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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/renderer/media/cast_session_delegate.h" | 5 #include "chrome/renderer/media/cast_session_delegate.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/message_loop/message_loop_proxy.h" | 8 #include "base/message_loop/message_loop_proxy.h" |
9 #include "content/public/renderer/p2p_socket_client.h" | |
9 #include "content/public/renderer/render_thread.h" | 10 #include "content/public/renderer/render_thread.h" |
10 #include "media/cast/cast_config.h" | 11 #include "media/cast/cast_config.h" |
11 #include "media/cast/cast_environment.h" | 12 #include "media/cast/cast_environment.h" |
12 #include "media/cast/cast_sender.h" | 13 #include "media/cast/cast_sender.h" |
13 | 14 |
14 using media::cast::AudioSenderConfig; | 15 using media::cast::AudioSenderConfig; |
15 using media::cast::CastEnvironment; | 16 using media::cast::CastEnvironment; |
16 using media::cast::CastSender; | 17 using media::cast::CastSender; |
17 using media::cast::VideoSenderConfig; | 18 using media::cast::VideoSenderConfig; |
18 | 19 |
19 CastSessionDelegate::CastSessionDelegate() | 20 CastSessionDelegate::CastSessionDelegate() |
20 : audio_encode_thread_("CastAudioEncodeThread"), | 21 : audio_encode_thread_("CastAudioEncodeThread"), |
21 video_encode_thread_("CastVideoEncodeThread"), | 22 video_encode_thread_("CastVideoEncodeThread"), |
22 io_message_loop_proxy_( | 23 io_message_loop_proxy_( |
23 content::RenderThread::Get()->GetIOMessageLoopProxy()) { | 24 content::RenderThread::Get()->GetIOMessageLoopProxy()) { |
24 } | 25 } |
25 | 26 |
26 CastSessionDelegate::~CastSessionDelegate() { | 27 CastSessionDelegate::~CastSessionDelegate() { |
27 DCHECK(io_message_loop_proxy_->BelongsToCurrentThread()); | 28 DCHECK(io_message_loop_proxy_->BelongsToCurrentThread()); |
28 } | 29 } |
29 | 30 |
31 void CastSessionDelegate::SetSocketFactory( | |
32 CastSession::SocketFactory* socket_factory, | |
33 const net::IPEndPoint& remote_address) { | |
34 socket_factory_.reset(socket_factory); | |
35 remote_address_ = remote_address; | |
36 } | |
37 | |
30 void CastSessionDelegate::PrepareForSending() { | 38 void CastSessionDelegate::PrepareForSending() { |
31 DCHECK(base::MessageLoopProxy::current() == io_message_loop_proxy_); | 39 DCHECK(base::MessageLoopProxy::current() == io_message_loop_proxy_); |
32 | 40 |
33 if (cast_environment_) | 41 if (cast_environment_) |
34 return; | 42 return; |
35 | 43 |
44 if (!socket_factory_) { | |
Alpha Left Google
2013/11/09 00:30:18
I'd just do a DCHECK. We should never be here with
hubbe
2013/11/26 20:24:29
Isn't this function triggered by some javascript?
| |
45 // TODO(hubbe): Post an error back to the user | |
46 return; | |
47 } | |
48 | |
49 socket_ = socket_factory_->create(); | |
50 socket_->set_delegate(this); | |
51 | |
36 audio_encode_thread_.Start(); | 52 audio_encode_thread_.Start(); |
37 video_encode_thread_.Start(); | 53 video_encode_thread_.Start(); |
38 | 54 |
39 // CastSender uses the renderer's IO thread as the main thread. This reduces | 55 // CastSender uses the renderer's IO thread as the main thread. This reduces |
40 // thread hopping for incoming video frames and outgoing network packets. | 56 // thread hopping for incoming video frames and outgoing network packets. |
41 // There's no need to decode so no thread assigned for decoding. | 57 // There's no need to decode so no thread assigned for decoding. |
42 cast_environment_ = new CastEnvironment( | 58 cast_environment_ = new CastEnvironment( |
43 &clock_, | 59 &clock_, |
44 base::MessageLoopProxy::current(), | 60 base::MessageLoopProxy::current(), |
45 audio_encode_thread_.message_loop_proxy(), | 61 audio_encode_thread_.message_loop_proxy(), |
46 NULL, | 62 NULL, |
47 video_encode_thread_.message_loop_proxy(), | 63 video_encode_thread_.message_loop_proxy(), |
48 NULL); | 64 NULL); |
49 | 65 |
50 // TODO(hclam): A couple things need to be done here: | 66 // TODO(hclam): A couple things need to be done here: |
51 // 1. Pass audio and video configuration to CastSender. | 67 // 1. Pass audio and video configuration to CastSender. |
52 // 2. Connect media::cast::PacketSender to net::Socket interface. | 68 // 2. Implement VideoEncoderController to configure hardware encoder. |
53 // 3. Implement VideoEncoderController to configure hardware encoder. | |
54 cast_sender_.reset(CastSender::CreateCastSender( | 69 cast_sender_.reset(CastSender::CreateCastSender( |
55 cast_environment_, | 70 cast_environment_, |
56 AudioSenderConfig(), | 71 AudioSenderConfig(), |
57 VideoSenderConfig(), | 72 VideoSenderConfig(), |
58 NULL, | 73 NULL, |
59 NULL)); | 74 this)); |
60 } | 75 } |
76 | |
77 // media::cast::PacketSender Implementation | |
78 bool CastSessionDelegate::SendPacket( | |
79 const media::cast::Packet& packet) { | |
80 // TODO(hubbe): Make sure audio and video packets gets the right DSCP. | |
81 socket_->SendWithDscp( | |
82 remote_address_, | |
83 *reinterpret_cast<const std::vector<char> *>(&packet), | |
84 net::DSCP_AF41); | |
85 return true; | |
86 } | |
87 | |
88 bool CastSessionDelegate::SendPackets( | |
89 const media::cast::PacketList& packets) { | |
90 // TODO(hubbe): Add ability to send multiple packets in one IPC message. | |
91 for (size_t i = 0; i < packets.size(); i++) { | |
92 SendPacket(packets[i]); | |
93 } | |
94 return true; | |
95 } | |
96 | |
97 // content::P2PSocketClient::Delegate Implementation | |
98 void CastSessionDelegate::OnOpen( | |
99 const net::IPEndPoint& address) { | |
100 // Called once Init completes. Ignored. | |
101 } | |
102 | |
103 void CastSessionDelegate::OnIncomingTcpConnection( | |
104 const net::IPEndPoint& address, | |
105 content::P2PSocketClient* client) { | |
106 // We don't support server sockets. | |
107 NOTREACHED(); | |
108 } | |
109 | |
110 void CastSessionDelegate::OnSendComplete() { | |
111 // Ignored | |
Alpha Left Google
2013/11/09 00:30:18
nit: Period at the end of sentence.
hubbe
2013/11/26 20:24:29
Done.
| |
112 } | |
113 | |
114 void CastSessionDelegate::OnError() { | |
115 // TODO(hubbe): Report this back to the user | |
Alpha Left Google
2013/11/09 00:30:18
nit: Period at the end of sentence.
hubbe
2013/11/26 20:24:29
Done.
| |
116 } | |
117 | |
118 void CastSessionDelegate::OnDataReceived(const net::IPEndPoint& address, | |
Alpha Left Google
2013/11/09 00:30:18
Should we verify the packet is coming from the rig
hubbe
2013/11/26 20:24:29
Good question.
Will each connection have its own s
| |
119 const std::vector<char>& data) { | |
120 uint8 *packet_copy = new uint8[data.size()]; | |
Alpha Left Google
2013/11/09 00:30:18
Use scoped_ptr<uint8[]>.
hubbe
2013/11/26 20:24:29
see below
| |
121 memcpy(packet_copy, &data[0], data.size()); | |
122 cast_sender_->packet_receiver()->ReceivedPacket( | |
123 packet_copy, data.size(), | |
124 base::Bind(&media::cast::PacketReceiver::DeletePacket, | |
125 packet_copy)); | |
Alpha Left Google
2013/11/09 00:30:18
You can do a base::Passed(packet_copy) if packet_c
hubbe
2013/11/26 20:24:29
I'm not sure it's going to be that easy.
I also us
| |
126 } | |
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