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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPaintPriv_DEFINED | 8 #ifndef SkPaintPriv_DEFINED |
9 #define SkPaintPriv_DEFINED | 9 #define SkPaintPriv_DEFINED |
10 | 10 |
11 class SkBitmap; | 11 class SkBitmap; |
12 class SkPaint; | 12 class SkPaint; |
13 | 13 |
14 #include "SkTypes.h" | 14 #include "SkTypes.h" |
| 15 |
| 16 enum SkPaintBitmapOpacity { |
| 17 // No content replaces the paint's color |
| 18 kNoBitmap_SkPaintBitmapOpacity = 0, |
| 19 // The color replacement is known to be opaque |
| 20 kOpaque_SkPaintBitmapOpacity = 1, |
| 21 // We have no information about the color or it is transparent |
| 22 kUnknown_SkPaintBitmapOpacity = 2 |
| 23 }; |
| 24 |
15 /** Returns true if draw calls that use the paint will completely occlude | 25 /** Returns true if draw calls that use the paint will completely occlude |
16 canvas contents that are covered by the draw. | 26 canvas contents that are covered by the draw. |
17 @param paint The paint to be analyzed, NULL is equivalent to | 27 @param paint The paint to be analyzed, NULL is equivalent to |
| 28 the default paint. |
| 29 @param contentType The type of the content that will be drawn, |
| 30 kNoBitmap_SkPaintBitmapOpacity if there is no content in adition to the
paint. |
| 31 @return true if paint is opaque |
| 32 */ |
| 33 bool isPaintOpaque(const SkPaint* paint, SkPaintBitmapOpacity contentType); |
| 34 |
| 35 /** Returns true if draw calls that use the paint will completely occlude |
| 36 canvas contents that are covered by the draw. |
| 37 @param paint The paint to be analyzed, NULL is equivalent to |
18 the default paint. | 38 the default paint. |
19 @param bmpReplacesShader a bitmap to be used in place of the paint's | 39 @param bmpReplacesShader a bitmap to be used in place of the paint's |
20 shader. | 40 shader. |
21 @return true if paint is opaque | 41 @return true if paint is opaque |
22 */ | 42 */ |
23 bool isPaintOpaque(const SkPaint* paint, | 43 bool isPaintOpaque(const SkPaint* paint, |
24 const SkBitmap* bmpReplacesShader = NULL); | 44 const SkBitmap* bmpReplacesShader = NULL); |
25 #endif | 45 #endif |
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