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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
10 | 10 |
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28 */ | 28 */ |
29 k130_GrGLSLGeneration, | 29 k130_GrGLSLGeneration, |
30 /** | 30 /** |
31 * Desktop GLSL 1.40 | 31 * Desktop GLSL 1.40 |
32 */ | 32 */ |
33 k140_GrGLSLGeneration, | 33 k140_GrGLSLGeneration, |
34 /** | 34 /** |
35 * Desktop GLSL 1.50 | 35 * Desktop GLSL 1.50 |
36 */ | 36 */ |
37 k150_GrGLSLGeneration, | 37 k150_GrGLSLGeneration, |
38 /** | |
39 * Desktop GLSL 3.30, and ES GLSL 3.00 | |
40 */ | |
41 k330_GrGLSLGeneration, | |
42 /** | |
43 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular | |
44 */ | |
45 k310es_GrGLSLGeneration, | |
46 }; | 38 }; |
47 | 39 |
48 /** | 40 /** |
49 * Gets the most recent GLSL Generation compatible with the OpenGL context. | 41 * Gets the most recent GLSL Generation compatible with the OpenGL context. |
50 */ | 42 */ |
51 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); | 43 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); |
52 | 44 |
53 /** | 45 /** |
54 * Returns a string to include at the beginning of a shader to declare the GLSL | 46 * Returns a string to include at the beginning of a shader to declare the GLSL |
55 * version. | 47 * version. |
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318 | 310 |
319 /** | 311 /** |
320 * Does an inplace mul, *=, of vec4VarName by mulFactor. | 312 * Does an inplace mul, *=, of vec4VarName by mulFactor. |
321 * A semicolon is added after the assignment. | 313 * A semicolon is added after the assignment. |
322 */ | 314 */ |
323 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); | 315 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); |
324 | 316 |
325 #include "GrGLSL_impl.h" | 317 #include "GrGLSL_impl.h" |
326 | 318 |
327 #endif | 319 #endif |
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