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Side by Side Diff: src/gpu/SkGr.cpp

Issue 661483002: Disabled YUV decoding for subsets (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2010 Google Inc. 2 * Copyright 2010 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGr.h" 8 #include "SkGr.h"
9 #include "SkColorFilter.h" 9 #include "SkColorFilter.h"
10 #include "SkConfig8888.h" 10 #include "SkConfig8888.h"
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213 } else { 213 } else {
214 return NULL; 214 return NULL;
215 } 215 }
216 216
217 return sk_gr_allocate_texture(ctx, cache, params, bm, desc, bytes, 0); 217 return sk_gr_allocate_texture(ctx, cache, params, bm, desc, bytes, 0);
218 } 218 }
219 #endif // SK_IGNORE_ETC1_SUPPORT 219 #endif // SK_IGNORE_ETC1_SUPPORT
220 220
221 static GrTexture *load_yuv_texture(GrContext* ctx, bool cache, const GrTexturePa rams* params, 221 static GrTexture *load_yuv_texture(GrContext* ctx, bool cache, const GrTexturePa rams* params,
222 const SkBitmap& bm, const GrTextureDesc& desc ) { 222 const SkBitmap& bm, const GrTextureDesc& desc ) {
223 SkPixelRef* pixelRef = bm.pixelRef(); 223 // Subsets are not supported, the whole pixelRef is loaded when using YUV de coding
224 SkISize yuvSizes[3]; 224 if ((bm.pixelRef()->info().width() != bm.info().width()) ||
225 if ((NULL == pixelRef) || !pixelRef->getYUV8Planes(yuvSizes, NULL, NULL, NUL L)) { 225 (bm.pixelRef()->info().height() != bm.info().height())) {
226 return NULL; 226 return NULL;
227 } 227 }
228 228
229 SkPixelRef* pixelRef = bm.pixelRef();
230 SkISize yuvSizes[3];
231 const int maxTextureSize = ctx->getMaxTextureSize();
232 if ((NULL == pixelRef) || !pixelRef->getYUV8Planes(yuvSizes, NULL, NULL, NUL L) ||
bsalomon 2014/10/15 15:34:42 Should the failure happen in getYUV8Planes rather
sugoi1 2014/10/15 18:13:28 getYUV8Planes() doesn't know anything about the bi
bsalomon 2014/10/15 18:31:54 Acknowledged.
233 (yuvSizes[0].fWidth > maxTextureSize) || (yuvSizes[0].fHeight > maxTextu reSize) ||
234 (yuvSizes[1].fWidth > maxTextureSize) || (yuvSizes[1].fHeight > maxTextu reSize) ||
bsalomon 2014/10/15 15:34:42 Are these checks needed?
sugoi1 2014/10/15 18:13:28 Well, it's not impossible that these would be requ
bsalomon 2014/10/15 18:31:54 In any case, wouldn't we just fail down below in r
sugoi1 2014/10/15 19:08:56 Ah, well, if that's the case I'll just remove thes
235 (yuvSizes[2].fWidth > maxTextureSize) || (yuvSizes[2].fHeight > maxTextu reSize)) {
236 return NULL;
237 }
238
229 // Allocate the memory for YUV 239 // Allocate the memory for YUV
230 size_t totalSize(0); 240 size_t totalSize(0);
231 size_t sizes[3], rowBytes[3]; 241 size_t sizes[3], rowBytes[3];
232 for (int i = 0; i < 3; ++i) { 242 for (int i = 0; i < 3; ++i) {
233 rowBytes[i] = yuvSizes[i].fWidth; 243 rowBytes[i] = yuvSizes[i].fWidth;
234 totalSize += sizes[i] = rowBytes[i] * yuvSizes[i].fHeight; 244 totalSize += sizes[i] = rowBytes[i] * yuvSizes[i].fHeight;
235 } 245 }
236 SkAutoMalloc storage(totalSize); 246 SkAutoMalloc storage(totalSize);
237 void* planes[3]; 247 void* planes[3];
238 planes[0] = storage.get(); 248 planes[0] = storage.get();
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569 if (shader->asFragmentProcessor(context, skPaint, NULL, &paintColor, &fp ) && fp) { 579 if (shader->asFragmentProcessor(context, skPaint, NULL, &paintColor, &fp ) && fp) {
570 grPaint->addColorProcessor(fp)->unref(); 580 grPaint->addColorProcessor(fp)->unref();
571 constantColor = false; 581 constantColor = false;
572 } 582 }
573 } 583 }
574 584
575 // The grcolor is automatically set when calling asFragmentProcessor. 585 // The grcolor is automatically set when calling asFragmentProcessor.
576 // If the shader can be seen as an effect it returns true and adds its effec t to the grpaint. 586 // If the shader can be seen as an effect it returns true and adds its effec t to the grpaint.
577 SkPaint2GrPaintNoShader(context, skPaint, paintColor, constantColor, grPaint ); 587 SkPaint2GrPaintNoShader(context, skPaint, paintColor, constantColor, grPaint );
578 } 588 }
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