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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 362 // Call load IC. Name and receiver are found on top of the frame. | 362 // Call load IC. Name and receiver are found on top of the frame. |
| 363 // Both are dropped. | 363 // Both are dropped. |
| 364 Result CallLoadIC(RelocInfo::Mode mode); | 364 Result CallLoadIC(RelocInfo::Mode mode); |
| 365 | 365 |
| 366 // Call keyed load IC. Key and receiver are found on top of the | 366 // Call keyed load IC. Key and receiver are found on top of the |
| 367 // frame. Both are dropped. | 367 // frame. Both are dropped. |
| 368 Result CallKeyedLoadIC(RelocInfo::Mode mode); | 368 Result CallKeyedLoadIC(RelocInfo::Mode mode); |
| 369 | 369 |
| 370 // Call store IC. If the load is contextual, value is found on top of the | 370 // Call store IC. If the load is contextual, value is found on top of the |
| 371 // frame. If not, value and receiver are on the frame. Both are dropped. | 371 // frame. If not, value and receiver are on the frame. Both are dropped. |
| 372 Result CallStoreIC(Handle<String> name, bool is_contextual); | 372 Result CallStoreIC(Handle<String> name, bool is_contextual, |
| 373 StrictModeFlag strict_mode); |
| 373 | 374 |
| 374 // Call keyed store IC. Value, key, and receiver are found on top | 375 // Call keyed store IC. Value, key, and receiver are found on top |
| 375 // of the frame. All three are dropped. | 376 // of the frame. All three are dropped. |
| 376 Result CallKeyedStoreIC(); | 377 Result CallKeyedStoreIC(StrictModeFlag strict_mode); |
| 377 | 378 |
| 378 // Call call IC. Function name, arguments, and receiver are found on top | 379 // Call call IC. Function name, arguments, and receiver are found on top |
| 379 // of the frame and dropped by the call. The argument count does not | 380 // of the frame and dropped by the call. The argument count does not |
| 380 // include the receiver. | 381 // include the receiver. |
| 381 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); | 382 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); |
| 382 | 383 |
| 383 // Call keyed call IC. Same calling convention as CallCallIC. | 384 // Call keyed call IC. Same calling convention as CallCallIC. |
| 384 Result CallKeyedCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); | 385 Result CallKeyedCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); |
| 385 | 386 |
| 386 // Allocate and call JS function as constructor. Arguments, | 387 // Allocate and call JS function as constructor. Arguments, |
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| 415 | 416 |
| 416 // Push an element on top of the expression stack and emit a | 417 // Push an element on top of the expression stack and emit a |
| 417 // corresponding push instruction. | 418 // corresponding push instruction. |
| 418 void EmitPush(Register reg, | 419 void EmitPush(Register reg, |
| 419 TypeInfo info = TypeInfo::Unknown()); | 420 TypeInfo info = TypeInfo::Unknown()); |
| 420 void EmitPush(Operand operand, | 421 void EmitPush(Operand operand, |
| 421 TypeInfo info = TypeInfo::Unknown()); | 422 TypeInfo info = TypeInfo::Unknown()); |
| 422 void EmitPush(Immediate immediate, | 423 void EmitPush(Immediate immediate, |
| 423 TypeInfo info = TypeInfo::Unknown()); | 424 TypeInfo info = TypeInfo::Unknown()); |
| 424 | 425 |
| 426 inline bool ConstantPoolOverflowed(); |
| 427 |
| 425 // Push an element on the virtual frame. | 428 // Push an element on the virtual frame. |
| 429 void Push(Handle<Object> value); |
| 426 inline void Push(Register reg, TypeInfo info = TypeInfo::Unknown()); | 430 inline void Push(Register reg, TypeInfo info = TypeInfo::Unknown()); |
| 427 inline void Push(Handle<Object> value); | |
| 428 inline void Push(Smi* value); | 431 inline void Push(Smi* value); |
| 429 | 432 |
| 430 void PushUntaggedElement(Handle<Object> value); | 433 void PushUntaggedElement(Handle<Object> value); |
| 431 | 434 |
| 432 // Pushing a result invalidates it (its contents become owned by the | 435 // Pushing a result invalidates it (its contents become owned by the |
| 433 // frame). | 436 // frame). |
| 434 void Push(Result* result) { | 437 void Push(Result* result) { |
| 435 // This assert will trigger if you try to push the same value twice. | 438 // This assert will trigger if you try to push the same value twice. |
| 436 ASSERT(result->is_valid()); | 439 ASSERT(result->is_valid()); |
| 437 if (result->is_register()) { | 440 if (result->is_register()) { |
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| 638 inline bool Equals(VirtualFrame* other); | 641 inline bool Equals(VirtualFrame* other); |
| 639 | 642 |
| 640 // Classes that need raw access to the elements_ array. | 643 // Classes that need raw access to the elements_ array. |
| 641 friend class FrameRegisterState; | 644 friend class FrameRegisterState; |
| 642 friend class JumpTarget; | 645 friend class JumpTarget; |
| 643 }; | 646 }; |
| 644 | 647 |
| 645 } } // namespace v8::internal | 648 } } // namespace v8::internal |
| 646 | 649 |
| 647 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 650 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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