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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 661603009: Revert of Support GLSL es 3.00 (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentShaderBuilder.h" 8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrGLShaderStringBuilder.h" 9 #include "GrGLShaderStringBuilder.h"
10 #include "GrGLProgramBuilder.h" 10 #include "GrGLProgramBuilder.h"
(...skipping 24 matching lines...) Expand all
35 break; 35 break;
36 case GrGLShaderVar::kDefault_Precision: 36 case GrGLShaderVar::kDefault_Precision:
37 SkFAIL("Default precision now allowed."); 37 SkFAIL("Default precision now allowed.");
38 default: 38 default:
39 SkFAIL("Unknown precision value."); 39 SkFAIL("Unknown precision value.");
40 } 40 }
41 } 41 }
42 } 42 }
43 43
44 GrGLFragmentShaderBuilder::DstReadKey 44 GrGLFragmentShaderBuilder::DstReadKey
45 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap s& caps) { 45 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
46 const GrGLCaps& caps) {
46 uint32_t key = kYesDstRead_DstReadKeyBit; 47 uint32_t key = kYesDstRead_DstReadKeyBit;
47 if (caps.fbFetchSupport()) { 48 if (caps.fbFetchSupport()) {
48 return key; 49 return key;
49 } 50 }
50 SkASSERT(dstCopy); 51 SkASSERT(dstCopy);
51 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi g())) { 52 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi g())) {
52 // The fact that the config is alpha-only must be considered when genera ting code. 53 // The fact that the config is alpha-only must be considered when genera ting code.
53 key |= kUseAlphaConfig_DstReadKeyBit; 54 key |= kUseAlphaConfig_DstReadKeyBit;
54 } 55 }
55 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { 56 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
56 key |= kTopLeftOrigin_DstReadKeyBit; 57 key |= kTopLeftOrigin_DstReadKeyBit;
57 } 58 }
58 SkASSERT(static_cast<DstReadKey>(key) == key); 59 SkASSERT(static_cast<DstReadKey>(key) == key);
59 return static_cast<DstReadKey>(key); 60 return static_cast<DstReadKey>(key);
60 } 61 }
61 62
62 GrGLFragmentShaderBuilder::FragPosKey 63 GrGLFragmentShaderBuilder::FragPosKey
63 GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, con st GrGLCaps&) { 64 GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst,
65 const GrGLCaps&) {
64 if (kTopLeft_GrSurfaceOrigin == dst->origin()) { 66 if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
65 return kTopLeftFragPosRead_FragPosKey; 67 return kTopLeftFragPosRead_FragPosKey;
66 } else { 68 } else {
67 return kBottomLeftFragPosRead_FragPosKey; 69 return kBottomLeftFragPosRead_FragPosKey;
68 } 70 }
69 } 71 }
70 72
71 GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program , 73 GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program ,
72 const GrGLProgramDesc& desc ) 74 const GrGLProgramDesc& desc )
73 : INHERITED(program) 75 : INHERITED(program)
74 , fHasCustomColorOutput(false) 76 , fHasCustomColorOutput(false)
75 , fHasSecondaryOutput(false) 77 , fHasSecondaryOutput(false)
76 , fSetupFragPosition(false) 78 , fSetupFragPosition(false)
77 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr agPosKey) 79 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr agPosKey)
78 , fHasReadDstColor(false) 80 , fHasReadDstColor(false)
79 , fHasReadFragmentPosition(false) { 81 , fHasReadFragmentPosition(false) {
80 } 82 }
81 83
82 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { 84 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
83 switch (feature) { 85 switch (feature) {
84 case kStandardDerivatives_GLSLFeature: { 86 case kStandardDerivatives_GLSLFeature: {
85 GrGpuGL* gpu = fProgramBuilder->gpu(); 87 GrGpuGL* gpu = fProgramBuilder->gpu();
86 if (!gpu->glCaps().shaderDerivativeSupport()) { 88 if (!gpu->glCaps().shaderDerivativeSupport()) {
87 return false; 89 return false;
88 } 90 }
89 if (kGLES_GrGLStandard == gpu->glStandard() && 91 if (kGLES_GrGLStandard == gpu->glStandard()) {
90 k110_GrGLSLGeneration == gpu->glslGeneration()) {
91 this->addFeature(1 << kStandardDerivatives_GLSLFeature, 92 this->addFeature(1 << kStandardDerivatives_GLSLFeature,
92 "GL_OES_standard_derivatives"); 93 "GL_OES_standard_derivatives");
93 } 94 }
94 return true; 95 return true;
95 } 96 }
96 default: 97 default:
97 SkFAIL("Unexpected GLSLFeature requested."); 98 SkFAIL("Unexpected GLSLFeature requested.");
98 return false; 99 return false;
99 } 100 }
100 } 101 }
(...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after
318 if (!fragShaderId) { 319 if (!fragShaderId) {
319 return false; 320 return false;
320 } 321 }
321 322
322 *shaderIds->append() = fragShaderId; 323 *shaderIds->append() = fragShaderId;
323 324
324 return true; 325 return true;
325 } 326 }
326 327
327 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) { 328 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
328 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca tion 329 if (fHasCustomColorOutput) {
329 if (fHasCustomColorOutput &&
330 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) {
331 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) ); 330 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) );
332 } 331 }
333 if (fHasSecondaryOutput) { 332 if (fHasSecondaryOutput) {
334 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name())); 333 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name()));
335 } 334 }
336 } 335 }
337 336
338 void GrGLFragmentShaderBuilder::addVarying(GrSLType type, 337 void GrGLFragmentShaderBuilder::addVarying(GrSLType type,
339 const char* name, 338 const char* name,
340 const char** fsInName, 339 const char** fsInName,
341 GrGLShaderVar::Precision fsPrecision) { 340 GrGLShaderVar::Precision fsPrecision) {
342 fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name, fsPrecision); 341 fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name, fsPrecision);
343 if (fsInName) { 342 if (fsInName) {
344 *fsInName = name; 343 *fsInName = name;
345 } 344 }
346 } 345 }
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