| Index: LayoutTests/webaudio/audiocontext-suspend-resume.html
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| diff --git a/LayoutTests/webaudio/audiocontext-suspend-resume.html b/LayoutTests/webaudio/audiocontext-suspend-resume.html
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| deleted file mode 100644
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| index 94836b5caf93b4df56333ae21add3232ff512069..0000000000000000000000000000000000000000
|
| --- a/LayoutTests/webaudio/audiocontext-suspend-resume.html
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| +++ /dev/null
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| @@ -1,93 +0,0 @@
|
| -<!doctype html>
|
| -<html>
|
| - <head>
|
| - <title>Test audiocontext suspend/resume</title>
|
| - <script src="resources/compatibility.js"></script>
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| - <script src="resources/audio-testing.js"></script>
|
| - <script src="../resources/js-test.js"></script>
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| - </head>
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| -
|
| - <body>
|
| - <script>
|
| - description("Test suspend/resume for an AudioContext");
|
| -
|
| - var context;
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| - var osc;
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| - var p1;
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| - var p2;
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| -
|
| - var sampleRate = 44100;
|
| - var durationInSeconds = 1;
|
| -
|
| - function passed () {
|
| - testPassed("Context resumed correctly.");
|
| - }
|
| -
|
| - function failed () {
|
| - testFailed("Context did not resume!.");
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| - }
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| -
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| - function resolvedResumeWhenReleased () {
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| - testFailed("resume() on a released context not rejected");
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| - finishJSTest();
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| - }
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| -
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| - function rejectedResumeWhenReleased () {
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| - testPassed("resume() on a released context rejected as expected");
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| - finishJSTest();
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| - }
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| -
|
| - function checkResult (event) {
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| - // We don't care about the actual result of the offline rendering.
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| - shouldBeEqualToString("context.state", "released");
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| - shouldThrow("context.suspend()");
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| - context.resume().then(resolvedResumeWhenReleased, rejectedResumeWhenReleased);
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| - }
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| -
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| - function runTest() {
|
| - window.jsTestIsAsync = true;
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| - // Test suspend/resume. Ideally this test is best with a online AudioContext, but content
|
| - // shell doesn't really have a working online AudioContext. Hence, use an
|
| - // OfflineAudioContext. Not all possible scenarios can be easily checked with an offline
|
| - // context instead of an online context.
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| -
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| - // Create an audio context with an oscillator.
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| - context = new OfflineAudioContext(1, durationInSeconds * sampleRate, sampleRate);
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| - osc = context.createOscillator();
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| - osc.connect(context.destination);
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| -
|
| - // Verify the state.
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| - shouldBeEqualToString("context.state", "paused");
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| -
|
| - // Multiple calls to suspend() should not be a problem. But these currently do nothing with
|
| - // an OfflineAudioContext.
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| - shouldNotThrow("context.suspend()");
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| - shouldNotThrow("context.suspend()");
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| -
|
| - // Multiple calls to resume should not be a problem. But these currently do nothing with an
|
| - // OfflineAudioContext.
|
| - shouldNotThrow("p1 = context.resume()");
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| - shouldBeType(p1, Promise);
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| - p1.then(passed, failed);
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| - shouldNotThrow("p2 = context.resume()");
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| - shouldBeType(p2, Promise);
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| - if (p1 === p2)
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| - testFailed("Promises from resume should not be equal.");
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| - else
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| - testPassed("Promises from resume are not equal.");
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| - p2.then(passed, failed);
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| -
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| - // Resume doesn't actually resume an offline context
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| - shouldBeEqualToString("context.state", "paused");
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| -
|
| - // Render the offline context.
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| - osc.start();
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| - context.oncomplete = checkResult;
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| - context.startRendering();
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| - }
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| -
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| - runTest();
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| - successfullyParsed = true;
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| - </script>
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| - </body>
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| -</html>
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|
|