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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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45 | 45 |
46 virtual ~OfflineAudioDestinationNode(); | 46 virtual ~OfflineAudioDestinationNode(); |
47 | 47 |
48 // AudioNode | 48 // AudioNode |
49 virtual void dispose() override; | 49 virtual void dispose() override; |
50 virtual void initialize() override; | 50 virtual void initialize() override; |
51 virtual void uninitialize() override; | 51 virtual void uninitialize() override; |
52 | 52 |
53 // AudioDestinationNode | 53 // AudioDestinationNode |
54 virtual void startRendering() override; | 54 virtual void startRendering() override; |
55 virtual void stopRendering() override; | |
56 | 55 |
57 virtual float sampleRate() const override { return m_renderTarget->sampleRa
te(); } | 56 virtual float sampleRate() const override { return m_renderTarget->sampleRa
te(); } |
58 | 57 |
59 virtual void trace(Visitor*) override; | 58 virtual void trace(Visitor*) override; |
60 | 59 |
61 private: | 60 private: |
62 OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget); | 61 OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget); |
63 | 62 |
64 // This AudioNode renders into this AudioBuffer. | 63 // This AudioNode renders into this AudioBuffer. |
65 Member<AudioBuffer> m_renderTarget; | 64 Member<AudioBuffer> m_renderTarget; |
66 // Temporary AudioBus for each render quantum. | 65 // Temporary AudioBus for each render quantum. |
67 RefPtr<AudioBus> m_renderBus; | 66 RefPtr<AudioBus> m_renderBus; |
68 | 67 |
69 // Rendering thread. | 68 // Rendering thread. |
70 OwnPtr<WebThread> m_renderThread; | 69 OwnPtr<WebThread> m_renderThread; |
71 bool m_startedRendering; | 70 bool m_startedRendering; |
72 void offlineRender(); | 71 void offlineRender(); |
73 | 72 |
74 // For completion callback on main thread. | 73 // For completion callback on main thread. |
75 void notifyComplete(); | 74 void notifyComplete(); |
76 }; | 75 }; |
77 | 76 |
78 } // namespace blink | 77 } // namespace blink |
79 | 78 |
80 #endif // OfflineAudioDestinationNode_h | 79 #endif // OfflineAudioDestinationNode_h |
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