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|    1 /* |    1 /* | 
|    2  * Copyright 2011 Google Inc. |    2  * Copyright 2011 Google Inc. | 
|    3  * |    3  * | 
|    4  * Use of this source code is governed by a BSD-style license that can be |    4  * Use of this source code is governed by a BSD-style license that can be | 
|    5  * found in the LICENSE file. |    5  * found in the LICENSE file. | 
|    6  */ |    6  */ | 
|    7  |    7  | 
|    8 #ifndef GrGLInterface_DEFINED |    8 #ifndef GrGLInterface_DEFINED | 
|    9 #define GrGLInterface_DEFINED |    9 #define GrGLInterface_DEFINED | 
|   10  |   10  | 
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|  304         GLPtr<GrGLUniform4iProc> fUniform4i; |  304         GLPtr<GrGLUniform4iProc> fUniform4i; | 
|  305         GLPtr<GrGLUniform4fvProc> fUniform4fv; |  305         GLPtr<GrGLUniform4fvProc> fUniform4fv; | 
|  306         GLPtr<GrGLUniform4ivProc> fUniform4iv; |  306         GLPtr<GrGLUniform4ivProc> fUniform4iv; | 
|  307         GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; |  307         GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; | 
|  308         GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; |  308         GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; | 
|  309         GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; |  309         GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; | 
|  310         GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; |  310         GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; | 
|  311         GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; |  311         GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; | 
|  312         GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; |  312         GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; | 
|  313         GLPtr<GrGLUseProgramProc> fUseProgram; |  313         GLPtr<GrGLUseProgramProc> fUseProgram; | 
 |  314         GLPtr<GrGLVertexAttrib1fProc> fVertexAttrib1f; | 
 |  315         GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv; | 
 |  316         GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv; | 
|  314         GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |  317         GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; | 
|  315         GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; |  318         GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; | 
|  316         GLPtr<GrGLViewportProc> fViewport; |  319         GLPtr<GrGLViewportProc> fViewport; | 
|  317  |  320  | 
|  318         // Experimental: Functions for GL_NV_path_rendering. These will be |  321         // Experimental: Functions for GL_NV_path_rendering. These will be | 
|  319         // alphabetized with the above functions once this is fully supported |  322         // alphabetized with the above functions once this is fully supported | 
|  320         // (and functions we are unlikely to use will possibly be omitted). |  323         // (and functions we are unlikely to use will possibly be omitted). | 
|  321         GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; |  324         GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; | 
|  322         GLPtr<GrGLPathCommandsProc> fPathCommands; |  325         GLPtr<GrGLPathCommandsProc> fPathCommands; | 
|  323         GLPtr<GrGLPathCoordsProc> fPathCoords; |  326         GLPtr<GrGLPathCoordsProc> fPathCoords; | 
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|  350 #if GR_GL_PER_GL_FUNC_CALLBACK |  353 #if GR_GL_PER_GL_FUNC_CALLBACK | 
|  351     GrGLInterfaceCallbackProc fCallback; |  354     GrGLInterfaceCallbackProc fCallback; | 
|  352     GrGLInterfaceCallbackData fCallbackData; |  355     GrGLInterfaceCallbackData fCallbackData; | 
|  353 #endif |  356 #endif | 
|  354  |  357  | 
|  355     // This exists for internal testing. |  358     // This exists for internal testing. | 
|  356     virtual void abandon() const {} |  359     virtual void abandon() const {} | 
|  357 }; |  360 }; | 
|  358  |  361  | 
|  359 #endif |  362 #endif | 
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