Index: cc/trees/layer_tree_host_impl_unittest.cc |
diff --git a/cc/trees/layer_tree_host_impl_unittest.cc b/cc/trees/layer_tree_host_impl_unittest.cc |
index 5694c01aaa37565bec2f4254a0a41db9cb8092da..ef017e945c38ca81d6f24d00e0c0eec627f9d3ea 100644 |
--- a/cc/trees/layer_tree_host_impl_unittest.cc |
+++ b/cc/trees/layer_tree_host_impl_unittest.cc |
@@ -2579,23 +2579,32 @@ TEST_F(LayerTreeHostImplTopControlsTest, TopControlsViewportOffsetClamping) { |
host_impl_->active_tree()->TotalScrollOffset(); |
EXPECT_EQ(host_impl_->active_tree()->TotalMaxScrollOffset(), viewport_offset); |
- // Hide the top controls by 25px. |
- gfx::Vector2dF scroll_delta(0.f, 25.f); |
aelias_OOO_until_Jul13
2014/11/04 06:07:55
You're making this test no longer try to scroll ag
|
+ // Scroll up the content by 25.f. |
+ gfx::Vector2dF scroll_delta(0.f, -25.f); |
EXPECT_EQ(InputHandler::ScrollStarted, |
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture)); |
host_impl_->ScrollBy(gfx::Point(), scroll_delta); |
host_impl_->ScrollEnd(); |
- EXPECT_EQ(scroll_delta.y(), |
+ // Top controls should not have moved |
+ EXPECT_EQ(0.f, |
settings_.top_controls_height - |
host_impl_->active_tree()->total_top_controls_content_offset()); |
inner_scroll->ClampScrollToMaxScrollOffset(); |
outer_scroll->ClampScrollToMaxScrollOffset(); |
- // We should still be fully scrolled. |
- EXPECT_EQ(host_impl_->active_tree()->TotalMaxScrollOffset(), |
- host_impl_->active_tree()->TotalScrollOffset()); |
+ viewport_offset = host_impl_->active_tree()->TotalScrollOffset(); |
+ |
+ // Hide top controls by 25.f |
+ scroll_delta = gfx::Vector2dF(0.f, 25.f); |
+ EXPECT_EQ(InputHandler::ScrollStarted, |
+ host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture)); |
+ host_impl_->ScrollBy(gfx::Point(), scroll_delta); |
+ host_impl_->ScrollEnd(); |
+ |
+ // The viewport offset shouldn't have changed. |
+ EXPECT_EQ(viewport_offset, host_impl_->active_tree()->TotalScrollOffset()); |
viewport_offset = host_impl_->active_tree()->TotalScrollOffset(); |
@@ -7198,6 +7207,60 @@ TEST_F(LayerTreeHostImplWithTopControlsTest, TopControlsAnimationAfterScroll) { |
EXPECT_FALSE(host_impl_->top_controls_manager()->animation()); |
} |
+TEST_F(LayerTreeHostImplWithTopControlsTest, |
+ TopControlsScrollDeltaInOverScroll) { |
+ // test varifies that the overscroll delta should not have accumulated in |
+ // the top controls if we do a hide and show without releasing finger. |
+ |
+ LayerImpl* scroll_layer = SetupScrollAndContentsLayers(gfx::Size(100, 200)); |
+ host_impl_->SetViewportSize(gfx::Size(100, 100)); |
+ host_impl_->top_controls_manager()->UpdateTopControlsState( |
+ BOTH, SHOWN, false); |
+ DrawFrame(); |
+ |
+ EXPECT_EQ(InputHandler::ScrollStarted, |
+ host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture)); |
+ EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset()); |
+ |
+ float offset = 50; |
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset))); |
+ EXPECT_EQ(-offset, host_impl_->top_controls_manager()->ControlsTopOffset()); |
+ EXPECT_EQ(gfx::Vector2dF().ToString(), |
+ scroll_layer->TotalScrollOffset().ToString()); |
+ |
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset))); |
+ EXPECT_EQ(gfx::Vector2dF(0, offset).ToString(), |
+ scroll_layer->TotalScrollOffset().ToString()); |
+ |
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, offset))); |
+ // Should have fully scrolled |
+ EXPECT_EQ(gfx::Vector2dF(0, scroll_layer->MaxScrollOffset().y()).ToString(), |
+ scroll_layer->TotalScrollOffset().ToString()); |
+ |
+ float overscrollamount = 10; |
+ // Overscroll the content |
+ EXPECT_FALSE( |
+ host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, overscrollamount))); |
+ EXPECT_EQ(gfx::Vector2dF(0, 2 * offset).ToString(), |
+ scroll_layer->TotalScrollOffset().ToString()); |
+ EXPECT_EQ(gfx::Vector2dF(0, overscrollamount).ToString(), |
+ host_impl_->accumulated_root_overscroll().ToString()); |
+ |
+ EXPECT_TRUE( |
+ host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -2 * offset))); |
+ EXPECT_EQ(gfx::Vector2dF(0, 0).ToString(), |
+ scroll_layer->TotalScrollOffset().ToString()); |
+ EXPECT_EQ(-offset, host_impl_->top_controls_manager()->ControlsTopOffset()); |
+ |
+ EXPECT_TRUE(host_impl_->ScrollBy(gfx::Point(), gfx::Vector2d(0, -offset))); |
+ EXPECT_EQ(gfx::Vector2dF(0, 0).ToString(), |
+ scroll_layer->TotalScrollOffset().ToString()); |
+ // Top controls should be fully visible |
+ EXPECT_EQ(0, host_impl_->top_controls_manager()->ControlsTopOffset()); |
+ |
+ host_impl_->ScrollEnd(); |
+} |
+ |
class LayerTreeHostImplVirtualViewportTest : public LayerTreeHostImplTest { |
public: |
void SetupVirtualViewportLayers(const gfx::Size& content_size, |