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Unified Diff: cc/trees/layer_tree_host_impl_unittest.cc

Issue 661643004: [android] Remove unused scroll delta in TopControls (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: "Updated the Unittest" Created 6 years, 1 month ago
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Index: cc/trees/layer_tree_host_impl_unittest.cc
diff --git a/cc/trees/layer_tree_host_impl_unittest.cc b/cc/trees/layer_tree_host_impl_unittest.cc
index 5694c01aaa37565bec2f4254a0a41db9cb8092da..5d97fc29656ec39558b122843ece2c8e5af32751 100644
--- a/cc/trees/layer_tree_host_impl_unittest.cc
+++ b/cc/trees/layer_tree_host_impl_unittest.cc
@@ -2579,14 +2579,15 @@ TEST_F(LayerTreeHostImplTopControlsTest, TopControlsViewportOffsetClamping) {
host_impl_->active_tree()->TotalScrollOffset();
EXPECT_EQ(host_impl_->active_tree()->TotalMaxScrollOffset(), viewport_offset);
- // Hide the top controls by 25px.
+ // Try to Hide the top controls by 25px.
gfx::Vector2dF scroll_delta(0.f, 25.f);
EXPECT_EQ(InputHandler::ScrollStarted,
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
- EXPECT_EQ(scroll_delta.y(),
+ // top controls should not hide, since we reached max scrolloffset
+ EXPECT_EQ(0.f,
bokan 2014/11/06 16:14:57 This is fine, since scrolling down at the max exte
sujith 2014/11/07 05:06:40 Done.
settings_.top_controls_height -
host_impl_->active_tree()->total_top_controls_content_offset());
@@ -2606,8 +2607,8 @@ TEST_F(LayerTreeHostImplTopControlsTest, TopControlsViewportOffsetClamping) {
host_impl_->ScrollBy(gfx::Point(), scroll_delta);
host_impl_->ScrollEnd();
- // The viewport offset shouldn't have changed.
- EXPECT_EQ(viewport_offset,
+ // The viewport offset should have changed only by the negative offset.
+ EXPECT_EQ(viewport_offset + gfx::ScrollOffset(0.f, -25.f),
sujith 2014/11/06 09:28:00 Since the +ve scroll will not reflect, if we scrol
bokan 2014/11/06 16:14:57 If you hide the top controls as mentioned in my co
sujith 2014/11/07 05:06:40 Done.
host_impl_->active_tree()->TotalScrollOffset());
// Scroll the viewports to max scroll offset.
@@ -7198,6 +7199,63 @@ TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsAnimationAfterScroll) {
EXPECT_FALSE(host_impl_->top_controls_manager()->animation());
}
+TEST_F(LayerTreeHostImplWithTopControlsTest,
+ TopControlsScrollDeltaInOverScroll) {
+ // test varifies that the overscroll delta should not have accumulated in
+ // the top controls if we do a hide and show without releasing finger.
+
+ LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200));
+ host_impl_->SetViewportSize(gfx::Size(100, 100));
+ host_impl_->top_controls_manager()->UpdateTopControlsState(
+ BOTH, SHOWN, false);
+ DrawFrame();
+
+ EXPECT_EQ(InputHandler::ScrollStarted,
+ host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
+ EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
+
+ float offset = 50;
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)));
+ EXPECT_EQ(-offset, host_impl_->top_controls_manager()->ControlsTopOffset());
+ EXPECT_EQ(gfx::Vector2dF().ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)));
+ EXPECT_EQ(gfx::Vector2dF(0, offset).ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset)));
+
+ // Should have fully scrolled
+ EXPECT_EQ(gfx::Vector2dF(0, scroll_layer->MaxScrollOffset().y()).ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+
+ float overscrollamount = 10;
+
+ // Overscroll the content
+ EXPECT_FALSE(
+ host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, overscrollamount)));
+ EXPECT_EQ(gfx::Vector2dF(0, 2 * offset).ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+ EXPECT_EQ(gfx::Vector2dF(0, overscrollamount).ToString(),
+ host_impl_->accumulated_root_overscroll().ToString());
+
+ EXPECT_TRUE(
+ host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -2 * offset)));
+ EXPECT_EQ(gfx::Vector2dF(0, 0).ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+ EXPECT_EQ(-offset, host_impl_->top_controls_manager()->ControlsTopOffset());
+
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -offset)));
+ EXPECT_EQ(gfx::Vector2dF(0, 0).ToString(),
+ scroll_layer->TotalScrollOffset().ToString());
+
+ // Top controls should be fully visible
+ EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset());
+
+ host_impl_->ScrollEnd();
+}
+
class LayerTreeHostImplVirtualViewportTest : public LayerTreeHostImplTest {
public:
void SetupVirtualViewportLayers(const gfx::Size& content_size,
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