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Side by Side Diff: Source/modules/webaudio/AudioContext.cpp

Issue 663003002: Revert of Implement suspend/resume for AudioContext (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 12 matching lines...) Expand all
23 */ 23 */
24 24
25 #include "config.h" 25 #include "config.h"
26 26
27 #if ENABLE(WEB_AUDIO) 27 #if ENABLE(WEB_AUDIO)
28 28
29 #include "modules/webaudio/AudioContext.h" 29 #include "modules/webaudio/AudioContext.h"
30 30
31 #include "bindings/core/v8/ExceptionMessages.h" 31 #include "bindings/core/v8/ExceptionMessages.h"
32 #include "bindings/core/v8/ExceptionState.h" 32 #include "bindings/core/v8/ExceptionState.h"
33 #include "bindings/core/v8/ScriptState.h"
34 #include "core/dom/DOMException.h"
35 #include "core/dom/Document.h" 33 #include "core/dom/Document.h"
36 #include "core/dom/ExceptionCode.h" 34 #include "core/dom/ExceptionCode.h"
37 #include "core/html/HTMLMediaElement.h" 35 #include "core/html/HTMLMediaElement.h"
38 #include "core/inspector/ScriptCallStack.h" 36 #include "core/inspector/ScriptCallStack.h"
39 #include "platform/audio/FFTFrame.h" 37 #include "platform/audio/FFTFrame.h"
40 #include "platform/audio/HRTFPanner.h" 38 #include "platform/audio/HRTFPanner.h"
41 #include "modules/mediastream/MediaStream.h" 39 #include "modules/mediastream/MediaStream.h"
42 #include "modules/webaudio/AnalyserNode.h" 40 #include "modules/webaudio/AnalyserNode.h"
43 #include "modules/webaudio/AudioBuffer.h" 41 #include "modules/webaudio/AudioBuffer.h"
44 #include "modules/webaudio/AudioBufferCallback.h" 42 #include "modules/webaudio/AudioBufferCallback.h"
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 return audioContext; 94 return audioContext;
97 } 95 }
98 96
99 // Constructor for rendering to the audio hardware. 97 // Constructor for rendering to the audio hardware.
100 AudioContext::AudioContext(Document* document) 98 AudioContext::AudioContext(Document* document)
101 : ActiveDOMObject(document) 99 : ActiveDOMObject(document)
102 , m_isStopScheduled(false) 100 , m_isStopScheduled(false)
103 , m_isCleared(false) 101 , m_isCleared(false)
104 , m_isInitialized(false) 102 , m_isInitialized(false)
105 , m_destinationNode(nullptr) 103 , m_destinationNode(nullptr)
106 , m_isResolvingResumePromises(false)
107 , m_automaticPullNodesNeedUpdating(false) 104 , m_automaticPullNodesNeedUpdating(false)
108 , m_connectionCount(0) 105 , m_connectionCount(0)
109 , m_audioThread(0) 106 , m_audioThread(0)
110 , m_isOfflineContext(false) 107 , m_isOfflineContext(false)
111 , m_contextState(Paused)
112 { 108 {
113 m_destinationNode = DefaultAudioDestinationNode::create(this); 109 m_destinationNode = DefaultAudioDestinationNode::create(this);
114 110
115 initialize(); 111 initialize();
116 #if DEBUG_AUDIONODE_REFERENCES 112 #if DEBUG_AUDIONODE_REFERENCES
117 fprintf(stderr, "%p: AudioContext::AudioContext() #%u\n", this, AudioContext ::s_hardwareContextCount); 113 fprintf(stderr, "%p: AudioContext::AudioContext() #%u\n", this, AudioContext ::s_hardwareContextCount);
118 #endif 114 #endif
119 } 115 }
120 116
121 // Constructor for offline (non-realtime) rendering. 117 // Constructor for offline (non-realtime) rendering.
122 AudioContext::AudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate) 118 AudioContext::AudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate)
123 : ActiveDOMObject(document) 119 : ActiveDOMObject(document)
124 , m_isStopScheduled(false) 120 , m_isStopScheduled(false)
125 , m_isCleared(false) 121 , m_isCleared(false)
126 , m_isInitialized(false) 122 , m_isInitialized(false)
127 , m_destinationNode(nullptr) 123 , m_destinationNode(nullptr)
128 , m_isResolvingResumePromises(false)
129 , m_automaticPullNodesNeedUpdating(false) 124 , m_automaticPullNodesNeedUpdating(false)
130 , m_connectionCount(0) 125 , m_connectionCount(0)
131 , m_audioThread(0) 126 , m_audioThread(0)
132 , m_isOfflineContext(true) 127 , m_isOfflineContext(true)
133 , m_contextState(Paused)
134 { 128 {
135 // Create a new destination for offline rendering. 129 // Create a new destination for offline rendering.
136 m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampl eRate); 130 m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampl eRate);
137 if (m_renderTarget.get()) 131 if (m_renderTarget.get())
138 m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTa rget.get()); 132 m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTa rget.get());
139 133
140 initialize(); 134 initialize();
141 } 135 }
142 136
143 AudioContext::~AudioContext() 137 AudioContext::~AudioContext()
144 { 138 {
145 #if DEBUG_AUDIONODE_REFERENCES 139 #if DEBUG_AUDIONODE_REFERENCES
146 fprintf(stderr, "%p: AudioContext::~AudioContext()\n", this); 140 fprintf(stderr, "%p: AudioContext::~AudioContext()\n", this);
147 #endif 141 #endif
148 // AudioNodes keep a reference to their context, so there should be no way t o be in the destructor if there are still AudioNodes around. 142 // AudioNodes keep a reference to their context, so there should be no way t o be in the destructor if there are still AudioNodes around.
149 ASSERT(!m_isInitialized); 143 ASSERT(!m_isInitialized);
150 ASSERT(!m_referencedNodes.size()); 144 ASSERT(!m_referencedNodes.size());
151 ASSERT(!m_finishedNodes.size()); 145 ASSERT(!m_finishedNodes.size());
152 ASSERT(!m_automaticPullNodes.size()); 146 ASSERT(!m_automaticPullNodes.size());
153 if (m_automaticPullNodesNeedUpdating) 147 if (m_automaticPullNodesNeedUpdating)
154 m_renderingAutomaticPullNodes.resize(m_automaticPullNodes.size()); 148 m_renderingAutomaticPullNodes.resize(m_automaticPullNodes.size());
155 ASSERT(!m_renderingAutomaticPullNodes.size()); 149 ASSERT(!m_renderingAutomaticPullNodes.size());
156 ASSERT(!m_resumePromises.size());
157 } 150 }
158 151
159 void AudioContext::initialize() 152 void AudioContext::initialize()
160 { 153 {
161 if (isInitialized()) 154 if (isInitialized())
162 return; 155 return;
163 156
164 FFTFrame::initialize(); 157 FFTFrame::initialize();
165 m_listener = AudioListener::create(); 158 m_listener = AudioListener::create();
166 159
167 if (m_destinationNode.get()) { 160 if (m_destinationNode.get()) {
168 m_destinationNode->initialize(); 161 m_destinationNode->initialize();
169 162
170 if (!isOfflineContext()) { 163 if (!isOfflineContext()) {
171 // This starts the audio thread. The destination node's provideInput () method will now be called repeatedly to render audio. 164 // This starts the audio thread. The destination node's provideInput () method will now be called repeatedly to render audio.
172 // Each time provideInput() is called, a portion of the audio stream is rendered. Let's call this time period a "render quantum". 165 // Each time provideInput() is called, a portion of the audio stream is rendered. Let's call this time period a "render quantum".
173 // NOTE: for now default AudioContext does not need an explicit star tRendering() call from JavaScript. 166 // NOTE: for now default AudioContext does not need an explicit star tRendering() call from JavaScript.
174 // We may want to consider requiring it for symmetry with OfflineAud ioContext. 167 // We may want to consider requiring it for symmetry with OfflineAud ioContext.
175 startRendering(); 168 m_destinationNode->startRendering();
176 ++s_hardwareContextCount; 169 ++s_hardwareContextCount;
177 } 170 }
178 171
179 m_isInitialized = true; 172 m_isInitialized = true;
180 } 173 }
181 } 174 }
182 175
183 void AudioContext::clear() 176 void AudioContext::clear()
184 { 177 {
185 // We need to run disposers before destructing m_contextGraphMutex. 178 // We need to run disposers before destructing m_contextGraphMutex.
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531 exceptionState.throwDOMException( 524 exceptionState.throwDOMException(
532 IndexSizeError, 525 IndexSizeError,
533 "length of imaginary array (" + String::number(imag->length()) 526 "length of imaginary array (" + String::number(imag->length())
534 + ") exceeds allowed maximum of 4096"); 527 + ") exceeds allowed maximum of 4096");
535 return 0; 528 return 0;
536 } 529 }
537 530
538 return PeriodicWave::create(sampleRate(), real, imag); 531 return PeriodicWave::create(sampleRate(), real, imag);
539 } 532 }
540 533
541 String AudioContext::state() const
542 {
543 switch (m_contextState) {
544 case Paused:
545 return "paused";
546 case Running:
547 return "running";
548 case Released:
549 return "released";
550 }
551 ASSERT_NOT_REACHED();
552 return "";
553 }
554
555 void AudioContext::setContextState(AudioContextState newState)
556 {
557 // Validate the transitions
558 switch (newState) {
559 case Paused:
560 ASSERT(m_contextState == Running);
561 break;
562 case Running:
563 ASSERT(m_contextState == Paused);
564 break;
565 case Released:
566 ASSERT(m_contextState != Released);
567 break;
568 }
569
570 m_contextState = newState;
571 }
572
573 void AudioContext::suspendContext(ExceptionState& exceptionState)
574 {
575 ASSERT(isMainThread());
576 AutoLocker locker(this);
577
578 if (m_contextState == Released) {
579 exceptionState.throwDOMException(
580 InvalidStateError,
581 "cannot suspend an AudioContext that has been released");
582 return;
583 }
584
585 if (m_destinationNode && !isOfflineContext()) {
586 stopRendering();
587 }
588 }
589
590 ScriptPromise AudioContext::resumeContext(ScriptState* scriptState)
591 {
592 ASSERT(isMainThread());
593 AutoLocker locker(this);
594
595 RefPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver::create(scrip tState);
596
597 ScriptPromise promise = resolver->promise();
598
599 if (isOfflineContext()) {
600 // For offline context, resolve now, but reject if the context has been released.
601 if (m_contextState == Released) {
602 resolver->reject(
603 DOMException::create(InvalidStateError, "Cannot resume a context that has been released"));
604 } else {
605 resolver->resolve();
606 }
607 } else {
608 // Restart the destination node to pull on the audio graph.
609 if (m_destinationNode) {
610 startRendering();
611 }
612
613 // Save the promise which will get resolved when the destination node st arts pulling on the
614 // graph again.
615 m_resumePromises.append(resolver);
616 }
617
618 return promise;
619 }
620
621 void AudioContext::notifyNodeFinishedProcessing(AudioNode* node) 534 void AudioContext::notifyNodeFinishedProcessing(AudioNode* node)
622 { 535 {
623 ASSERT(isAudioThread()); 536 ASSERT(isAudioThread());
624 m_finishedNodes.append(node); 537 m_finishedNodes.append(node);
625 } 538 }
626 539
627 void AudioContext::derefFinishedSourceNodes() 540 void AudioContext::derefFinishedSourceNodes()
628 { 541 {
629 ASSERT(isGraphOwner()); 542 ASSERT(isGraphOwner());
630 ASSERT(isAudioThread()); 543 ASSERT(isAudioThread());
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after
717 // It's OK if the tryLock() fails, we'll just take slightly longer to pick u p the changes. 630 // It's OK if the tryLock() fails, we'll just take slightly longer to pick u p the changes.
718 if (tryLock()) { 631 if (tryLock()) {
719 // Update the channel count mode. 632 // Update the channel count mode.
720 updateChangedChannelCountMode(); 633 updateChangedChannelCountMode();
721 634
722 // Fixup the state of any dirty AudioSummingJunctions and AudioNodeOutpu ts. 635 // Fixup the state of any dirty AudioSummingJunctions and AudioNodeOutpu ts.
723 handleDirtyAudioSummingJunctions(); 636 handleDirtyAudioSummingJunctions();
724 handleDirtyAudioNodeOutputs(); 637 handleDirtyAudioNodeOutputs();
725 638
726 updateAutomaticPullNodes(); 639 updateAutomaticPullNodes();
727 resolvePromisesForResume();
728
729 unlock(); 640 unlock();
730 } 641 }
731 } 642 }
732 643
733 void AudioContext::handlePostRenderTasks() 644 void AudioContext::handlePostRenderTasks()
734 { 645 {
735 ASSERT(isAudioThread()); 646 ASSERT(isAudioThread());
736 647
737 // Must use a tryLock() here too. Don't worry, the lock will very rarely be contended and this method is called frequently. 648 // Must use a tryLock() here too. Don't worry, the lock will very rarely be contended and this method is called frequently.
738 // The worst that can happen is that there will be some nodes which will tak e slightly longer than usual to be deleted or removed 649 // The worst that can happen is that there will be some nodes which will tak e slightly longer than usual to be deleted or removed
(...skipping 145 matching lines...) Expand 10 before | Expand all | Expand 10 after
884 } 795 }
885 796
886 void AudioContext::processAutomaticPullNodes(size_t framesToProcess) 797 void AudioContext::processAutomaticPullNodes(size_t framesToProcess)
887 { 798 {
888 ASSERT(isAudioThread()); 799 ASSERT(isAudioThread());
889 800
890 for (unsigned i = 0; i < m_renderingAutomaticPullNodes.size(); ++i) 801 for (unsigned i = 0; i < m_renderingAutomaticPullNodes.size(); ++i)
891 m_renderingAutomaticPullNodes[i]->processIfNecessary(framesToProcess); 802 m_renderingAutomaticPullNodes[i]->processIfNecessary(framesToProcess);
892 } 803 }
893 804
894 void AudioContext::resolvePromisesForResumeOnMainThread()
895 {
896 ASSERT(isMainThread());
897 AutoLocker locker(this);
898
899 for (unsigned k = 0; k < m_resumePromises.size(); ++k) {
900 if (m_contextState == Released) {
901 m_resumePromises[k]->reject(
902 DOMException::create(InvalidStateError, "Cannot resume a context that has been released"));
903 } else {
904 m_resumePromises[k]->resolve();
905 }
906 }
907
908 m_resumePromises.clear();
909 m_isResolvingResumePromises = false;
910 }
911
912 void AudioContext::resolvePromisesForResume()
913 {
914 // This runs inside the AudioContext's lock when handling pre-render tasks.
915 ASSERT(isAudioThread());
916 ASSERT(isGraphOwner());
917
918 // Resolve any pending promises created by resume(). Only do this we if have n't already started
919 // resolving these promises. This gets called very often and it takes some t ime to resolve the
920 // promises in the main thread.
921 if (!m_isResolvingResumePromises && m_resumePromises.size() > 0) {
922 m_isResolvingResumePromises = true;
923 callOnMainThread(bind(&AudioContext::resolvePromisesForResumeOnMainThrea d, this));
924 }
925 }
926
927 const AtomicString& AudioContext::interfaceName() const 805 const AtomicString& AudioContext::interfaceName() const
928 { 806 {
929 return EventTargetNames::AudioContext; 807 return EventTargetNames::AudioContext;
930 } 808 }
931 809
932 ExecutionContext* AudioContext::executionContext() const 810 ExecutionContext* AudioContext::executionContext() const
933 { 811 {
934 return m_isStopScheduled ? 0 : ActiveDOMObject::executionContext(); 812 return m_isStopScheduled ? 0 : ActiveDOMObject::executionContext();
935 } 813 }
936 814
937 void AudioContext::startRendering() 815 void AudioContext::startRendering()
938 { 816 {
939 // This is called for both online and offline contexts. 817 destination()->startRendering();
940 ASSERT(isMainThread());
941 ASSERT(m_destinationNode);
942
943 if (m_contextState == Paused) {
944 destination()->startRendering();
945 setContextState(Running);
946 }
947 }
948
949 void AudioContext::stopRendering()
950 {
951 ASSERT(isMainThread());
952 ASSERT(m_destinationNode);
953 ASSERT(!isOfflineContext());
954
955 if (m_contextState == Running) {
956 destination()->stopRendering();
957 setContextState(Paused);
958 }
959 } 818 }
960 819
961 void AudioContext::fireCompletionEvent() 820 void AudioContext::fireCompletionEvent()
962 { 821 {
963 ASSERT(isMainThread()); 822 ASSERT(isMainThread());
964 if (!isMainThread()) 823 if (!isMainThread())
965 return; 824 return;
966 825
967 AudioBuffer* renderedBuffer = m_renderTarget.get(); 826 AudioBuffer* renderedBuffer = m_renderTarget.get();
968 827
969 setContextState(Released);
970
971 ASSERT(renderedBuffer); 828 ASSERT(renderedBuffer);
972 if (!renderedBuffer) 829 if (!renderedBuffer)
973 return; 830 return;
974 831
975 // Avoid firing the event if the document has already gone away. 832 // Avoid firing the event if the document has already gone away.
976 if (executionContext()) { 833 if (executionContext()) {
977 // Call the offline rendering completion event listener. 834 // Call the offline rendering completion event listener.
978 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer)); 835 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
979 } 836 }
980 } 837 }
(...skipping 29 matching lines...) Expand all
1010 867
1011 for (HashSet<AudioNode*>::iterator k = m_deferredCountModeChange.begin(); k != m_deferredCountModeChange.end(); ++k) 868 for (HashSet<AudioNode*>::iterator k = m_deferredCountModeChange.begin(); k != m_deferredCountModeChange.end(); ++k)
1012 (*k)->updateChannelCountMode(); 869 (*k)->updateChannelCountMode();
1013 870
1014 m_deferredCountModeChange.clear(); 871 m_deferredCountModeChange.clear();
1015 } 872 }
1016 873
1017 } // namespace blink 874 } // namespace blink
1018 875
1019 #endif // ENABLE(WEB_AUDIO) 876 #endif // ENABLE(WEB_AUDIO)
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