filter) override; |
-virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
- GLsizei samples, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) override; |
-virtual void RenderbufferStorageMultisampleEXT(GLenum target, |
- GLsizei samples, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) override; |
-virtual void FramebufferTexture2DMultisampleEXT(GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level, |
- GLsizei samples) override; |
-virtual void TexStorage2DEXT(GLenum target, |
- GLsizei levels, |
- GLenum internalFormat, |
+ GLsizei primcount) override; |
+void DrawElementsInstancedANGLE(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount) override; |
+void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override; |
+void GenMailboxCHROMIUM(GLbyte* mailbox) override; |
+void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; |
+void ProduceTextureDirectCHROMIUM(GLuint texture, |
+ GLenum target, |
+ const GLbyte* mailbox) override; |
+void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; |
+GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, |
+ const GLbyte* mailbox) override; |
+void BindUniformLocationCHROMIUM(GLuint program, |
+ GLint location, |
+ const char* name) override; |
+void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
+void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
+void TraceBeginCHROMIUM(const char* name) override; |
+void TraceEndCHROMIUM() override; |
+void AsyncTexSubImage2DCHROMIUM(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* data) override; |
+void AsyncTexImage2DCHROMIUM(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
GLsizei width, |
- GLsizei height) override; |
-virtual void GenQueriesEXT(GLsizei n, GLuint* queries) override; |
-virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override; |
-virtual GLboolean IsQueryEXT(GLuint id) override; |
-virtual void BeginQueryEXT(GLenum target, GLuint id) override; |
-virtual void EndQueryEXT(GLenum target) override; |
-virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override; |
-virtual void GetQueryObjectuivEXT(GLuint id, |
- GLenum pname, |
- GLuint* params) override; |
-virtual void InsertEventMarkerEXT(GLsizei length, |
- const GLchar* marker) override; |
-virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override; |
-virtual void PopGroupMarkerEXT() override; |
-virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) override; |
-virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override; |
-virtual GLboolean IsVertexArrayOES(GLuint array) override; |
-virtual void BindVertexArrayOES(GLuint array) override; |
-virtual void SwapBuffers() override; |
-virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
- GLsizei count, |
- GLenum type, |
- GLuint offset) override; |
-virtual GLboolean EnableFeatureCHROMIUM(const char* feature) override; |
-virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) override; |
-virtual GLboolean UnmapBufferCHROMIUM(GLuint target) override; |
-virtual void* MapBufferSubDataCHROMIUM(GLuint target, |
- GLintptr offset, |
- GLsizeiptr size, |
- GLenum access) override; |
-virtual void UnmapBufferSubDataCHROMIUM(const void* mem) override; |
-virtual void* MapTexSubImage2DCHROMIUM(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- GLenum access) override; |
-virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) override; |
-virtual void ResizeCHROMIUM(GLuint width, |
- GLuint height, |
- GLfloat scale_factor) override; |
-virtual const GLchar* GetRequestableExtensionsCHROMIUM() override; |
-virtual void RequestExtensionCHROMIUM(const char* extension) override; |
-virtual void RateLimitOffscreenContextCHROMIUM() override; |
-virtual void GetMultipleIntegervCHROMIUM(const GLenum* pnames, |
- GLuint count, |
- GLint* results, |
- GLsizeiptr size) override; |
-virtual void GetProgramInfoCHROMIUM(GLuint program, |
- GLsizei bufsize, |
- GLsizei* size, |
- void* info) override; |
-virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) override; |
-virtual GLuint CreateImageCHROMIUM(ClientBuffer buffer, |
- GLsizei width, |
- GLsizei height, |
- GLenum internalformat) override; |
-virtual void DestroyImageCHROMIUM(GLuint image_id) override; |
-virtual GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
- GLsizei height, |
- GLenum internalformat, |
- GLenum usage) override; |
-virtual void GetTranslatedShaderSourceANGLE(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* source) override; |
-virtual void PostSubBufferCHROMIUM(GLint x, |
- GLint y, |
- GLint width, |
- GLint height) override; |
-virtual void TexImageIOSurface2DCHROMIUM(GLenum target, |
- GLsizei width, |
- GLsizei height, |
- GLuint ioSurfaceId, |
- GLuint plane) override; |
-virtual void CopyTextureCHROMIUM(GLenum target, |
- GLenum source_id, |
- GLenum dest_id, |
- GLint level, |
- GLint internalformat, |
- GLenum dest_type) override; |
-virtual void DrawArraysInstancedANGLE(GLenum mode, |
- GLint first, |
- GLsizei count, |
- GLsizei primcount) override; |
-virtual void DrawElementsInstancedANGLE(GLenum mode, |
- GLsizei count, |
- GLenum type, |
- const void* indices, |
- GLsizei primcount) override; |
-virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override; |
-virtual void GenMailboxCHROMIUM(GLbyte* mailbox) override; |
-virtual void ProduceTextureCHROMIUM(GLenum target, |
- const GLbyte* mailbox) override; |
-virtual void ProduceTextureDirectCHROMIUM(GLuint texture, |
- GLenum target, |
- const GLbyte* mailbox) override; |
-virtual void ConsumeTextureCHROMIUM(GLenum target, |
- const GLbyte* mailbox) override; |
-virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, |
- const GLbyte* mailbox) override; |
-virtual void BindUniformLocationCHROMIUM(GLuint program, |
- GLint location, |
- const char* name) override; |
-virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
-virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override; |
-virtual void TraceBeginCHROMIUM(const char* name) override; |
-virtual void TraceEndCHROMIUM() override; |
-virtual void AsyncTexSubImage2DCHROMIUM(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- const void* data) override; |
-virtual void AsyncTexImage2DCHROMIUM(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLenum format, |
- GLenum type, |
- const void* pixels) override; |
-virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) override; |
-virtual void WaitAllAsyncTexImage2DCHROMIUM() override; |
-virtual void DiscardFramebufferEXT(GLenum target, |
- GLsizei count, |
- const GLenum* attachments) override; |
-virtual void LoseContextCHROMIUM(GLenum current, GLenum other) override; |
-virtual GLuint InsertSyncPointCHROMIUM() override; |
-virtual void WaitSyncPointCHROMIUM(GLuint sync_point) override; |
-virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override; |
-virtual void DiscardBackbufferCHROMIUM() override; |
-virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
- GLenum plane_transform, |
- GLuint overlay_texture_id, |
- GLint bounds_x, |
- GLint bounds_y, |
- GLint bounds_width, |
- GLint bounds_height, |
- GLfloat uv_x, |
- GLfloat uv_y, |
- GLfloat uv_width, |
- GLfloat uv_height) override; |
-virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; |
-virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) override; |
+void WaitAsyncTexImage2DCHROMIUM(GLenum target) override; |
+void WaitAllAsyncTexImage2DCHROMIUM() override; |
+void DiscardFramebufferEXT(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments) override; |
+void LoseContextCHROMIUM(GLenum current, GLenum other) override; |
+GLuint InsertSyncPointCHROMIUM() override; |
+void WaitSyncPointCHROMIUM(GLuint sync_point) override; |
+void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override; |
+void DiscardBackbufferCHROMIUM() override; |
+void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
+ GLenum plane_transform, |
+ GLuint overlay_texture_id, |
+ GLint bounds_x, |
+ GLint bounds_y, |
+ GLint bounds_width, |
+ GLint bounds_height, |
+ GLfloat uv_x, |
+ GLfloat uv_y, |
+ GLfloat uv_width, |
+ GLfloat uv_height) override; |
+void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; |
+void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; |
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |