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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
9 #include "GrGLShaderStringBuilder.h" | 9 #include "GrGLShaderStringBuilder.h" |
10 #include "GrGLProgramBuilder.h" | 10 #include "GrGLProgramBuilder.h" |
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35 break; | 35 break; |
36 case GrGLShaderVar::kDefault_Precision: | 36 case GrGLShaderVar::kDefault_Precision: |
37 SkFAIL("Default precision now allowed."); | 37 SkFAIL("Default precision now allowed."); |
38 default: | 38 default: |
39 SkFAIL("Unknown precision value."); | 39 SkFAIL("Unknown precision value."); |
40 } | 40 } |
41 } | 41 } |
42 } | 42 } |
43 | 43 |
44 GrGLFragmentShaderBuilder::DstReadKey | 44 GrGLFragmentShaderBuilder::DstReadKey |
45 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap
s& caps) { | 45 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, |
| 46 const GrGLCaps&
caps) { |
46 uint32_t key = kYesDstRead_DstReadKeyBit; | 47 uint32_t key = kYesDstRead_DstReadKeyBit; |
47 if (caps.fbFetchSupport()) { | 48 if (caps.fbFetchSupport()) { |
48 return key; | 49 return key; |
49 } | 50 } |
50 SkASSERT(dstCopy); | 51 SkASSERT(dstCopy); |
51 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { | 52 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { |
52 // The fact that the config is alpha-only must be considered when genera
ting code. | 53 // The fact that the config is alpha-only must be considered when genera
ting code. |
53 key |= kUseAlphaConfig_DstReadKeyBit; | 54 key |= kUseAlphaConfig_DstReadKeyBit; |
54 } | 55 } |
55 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { | 56 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { |
56 key |= kTopLeftOrigin_DstReadKeyBit; | 57 key |= kTopLeftOrigin_DstReadKeyBit; |
57 } | 58 } |
58 SkASSERT(static_cast<DstReadKey>(key) == key); | 59 SkASSERT(static_cast<DstReadKey>(key) == key); |
59 return static_cast<DstReadKey>(key); | 60 return static_cast<DstReadKey>(key); |
60 } | 61 } |
61 | 62 |
62 GrGLFragmentShaderBuilder::FragPosKey | 63 GrGLFragmentShaderBuilder::FragPosKey |
63 GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, con
st GrGLCaps&) { | 64 GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, |
| 65 const
GrGLCaps&) { |
64 if (kTopLeft_GrSurfaceOrigin == dst->origin()) { | 66 if (kTopLeft_GrSurfaceOrigin == dst->origin()) { |
65 return kTopLeftFragPosRead_FragPosKey; | 67 return kTopLeftFragPosRead_FragPosKey; |
66 } else { | 68 } else { |
67 return kBottomLeftFragPosRead_FragPosKey; | 69 return kBottomLeftFragPosRead_FragPosKey; |
68 } | 70 } |
69 } | 71 } |
70 | 72 |
71 GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program
, | 73 GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program
, |
72 const GrGLProgramDesc& desc
) | 74 const GrGLProgramDesc& desc
) |
73 : INHERITED(program) | 75 : INHERITED(program) |
74 , fHasCustomColorOutput(false) | 76 , fHasCustomColorOutput(false) |
75 , fHasSecondaryOutput(false) | 77 , fHasSecondaryOutput(false) |
76 , fSetupFragPosition(false) | 78 , fSetupFragPosition(false) |
77 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr
agPosKey) | 79 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr
agPosKey) |
78 , fHasReadDstColor(false) | 80 , fHasReadDstColor(false) |
79 , fHasReadFragmentPosition(false) { | 81 , fHasReadFragmentPosition(false) { |
80 } | 82 } |
81 | 83 |
82 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { | 84 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { |
83 switch (feature) { | 85 switch (feature) { |
84 case kStandardDerivatives_GLSLFeature: { | 86 case kStandardDerivatives_GLSLFeature: { |
85 GrGpuGL* gpu = fProgramBuilder->gpu(); | 87 GrGpuGL* gpu = fProgramBuilder->gpu(); |
86 if (!gpu->glCaps().shaderDerivativeSupport()) { | 88 if (!gpu->glCaps().shaderDerivativeSupport()) { |
87 return false; | 89 return false; |
88 } | 90 } |
89 if (kGLES_GrGLStandard == gpu->glStandard() && | 91 if (kGLES_GrGLStandard == gpu->glStandard()) { |
90 k110_GrGLSLGeneration == gpu->glslGeneration()) { | |
91 this->addFeature(1 << kStandardDerivatives_GLSLFeature, | 92 this->addFeature(1 << kStandardDerivatives_GLSLFeature, |
92 "GL_OES_standard_derivatives"); | 93 "GL_OES_standard_derivatives"); |
93 } | 94 } |
94 return true; | 95 return true; |
95 } | 96 } |
96 default: | 97 default: |
97 SkFAIL("Unexpected GLSLFeature requested."); | 98 SkFAIL("Unexpected GLSLFeature requested."); |
98 return false; | 99 return false; |
99 } | 100 } |
100 } | 101 } |
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318 if (!fragShaderId) { | 319 if (!fragShaderId) { |
319 return false; | 320 return false; |
320 } | 321 } |
321 | 322 |
322 *shaderIds->append() = fragShaderId; | 323 *shaderIds->append() = fragShaderId; |
323 | 324 |
324 return true; | 325 return true; |
325 } | 326 } |
326 | 327 |
327 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ | 328 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ |
328 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca
tion | 329 if (fHasCustomColorOutput) { |
329 if (fHasCustomColorOutput && | |
330 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { | |
331 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); | 330 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); |
332 } | 331 } |
333 if (fHasSecondaryOutput) { | 332 if (fHasSecondaryOutput) { |
334 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); | 333 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); |
335 } | 334 } |
336 } | 335 } |
337 | 336 |
338 void GrGLFragmentShaderBuilder::addVarying(GrSLType type, | 337 void GrGLFragmentShaderBuilder::addVarying(GrSLType type, |
339 const char* name, | 338 const char* name, |
340 const char** fsInName, | 339 const char** fsInName, |
341 GrGLShaderVar::Precision fsPrecision) { | 340 GrGLShaderVar::Precision fsPrecision) { |
342 fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name,
fsPrecision); | 341 fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name,
fsPrecision); |
343 if (fsInName) { | 342 if (fsInName) { |
344 *fsInName = name; | 343 *fsInName = name; |
345 } | 344 } |
346 } | 345 } |
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